Archer:
Double strike changed to passive/toggle ability.
Shootsdown cooldown increased to 7seconds(instead of 5)
Sentinel path:
Acid arrow changed to 20(lvl1)...100(lvl5)dmg a second (up from 10..30)
Wolf rush changed to attack with a 5hit combo(multihit instead of single) with the last hit launching.
Aiming changed to 30% aim(instead of +30)
Weakness detection changed to add +15aim/crit rate(still a passive, no longer part of aiming)
Falcon frenzy is now a multi hit attack with last hit launching(instead of single hit)
Blitz is now a multihit skill with last hit launching(instead of single)
Tesla Coil CD increased to 15seconds.(up from 11seconds)
Destroyer path:
Gatling rush cooldown decreased to 5 seconds(down from 9)
Sniping cooldown increased to 20seconds at lvl1...30seconds at lvl 5.
Warriors:
Storm blade vertical height and horizontal ranged decreased.
Sword dance cooldown increased to 10seconds.
Dragoon path:
Broom jab now knocks the target back instead of knocking the target down.
Impervion now prevents the next X attacks from enemies from knock back,knock down,launching,etc.
Spin it bear now knocks back instead of launching.
Crosscut can no longer hit in air enemies.
Barricade slow heal removed,only cures 1...3 debuffs, mp per second changed to 100...200.
Chain shield hit interval time increased.
Mega storm blade changed to passive. Now increases SBs range,aoe,damage.
Time reversal no longer works on skills with CD 5secs or lower.
Overlord path:
Stumblebum: now reduces all enemies block/evade by 10..50% while stunned and reducing their movement speed by 6...30% for 10seconds. Cooldown changed to 15 seconds.
Im gone bear changed to enemy is knocked back,takes damage and overlord is pushed away.
Kick it bear now does multihit damage, total attacks decreased to 5 from 8.
Gust slash Changed to attack enemies in front of you 3...6 times. At level 3 targets are launched on last hit, at level 5 final hit does critical damage.
Wyvern blade changed to SB booster. Now adds height,aoe,and storm blade can now hit KDed and standing enemies.
Mages:
Slow heal heals 10...30% of casters/allies health over 10seconds.Cooldown 20seconds.
Focus now adds increased effects to healing (10..30%)
Invoker path:
Barbarian cd increased to 15seconds.
Witches curse duration decreased to 2..10seconds cooldown changed to 5..20seconds.
Quagmire changed toggle aura. As long as opponent are in the aura they receive a debuff to movement speed,evade,attack speed. 100...500mp a second.
Sorcercer path:
Fire symbol animation cancel returned.
Blizzard AoE increased.
Thieves:
Dextrity changed back to 10% at lvl 5.
Vitality 10% at level 5.
Ninja path:
Dagger cooldown increased to 7seconds. Dagger changed to knockdown instead of mini launch.
Lethal attack critical rate buff lowered to 10%.
Violent blow stun removed.
Ambush super armour removed.
Savage path:
Final decision ability to hit KDed enemies returned
PvP specific changes can be found here:
https://docs.google....RlE&usp=sharing
Edited by StormHaven, 23 May 2013 - 11:58 AM.