I've come across an odd bug from time to time while walking in town. I'll be going about my business, and everything is hunky-dory, when suddenly, my character stops walking. I thought "well, it's just lag." So, I spam-click until it finally does move, only to find that I can in fact move -- just, not 'North'. The character is free to move 'South' or to either side, and even diagonal, but from time to time it seems to become stubborn and just refuse to move 'North'.
A similar issue I've had is that, from time to time (usually while Greeding), the character does stop entirely. Other players are free to move, and skills and items are all available, but the character itself just seems to be unable to move at all. I can still swivel the camera about, so I don't think the game loses the ability to detect clicking and what not, but... yea.
They're not serious issues (although rather inconveniant when running from a mob), but I thought I might just put this out there to see if anyone's had similar issues.
"Invisible Wall" / "Spontaneous Idleness" bug
Started by
Balthi
, Jan 03 2013 06:28 PM
2 replies to this topic
#1
Posted 03 January 2013 - 06:28 PM
#2
Posted 03 January 2013 - 07:06 PM
Diagonally north, or just south?The character is free to move 'South' or to either side, and even diagonal,
Did you see anyone using icewall?
For some maps there's a mismatch between the client and server. The best known example is Morroc, which was never updated on the server after it was destroyed. The server is still using the original Morroc map, which is why people can become trapped in the center and so on. Also, every winter some towns undergo temporary changes (e.g. Prontera with the giant sock and candy canes), but these changes are only in the client. This leads to exciting anomalies such as invisible walls and buildings that you can pass through.
#3
Posted 03 January 2013 - 10:44 PM
Diagonally 'North' from time to time. Ice Wall wasn't being used. It was mainly in Prontera.
I'll be a bit more studious about what exactly happens next time it does. ^ ^;
I'll be a bit more studious about what exactly happens next time it does. ^ ^;
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users