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Guillotine Katar Bug


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15 replies to this topic

#1 XIII_Eraser

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Posted 04 March 2013 - 09:44 PM

Posted Image
Check out the -15k flee it vanishes when you move maps or w/e but when you keep on equipping and unequipping it on the same map it keeps on reducing your flee I've tested it out myself and its not just numbers my flee actually got reduced by 15k because orcs and lady orcs not in mobs were able to hit me when they shouldn't be.

Please check this out any GM/CM
Thanks
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#2 Senkasa

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Posted 04 March 2013 - 09:48 PM

-15k Flee? Mother of god that's insane...
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#3 Tkwan

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Posted 04 March 2013 - 09:56 PM

I lol'd. And I actually wanted that katar...
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#4 XIII_Eraser

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Posted 04 March 2013 - 10:06 PM

-15k Flee? Mother of god that's insane...

I actually thought it would stop at 9999 but it didn't so I was going to go 99k but its so much pressing of buttons.
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#5 ashS1

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Posted 04 March 2013 - 11:36 PM

15k ???? whoa !!! :p_omg: :p_omg:
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#6 DrAzzy

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Posted 04 March 2013 - 11:44 PM

Yikes!

That's a bad one... GMs need to see this and get it fixed.
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#7 kiefer

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Posted 04 March 2013 - 11:46 PM

Awesome weapon, the negative flee won't affect you if you use it on woe anyways, that horrible flee is bad in pvm tho. what is more interesting is if it does more damage than kvm.

Please show me a screenshot comparison of cross impact damage between kvm and guillotine katar against orc ladies.

Edited by kiefer, 04 March 2013 - 11:47 PM.

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#8 KryssT

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Posted 04 March 2013 - 11:59 PM

Awesome weapon, the negative flee won't affect you if you use it on woe anyways, that horrible flee is bad in pvm tho. what is more interesting is if it does more damage than kvm.

Please show me a screenshot comparison of cross impact damage between kvm and guillotine katar against orc ladies.



i highly doubt the dmg is gonna come close to the kvm, i.e. if they both are upgraded to +9, cos of the slaughter effect bonus that you achieve on the kvm..
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#9 kevru

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Posted 05 March 2013 - 12:20 AM

based on iro wiki stat calc, when using CI that katar can easily outdamage a +14 kvm as long as it has a thanatos card in it although I wouldn't trust the numbers. If someone would want to test it out that would be awesome lol.

Edited by kevru, 05 March 2013 - 12:21 AM.

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#10 stygionyx

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Posted 05 March 2013 - 12:42 AM

Want to test it, but don't have the katar *first world gamer's problem*
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#11 Peerless

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Posted 05 March 2013 - 04:52 AM

Or a thana card to waste in the katar.
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#12 Rirezz

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Posted 05 March 2013 - 05:22 AM

I actually thought it would stop at 9999 but it didn't so I was going to go 99k but its so much pressing of buttons.


Depending on how the game stores this data, it miiiiight at one point wrap around and become a huge positive number.

Or die horribly.

One or the other.
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#13 VolunteerMod05

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Posted 05 March 2013 - 09:42 AM

Please be sure to make a report about this. Thank you.
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#14 XIII_Eraser

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Posted 05 March 2013 - 09:57 AM

Please be sure to make a report about this. Thank you.

Ill consider this thread as a report then
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#15 VolunteerMod05

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Posted 05 March 2013 - 11:10 AM

Ill consider this thread as a report then

Support Ticket with details describing the bug.
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#16 Oda

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Posted 05 March 2013 - 03:23 PM

We received and checked out the ticket, it will be fixed with tonight's maintenance.
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