Kagerou/Oboro: Swirling Petals/Huuma Build Discussion
#1
Posted 13 February 2013 - 07:03 AM
Launch Huuma Shuriken
KO_HUUMARANKA
Target: Ground
AoE Size: 7x7 Splash
Damage Formula Type: Weapon / Percentage
Number of Hits: 5 Sub Hits
Element: Equipped Weapon
Max Level: 5
Range: 8 + Skill LV
Required SP: 20 + 4 * Skill LV
Fixed Cast: 0 Seconds
Variable Cast: 0.8 + 0.2 * Skill LV Seconds
Cooldown: 3 Seconds
Aftercast: 1 Seconds
Duration: N/A
Damage Formula In %: Caster's AGI + Caster's DEX + 150 * Skill Level Used + 100 * Throw Huuma Shuriken
#2
Posted 14 February 2013 - 09:12 AM
#3
Posted 14 February 2013 - 12:25 PM
#4
Posted 14 February 2013 - 12:59 PM
#5
Posted 14 February 2013 - 01:05 PM
#6
Posted 14 February 2013 - 07:23 PM
I've been using this skill as a primary means of leveling so I have a little bit of insight. My suggestion as far as skills is to start by getting Swirling Petal 5, Earth Talisman 1, then Pure Soul 5 followed by 16th Night 3. There's no reason to get any higher than level 3 since at that level, duration of the buff = duration of cooldown. Cast time reduction doesn't seem to be effected by level, just the duration of the buff, and you can recast it before it runs out anyway. As for stats, you're going to want fairly high STR and DEX for damage and hit respectively. Despite the in game skill description, AGI and DEX do not (as of yet) add any kind of significant damage to Swirling Petal, so for leveling purposes, AGI is pretty much useless. I'll add more later when I have more time.
Slight amendment to 16th night. If by chance you get 16th night beyond level 3 DO NOT RECAST BEFORE IT RUNS OUT. 16th Night does not refresh upon recast. The previous cast will wear off and you'll have to wait out the cooldown from the recast
#7
Posted 14 February 2013 - 07:52 PM
Slight amendment to 16th night. If by chance you get 16th night beyond level 3 DO NOT RECAST BEFORE IT RUNS OUT. 16th Night does not refresh upon recast. The previous cast will wear off and you'll have to wait out the cooldown from the recast
Yeah, this is the main reason I say you only need to get level 3. The buff timer is literally the exact same amount of time as the cooldown timer, so there's no chance that you'll accidently recast before it runs out.
#8
Posted 14 February 2013 - 08:02 PM
#9
Posted 14 February 2013 - 09:04 PM
#10
Posted 14 February 2013 - 09:07 PM
#11
Posted 14 February 2013 - 09:40 PM
Actually this is a good place to ask...Would a Howard card be good to use? Or is there a better way to increase your Hit?
Why are you trying to increase hit on skills that do not miss?
#12
Posted 14 February 2013 - 09:52 PM
#13
Posted 14 February 2013 - 10:12 PM
Swirling Petals can miss. It has with me a couple times at least
Oh wow thanks for the information.
#14
Posted 15 February 2013 - 05:58 PM
http://irowiki.org/wiki/Swirling_Petal
#15
Posted 15 February 2013 - 06:01 PM
#16
Posted 15 February 2013 - 06:35 PM
#17
Posted 15 February 2013 - 06:38 PM
as far as I know, AGI and DEX have equal weight in the formula.
They weight equally, but for Swirling Petal Stat build you would want to go Str/Dex first before Agi because the attack modifier from Str will increase your damage more than compared to going completely Agi/Dex build.
#18
Posted 15 February 2013 - 06:40 PM
Edited by Jaye, 15 February 2013 - 06:41 PM.
#19
Posted 18 February 2013 - 04:52 PM
#20
Posted 20 February 2013 - 12:10 PM
I made this page; feel free to edit and fix any inaccuracies or add any notes.
http://irowiki.org/wiki/Swirling_Petal
AGI/DEX boost is incorrect. It's not in brackets, so it should give +1% Atk modifier for each AGI/DEX increased. Unless there is some hidden mechanic in play that is...
EDIT: Sorry, was looking only at damage formula and value. If what was written in the table is right, then the damage formula should be:
(DEX + AGI + 150) * Skill Level Used + 100 * Throw Huuma Shuriken Level
If said value above rings true, table is correct but formula is wrong.
Edited by matrixEXO, 20 February 2013 - 12:13 PM.
#21
Posted 20 February 2013 - 07:27 PM
My understanding is that that is NOT supposed to be in brackets, which is consistent with reports from players indicating that agi has a very small impact on damage.AGI/DEX boost is incorrect. It's not in brackets, so it should give +1% Atk modifier for each AGI/DEX increased. Unless there is some hidden mechanic in play that is...
EDIT: Sorry, was looking only at damage formula and value. If what was written in the table is right, then the damage formula should be:
(DEX + AGI + 150) * Skill Level Used + 100 * Throw Huuma Shuriken Level
If said value above rings true, table is correct but formula is wrong.
It's a huge difference between these two formulas... (assuming 100 dex/agi it's 1450% vs 2250%).... since we have people with kag/obo with this skill, it's trivial to find out how this works. Just simplify the situation (neutral weapon, no upgrades, no gear other than weapon), and swirling petal a poring or something. Then work the damage back, or if you're not comfident in your math, post stats + weap + damage and one of us can work it back - you don't even have to be careful with the math, because the difference is so huge. The formula with parens does 50% more damage!
#22
Posted 21 February 2013 - 10:35 AM
My Kag/Obo is doing only 10k w/out endow - level 100.
What am I doing wrong?
105 total str
80 total dex
rest vit/int
(haven't reset from pre-renewal kunai build)
+9 2x AS Huuma Calm Mind
+9 HBP
+9 Sag Crown
+12 Superior Bangy Boots
Porcellio armor
Skills: http://irowiki.org/~...orDsX5qn3qn5dn1
#23
Posted 21 February 2013 - 10:54 AM
No AGI?On a related note - I've seen screenshots of low level Kag/Obo doing 20k swirling petals w/out endow (40k with).
My Kag/Obo is doing only 10k w/out endow - level 100.
What am I doing wrong?
105 total str
80 total dex
rest vit/int
(haven't reset from pre-renewal kunai build)
+9 2x AS Huuma Calm Mind
+9 HBP
+9 Sag Crown
+12 Superior Bangy Boots
Porcellio armor
Skills: http://irowiki.org/~...orDsX5qn3qn5dn1
#24
Posted 21 February 2013 - 11:02 AM
Nobody has yet posted any data that would let me assess the accuracy of that assumption, but most of the posts I've read, people said things like "I got a bunch of agi, and the damage barely changed", which supports the no-parenthesis theory.
#25
Posted 21 February 2013 - 11:11 AM
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