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Todays Patch> After Recoving from Blind didn't return to full flee / hit


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#1 deanoreadman3

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Posted 03 April 2013 - 08:51 AM

After Todays Patch when recoving from Blind (cast by monster) I didn't return to full flee / hit and stayed at the amount blind lowered it to, now to be fully informative I was sitting down whilst on the part when the screen turned black around the borders, then once it recovered I stopped sitting and noticed I was missing everything, looked at my status screen saw my hit and flee was in the gutter and went back to the character select screen and back into game. The status screen was then showing the correct amount and I continued on. Didn't take any screenshots sorry
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#2 baristaTam

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Posted 03 April 2013 - 11:38 PM

Same thing is happening to me (on Chaos renewal server). I am standing/attacking while blinded and my hit does not return to normal after status supposedly wares off.

Edit: It seems like it eventually returns to normal if you wait 3x longer than after the visual effect stops.

Edited by baristaTam, 03 April 2013 - 11:38 PM.

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#3 DrAzzy

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Posted 04 April 2013 - 08:47 AM

This may sound like a silly question but...

Are you missing monsters and being hit more than normal, or could it just be a failure to refresh the stats shown on the client?
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#4 deanoreadman3

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Posted 04 April 2013 - 12:27 PM

This may sound like a silly question but...

Are you missing monsters and being hit more than normal, or could it just be a failure to refresh the stats shown on the client?


the actual stats are gone, from both the status window and gameplay, things that I hit 100% are being missed frequently from the drop in hit until relog. No mobs with guard or other funny business happened. A true bug.

Edited by deanoreadman3, 04 April 2013 - 12:29 PM.

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#5 deanoreadman3

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Posted 05 April 2013 - 11:35 AM

bump still a real issue, dark priest map is easyest test for most I suppose
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#6 baristaTam

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Posted 06 April 2013 - 04:57 PM

Confirmed. The actual # listed for hit/flee goes down as well as has a noticable effect in gameplay (missing a lot more/getting hit a lot more).
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