What's so good about Wizard?
#1
Posted 23 April 2013 - 10:10 AM
1. Wizard ultimate's mechanism is weak (Fire Explosion). It's pretty stupid I must say. Not because of the damage, but how it works. The damage is cool. But what happens next after is not good. Let say, two example of same gear. Someone decided to go with ultimate path. He casted it and BAM! One nuke of damage, and he lose his castspeed greatly after that. 10 second later, he'll get full charged again. Another one, decided not to go with ultimate path. Rather, he maintain his castspeed and keep spamming the bolts. The amount of damage between these two, the later guy actually deals more damage during that same attacks period.
2. Pyromancer. It is the charge skill for Wizard. Other class also have different charge skills. But there is a little slight different between Wizard's charge skills and other class charge skill. The other class the charge will still be there as long as they use the correct chain, but the wizard, either you use the skill or not, it will eventually gone by time. So, still using Fire Explosion is not necessarily bad idea. Given that the time almost out, knowing that the charge will gone why not cast Fire Explosion at that. The castspeed still will be reset anyway. So the question is, why charge up in the first place? Giving Wizard small laughable hope? :v
The pryomancer again, is the charge amount. Man, seriously? You need 5-6 cast to get it charged up. That took almost 10 seconds, including the animations of the skills casted and aftercast delay. And we haven't even talk about how much Wizard can deal damage in total. Oh hey look! I got a staff on my back and I don't even need to hold it to animate my casts!
3. No, Wizard has AoE. They are the main AoE dealer. Seriously. If you see Warrior, you will be ashame of yourself. Meteor storm has 4 weakness, 1 is the casting, 2 is the stunned position, 3 animations, and 4 locked once the spell is casted. One second casting, another one second of stunned, and another second of aftercast delayed. To put it short, during Meteor Storm, once it is casted, that person is locked there. He can't move nor cancel it. O how I wish there is a force staff like Dota2 to force out. Next AoE is Inferno. It is underrated, but some say this skill is very good. It has low initial damage, but that still able to crit, and it can deal Fireflower DoT. It can be cast while moving, and less weakness compare to Meteor Storm. It is the only skill that can combine well with Meteor Storm.
There is another AoE that's make Wizard a little bit more useful, Frost Nova, but still it can go horrible. Before I go to that horrible part, let's look at RO2 system itself that make that thing happens.
4. RO2 system - distance problem. RO2 has buggy distance problem that you will find yourself hard time to figure out the right distance. For example, you try to freeze someone from afar, or slowing it, or whatever. And the only thing you realize your target is just right in front of your face. Delayed? The damage has already been applied right when you hit. Continue with Wizard's Frost Nova, you basically AoE the mob right around you and you will still getting hit if you didn't step back/teleport out after that.
5. RO2 system - skill descriptions. The description is a mess. What's written is not necessarily what's actually happened. Especially the cast time and delay part. For example if the skill said 2 sec cast, it just means 3 sec including animation and aftercast. If it is say instant, it means 1 sec animation. Oh, not all. Some instant actually really instant. Also not all 2 sec is 3 sec, some casting like example of 2 sec is actually 1sec and another 1 sec of animations. This, is also actually what's contribute to Why Wizard Is So Weak.
6. Animation. Need to say more? Wizard even have the longest animation projectiles duh. I wish they just use the GoTW, I would say that one is faster than LoTs and don't even send projectiles out. Firebolt and Fireball needs to be faster projectiles.
7. Why Wizard is so weak. So the developer think that Wizard has pretty huge amount of nuke in a single hit. Sure might be true. It is indeed work as intended but then they overlook some part. The No.5. Just basing on their theory, Wizard is able to dish nuke in given theory cast time but in actual combat, Wizard actually took longer to nuke. The descriptions are messed up and need to rely on self experience to feel the difference. And they forget that Wizard actually cannot move! I actually don't mind having cast-bar/casting every single spell if I can move. FFS RO2 mechanic is target-locked, cannot move + cast = punch bag. But then, how much damage actually a Wizard can deal? It's not that great as well! Now this is one hell of big joke here. Even in long term, other DPS can deal more damage than Wizard. Why? Referring to no.6
So we know that Wizard has disgusting cast time and animations. Then we know that we get nice nuke ultimate. But then, the other class doesn't have drawback when getting charges (either Swordman Aura, Warrior Rage, Theif Combo Points and etc), only Wizard have the drawback. They should have create better mechanism than that. I also have no idea how can we address this but the way it is now, it is really stupid and cheap mechanism.
Great. >.>
The only skill that worth noting is Blast Arm, that has long CD but contribute great damage. I mean, really great damage. Dragonology is also worth to mention as well - for now. Once the Noel class is out, no more Dragonoly, and that also put an end to Wizard.
#2
Posted 23 April 2013 - 10:22 AM
#3
Posted 23 April 2013 - 10:36 AM
Enjoy it until then.
#4
Posted 23 April 2013 - 10:59 AM
Rogue was considered to be a terrible class in RO1, but then became a beast in transcendent. You never know until you become a die hard fan of the class.
#5
Posted 23 April 2013 - 11:10 AM
#6
Posted 23 April 2013 - 11:38 AM
Oh, and a Warrior/Knight with Battle Tactics can also take further advantage of Dragonology.
Edited by ODKN, 23 April 2013 - 11:40 AM.
#7
Posted 23 April 2013 - 12:42 PM
I didn't mean it that way.. You see, the descriptions for skill looks like the developer is doing half-ass job. It is not just applied for Wizard but I honestly believe applied for other class as well. I'm not sure if the developer fault, or translator fault. For example there is a skill that says "Leap to the target and bla bla bla" (I actually forgot), but turned out we need to get melee, not leaping but actually backflip in melee range dealing damage to the target. So where is the leap part? I honestly have no single clue.. It is misleading and that is just one example.You know, just because it says instant doesn't mean your character exhales and stuff explodes. It doesn't work that way. XD Of course it has to have animation time.
Oh, and a Warrior/Knight with Battle Tactics can also take further advantage of Dragonology.
yea, sometimes it made me thinking maybe the reason i just keep playing wizard is just another matter of fight for slotNot one to overlook but token drops from bosses. The ratio of yellow to red tokens is usually 1.5:1 but red to blue can be 1:1. But it also well known that yellow to blue is a 2:1 ratio on average. Ideally your lineup would consist of 4 yellows, 3 reds, 3 blues, but your usual lineup would consist of 5 yellows 2 blues, the remainder a combination of red and blue. Now consider that when the noel class shows up, crescentia will take the yellow slot, soul linker the blue slot. So naturally, the fight for tokens would grow. As rare as a wizard would be, you can almost say that they will get VIP treatment even after noel class shows up.
Rogue was considered to be a terrible class in RO1, but then became a beast in transcendent. You never know until you become a die hard fan of the class.
but nonetheless, even with two sorcerers in raid people still couldn't care less lol
that, i have to agree with youI wouldn't necessarily say they are weak, but they are very, very lacking yes. Ping sadly plays a big role on the DPS charts here and literally kills most Wizard spells because of the very high delay that follows after the casting time is done. Playing on the SEA server, that's something I had to adjust to myself, personally.
even though having hard time of projectiles, ping and all, the fact that i have been able to kill the mob within one or two shots in early levels is still great.. turn out i have to go for crit stats build to maintain that to level50.. and again i still feel that it would be great if we can move around like GW2, and other recent mmorpg while casting, even if we still have the cast time.. but sadly that's not the case
Edited by flysteps, 23 April 2013 - 01:09 PM.
#8
Posted 23 April 2013 - 07:11 PM
#9
Posted 23 April 2013 - 07:18 PM
Edited by frostsense, 23 April 2013 - 07:20 PM.
#10
Posted 23 April 2013 - 07:57 PM
Swapping place tree of Blast Arm with Fire Arm, and make Fire Arm able to cast along with other arms.
For some people, it would not make any different. Their build probably won't even change..
After I gave it a deep thought, it could be a huggeeeee different thing into another different whole Wizardry again and might as well called balanced.
I could give a few pointers if anyone ask
#11
Posted 23 April 2013 - 09:43 PM
#12
Posted 23 April 2013 - 10:02 PM
#13
Posted 23 April 2013 - 11:06 PM
@Jargous
Good thinking. That's reminds me of one gem in PoE that work in similar way.. Not telling to copy but things could be done in different creativity
Also, they should have at least make it more visible for burn on target.. I mean, the target status would be nicer if the target really appears as burning if under effect of burn along with the buff status indicator.. Well, eye candy is always goes along with show off mage wouldn't? :| The option of lower graphic should turn this off
#14
Posted 23 April 2013 - 11:25 PM
#15
Posted 24 April 2013 - 12:22 AM
Since the Arms (wind, earth and fire) only have one toggle at one time. I wanted to use Wind for 20% bonus castspeed, that is a great addition for Pyro. But in return, we will lose 10% bonus fire damage along with burn chance from Fire Arm. That's quite a feat to lose. Let say if we go for purely castspeed Wizard (which is rarely happen), we can get 50% bonus speed including bonus from gears (80% with Guardian). That's almost spamming instant cast firebolt - without Fire Arm. But the drawback is we lose the burn and the bonus damage, also still lose in nuke compare to Sorcerer and probably other DPS as well. 1 sec cast time for firebolt including animation and delay is not too long, not too fast. It just perfectly there. We still need to stack Pyromancer to maximize the effect, we literally lose nothing. And I wouldn't even mind having Ultimate Fire Explosion, given that if we still have enough pts to spend :/
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But why swapping the place of skills? Why not retain its position but just change how it works instead? Because I feel that, it would be quite OP. If we can use Wind Arm, why not giving Sorcerer to use ours? After all, they have no use of fire buff from Fire Arm so Blast Arm is more useful. Fire, is Wizard specialization. There's no real need for it to be in mage tree in my opinion. Let Blast Arm to be there instead. I'm just too kind to my kin. I heard that Blast Arm was actually a 30min buff long ago before SEA server released, until they decided to nerf it to 30sec? Not sure if it is true
Edited by flysteps, 24 April 2013 - 12:25 AM.
#16
Posted 24 April 2013 - 05:43 PM
Edited by Quzar, 24 April 2013 - 05:46 PM.
#17
Posted 25 April 2013 - 04:54 AM
Edited by rollchan, 25 April 2013 - 04:54 AM.
#18
Posted 25 April 2013 - 05:06 AM
#19
Posted 26 April 2013 - 07:38 AM
#20
Posted 26 April 2013 - 08:06 AM
#21
Posted 26 April 2013 - 10:20 AM
So, Wizard = Full PVE, bad PVP , and Sorcerer less damage but can Good about PVE/PVP ?
No, not entirely right.
Wizards win in terms of raw damage and they got DoT to support their offense while Sorcs are great burst via frozen target and/or Wind Arms proc.
#22
Posted 26 April 2013 - 10:27 AM
I went back to SEA and butchering my Wizard since I am got a couple of free reset scrolls (from Asiasoft and friends that interested in me).. Turn out that there are a few ways to make Wizard freely move while attacking like Ranger without having much cast time (close to 100% haste) without sacrificing damage, same crit rate as Ranger, but higher MA prior to the Staff vs Bow. That is, if you are willing to butcher your class to actually feel it in practical (no theory involved)
It's probably gonna cost a lot of time and money close to Rouge, so I decided not to play NA and stay SEA and I have obligation to hide my build.
#23
Posted 26 April 2013 - 11:00 AM
So, Wizard = Full PVE, bad PVP , and Sorcerer less damage but can Good about PVE/PVP ?
Sorcerors are all about very high spike damage. Assuming they can land all their spells (not a very ideal situation), they can be the highest DPS. Obviously, more often than not, they are going to miss their spells, so they would be roughly on the same page as a Ranger and Wizard would be.
And Wizard isn't that terrible in group PvP; though 1v1 fights they'll mostly end up losing to classes that have stun or knockdown capabilities with high DPS (because a second to charge a Fire Bolt is a lot of time for the opponent to do something).
#24
Posted 03 May 2013 - 10:31 PM
http://forums.warppo...ll-mastery-bug/
#25
Posted 05 June 2013 - 09:34 PM
Is this all not true then?
If I bother with this chara does that mean I will be forever alone because no one wants a wizard?
I dont want to make a chara just for an INT buff <.<
BAH!!!!
Just answer me this....
Will I ever be a badass?
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