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VachV's Guide on Baphomet Hardmode 4/4


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#1 VachV

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Posted 01 May 2013 - 09:24 PM

While waiting on them fixing on the hackshield issue, i thought of putting up a guide on baphomet 4/4 boss in hardmode, which unless everyone of your raid dont know what to do, will surely bound to fail.

In couple of weeks players will start raiding and going to baphoment hardmode. So i hope this guide will help all of them.

Table Of Contents

1. Why should we try to kill bapho in hardmode?
2. What should be the raid composition for this battle?
2.1 Tanks
2.2 Healers
2.3 Range-DPS
2.4 Melee-DPS
3. Minimum requirements?
3.1 HP
3.2 Gears
4. Wits of Baphomet(Attacks and Summons)
4.1 Attacks
4.1.1 Dragon Breath
4.1.2 Earth Crack
4.1.3 Curse Seal
4.1.4 Meteor(Blue aoe)
4.2 Summons
4.2.1 Minos and Horongs
4.2.2 Bombers
4.2.3 Scarecrows and baby baphos
5. Strategy
5.1 Positioning
5.2 Role of each player
5.2.1 Tanks
5.2.2 Priests
5.2.3 Sorcs
5.2.4 Range-DPS
5.2.5 Melee-DPS
5.3 Battle-flow in summary

5.3.1 Phase -1
5.3.2 Phase -2
5.3.3 Phase -3
5.3.4 Phase -4
5.4 Rewards

6. FAQ

1. Why should we try to kill bapho in hardmode?
Bapho 4/4 final fight will drop weapon, which is far better than RHM gears (Still pretty much less in stats than coliseum weapon though
). Also you will get 25 victory I tokens for killing him. Finally the satisfaction of excellent team work, which is a critical factor here to win him with RHM/Bap N/PVE N gears.

2. What should be the raid composition for this battle?
This fight need specific classes to win. It doesnt mean some classes should be neglected or anything, but minimum requirements for this battle as for classes should be met to have high chance of winning this.

2.1 Tanks
Should have 2 good tanks. Having a knight will help for SF(Shield Fortress) for blue aoe. Basically any tank will be ok(BM, knight, Monk). Preferbly a war should not tank since it will be hard.

2.2 Healers
Must have 4 healers with ress CD 0. Better to have 2 sorcs - 2 prz. If you go with 3 prz - 1 sorc, make sure 1 priest has Genesis of RAY at lvl 4+. If you go with 3-sorcs, 1 prz then make sure 1 sorc is FS with decent MATK.

2.3 Range-DPS
Must have 2 range DPS and it is OK to have 4 range DPS also. Any combination of wizz-rangers works, though it s better to have 1 wizz at least.

2.4 Melee-DPS
Should NOT be more than 2. Sin/Rogue/War all ok. I ll explain the reason later.

3. Minimum Requirements?
First of all should know that SKILL >> Gears. So if a player is talented and have quick reflexes then, even with low HP and gears this is doable. But then again, tanks and healers should have Bap-N/PVE-N gears to win it.

3.1 HP
He breathers fire(dragon breath) randomly. If ONE player is caught in it will get 4-5k damage. More of less of 4.7k UNBUFF is needed for this fight for all players. For BM, 5.2k UNBUFF. These figures are WITHOUT VIP. If with VIP, 5.2k UNBUFF needed.

3.2 Gears
Tanks and priests are recommanded to have pve-bap Normal gears as tanks will be getting big punches(well not exactly punches lol) and priests will be healing them like there is no tommorow. Good gears = High MATK for priests, High def, dodge/parry for tanks.

4. Wits of Baphomet?
This guy is has lots of wits and tricks to make you fall. By only knowing what those are , you can outsmart him. I have divided this section into 2 parts. One is for his attacks, aoes etc. Other is for his adds or summons.

4.1 Attacks

Below are the attacks or aoes you will get from bapho in this fight.

4.1.1 Dragon Breath
This is a random attack. It ignores all the defense or def buffs you have and hits 4-5k if ONE player is caught in it.
If ONE player caught in it gets 4-5k damage on HIM.
If TWO players caught in it, BOTH will get TWICE the damage. Meaning both will get 8-10k damage. So both die.
IF THREE players then 3x damage on ALL 3. etc...
So bascially ONLY REASON why we are not going to stick in this fight. I ll explain about in battle-strategy part.

4.1.2 Earth Crack
Bapho will make the earth crack under a random player. If the player stays too long on it, it will explode and deal 10k damage. So move away from the crack when it appears under. Also Baphomet will move to the earth crack to see if it s working properly. After it explodes he will return back to the player with highest threat again.

4.1.3 Curse Seal
This will be casted every 15 secs and it s a DOT + debuff cast. It will be casted on the highest threat at the time and has 10% armor reduction and around 500 DOT. Most importantly it will stack. Meaning at first cast, highest-threat will get 10% debuff and second cast will it 20% debuff and so on.. You can see "1" or "2" on your raid window when you have this debuff. Tanks should be swicthed every 2 stacks and priests have to heal the one under debuff. Switching means, the tank with the threat at the moment stops attacking(and remain still) and other tank will keep taunting bapho to take the threat back to him. So when that tank gets 2 debuffs, he stops attacking and other tank taunt and attack to get threat.. This keeps going..

4.1.4 Meteor(Blue aoe)
This will happen around 3 times during the battle. Bapho casts blue aoe on the highets threat and it is fixed on him(Meaning if the player runs it will follow with him). This deals 10k damage and it can be shared among all. Meaning if one player is in it, he will get 10k damage. If two players are in it, each will get 5k damage. IF 10 players are in it, each will get 1k damage. So when this happens, move in and share the damage. One priest should ASP + SANC at this point. So all will get additional 15% HP during the sanc. Important thing is, DONT stack even when you are inside the aoe. The reason is as soon as aoe is gone, he will fire breath. So keep distance from each other while sharing damage.

4.2 Summons
Bapho will summon following adds during the fight.

4.2.1 Minos and Horongs
During the fight, bapho will summon minos and horongs. This happens when he goes to sleep for 40-45 seconds. This summon consists of 2 Minos(Red and Blue) having 37k HP and 3 Horongs of 14k HP(or 10k, i ll check this one later). Minos are bulls bascially dealing 1k-2k damage on a single hit. Horongs will be walking to Bapho and will transform to Infernos with very high HP when bapho wakes up.

4.2.2 Bombers
Bapho will summon 2 bombers when his HP is 25%. Each bomber has 9600HP. When one explodes everyone within 15m radius will get 10-15k damage. Also each bomber will explode in 3 seconds of the first hit on them. So basically you have less than 3 seconds to kill each one of them. Also if ignored they will explode after some time. These will be spawed at 12 0 clock and 6 clock. 12 O clock = Big Throne.

4.2.3 Scarecrows and baby baphos
When bapho's HP is 10%, he will summon 4 scarecrows in 3, 6, 9 and 12 O clocks. Each of these scarecrows will summon 5-10 baby baphos. So basically there will be 20-40 little fellas running around hitting everyone. They are almost identical to the ones you cleared before the fight(bapho juniors).

5. Strategy?
As an example lets assume there were 2 prz, 2 sorcs, 2 tanks, 2 rangers/wizz, 2 melee. Note that Bapho in hardmode has no enrage timer. Therefore take your own sweet time and play safe. (This has been changed in iRO2. There is a 10-min enrage timer present now. Bap has 1.5m hp, with all the nonsense going around, you 'd only have 5 mins to full dps. Meaning 5000 DPS needed if you want to down it within time. However you probably can kite him after hitting enrage.)

5.1 positioning
Think This arena as a clock. Big throne Bapho used to sit is 12'O clock mark. key things to note in positioning.

1. Bapho will breath fire. Sticking together = failed raid. So all should spread around the arena ring.
2. Priests should be on 2 marker-stones around 12'O clock. So they can focus on healing Tanks with no worries. Also note that reason we put some distance between priests and ranged-DPS is that, priests dont have to worry about firebreath. I have seen ranged-DPS getting too close to priests and with the fire-breath both die. So this is a safety precaution.
3. Reason Ranged-DPS are on 3'O clock and 9'O clock is to kill the bomber that will spawned at 12 clock later.
4. Reason sorcs are placed around 4'O clock and 8'O clock is for the ease to heal DPS if needed and to kill 6'O clock bomber when spawned.
5. Melee-DPS has little use in this fight. They are placed at 5-7'O clocks to help DPS the adds later when spawned.
6. Tanks should stay in the middle and never ever follow bapho.

Note that, this is one way you can position your raid members. There are several alternative ways too. If your raid-leader suggests something not suicidal, follow his setup. Personally i prefer this as this is easy to manage.

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5.2 Role of each player
This fight involves excellent team work to win. I have seen many raids failed even with all team having COA-H gears. Like i told, SKILL & TEAM-WORK >>> GEARS in this fight. Each player has his own role to play here. Some more harder than others. Lets discuss one by one.


5.2.1 Tanks
Tanks have a high responsibility in this battle. I ll point down what tanks have to do here.

1. Switching tanks - When one tank has cursed-seal debuff stacked for 2 times, that tank should stop attacking/taunting and stay still. In that time, other tank should taunt and keep attacking bapho. When that tank gets 2 stacks of debuffs, he stops attack/taunting and other tank takes the threat. Repeat this.

2. Avoiding Earth cracks - Like on every other players, earth cracks will random appear on tanks as well. When that happens, do not run here and there. If you run here and there, then priests have to run to heal you and if bapho fire breaths many will die. Therefore, when earth crack appears, run towards 12'O clock throne just a little, enough to avoid it, so priests are in range to heal tanks.

3. Blue AOE - Gather in and share damage. If one tank is a knight, ask him to SF(Shield-fortress) for it. Dont forget to Pot Maestro red pots just after the aoe is done. Reason is, soon as blue aoe is done, bapho will fire breathe. If tanks HP is low, there is a high chance to die. So eat/drink pots.

4. Minos and Horongs(Adds)- When Minos and horongs appear(Bapho will be asleep), each tank must tank one mino. So decide prior to the fight on who tanks what. "Dude, i tank blue mino later, so you tank red one". Also have to kill those 2 minos within 30-40 seconds before bapho wakes up. DPS will help in this regard.


5.2.2 Priests
Priests role is hard, since if either one tank dies it will most likely to results in failed-raid. also note that without decent MATK, it will be hard to keep tanks alive. Things to note for priests.

1. Keep spamming Heal on the tanks

2. Assumptio tanks when needed. Even though tanks are supposed to switch with 2 debuffs, they might not be able to sometimes. If debuffs get stacks to 3 on one tank, put assumptio on him.

3. DO NOT heal others than tanks and yourself - It is not your job to heal others. Your job and responsibility is to keep tanks alive. If you go healing others and tanks die, it is your fault!!!. If all play nicely, no one else is supposed to die in this fight.

4. Blue Aoe - Move in to share the damage. And most impostantly, aspertio + sanc in this time. Reason is, if you do that, all those who share the aoe will have +15% HP boost, so after aoe is gone, their health will stay at full.

5. Ress tanks immediately - Remember, if one tank dies, you have to immediately ress him. Discuss with the party of ress order. Who resses first and who resses second etc. No one else is supposed to die, unless do something stupid. Save ress for tanks.

6. Avoiding Earth cracks - Same as others. Run backwards and avoid the crack. Do not run sideways as it will endanger others next to you.

5.2.3 Sorcs
Sorcs role is also vital in this battle.

1. LOR - Whenever possible, put LOR on tanks to help priests and tanks job easy.

2. Heal DPS - DPS will svery rarely need healing, but when they do need heal them. Remember, Only heal the DPS near you. Dont run to other side to heal the DPS.

3. Blue Aoe - Move in and share damage. Also deluge if possible.

4. Ress tanks immediately - Same as priest.

5. DPS horongs - When horongs and Minos spawn, dps the horongs and kill them fast. Other DPS will do the same.

6. Kill Bombers - This is one of the main and imporant things. Both sorcs attack and kill the 6'O clock bomber at the same time. Use V.Spear.

7. DPS bapho - When you are idle focus on DPSing bapho.

8. Deluge - Deluge on tanks if needed

9. Avoiding Earth cracks - Same as others. Run backwards and avoid the crack. Do not run sideways as it will endanger others next to you.

5.2.4 Ranged-DPS
The role of Ranged-DPS will be as follows.

1. DPS on bapho

2. DPS horongs and minos -Same as sorcs. Stop dps-ing on the boss as soon as horongs/minos are summoned. Remember, kill horongs first then focus on minos.

3. Kill the 12'0 clock bomber - When 12'O clock bomber is summoned, both ranged-DPS will focus on it the same time. Communicate with each other and kill it within 3 secs.

4. Avoiding Earth cracks - Same as others. Run backwards and avoid the crack. Do not run sideways as it will endanger others next to you.

5.2.4 Melee-DPS
The role of melee DPS is not hard in this fight. They should NOT dps boss. The reason is, if melee also move in with the tanks, then with fire breath many will die. So melee must stay at their original position.

1. BE AFK - until adds are spwned, stay afk.

2. DPS horongs and minos - When horongs and minos are summoned,move in and help kill them. After done, move back to you original position.

3. Avoiding Earth cracks - Same as others. Run backwards and avoid the crack. Do not run sideways as it will endanger others next to you.


4. DPS bapho in last phase - When baby baphos running around, number of players will fall. This is time to unleash all you got on bapho. Use all the cool down skills + boosts + buffs you got at this point.

5.3 Battle-flow in summary
Now you all know what will happen during the battle. Now i ll explain when those will happen. Since it will be easy to explain i ll divide the whole battle into 4 phases.


5.3.1 Phase-1

Tanks will be tanking in the mid, facing their backs to 12'o clock throne.
Bapho will be releasing his wrath on both of the tanks, and tanks will keep switching to prevent debuffs stack. Priests will focus fully(100%) on healing(Bapho has no rage timer, and there are better DPS in the battle, priests' job is just to heal here.. keep the tanks alive. period!).
Bapho will breath fire randomly on one direction. So always stay in your original positions to avoid multiplied damage.
He will cast earth-cracks on random players, and move into to those cracks as they are about to explode. when this happens, the targeted player should move backwards to avoid it. Tanks MUST NOT follow bap. Just keep taunting him to middle.

5.3.2 Phase-2

Bap will summon 2 minos and 3 horongs and move to mid and sleep for 40-45 seconds.
At this point, both tanks will taunt each mino to them and tank on the mino. Priests will keep healing tanks(If have dot, can cast on minos). All DPS will focus on horongs and kill them fast before they transform into huge-hp infonos. After horongs are down, all DPS kill the 2 minos and get back to your original position before bapho wakes up.

When bapho wakes up, he will likely to breath fire once. So make sure your original positions are attained.
Then he will shortly cast blue-aoe. Note that blue aoe can be casted before he goes to sleep also.
When blue aoe is casted, all move inside it and share damage. One priest ASPERTIO + SANC at this point.
Note that bap will breath fire most likely just after aoe. So if aoe did take some part of your health with fire breath you can die. So pot yourselves as soon as aoe is done.

Note that phase - 2 will happen one or 2 times more later on.

5.3.3 Phase-3

This is the most critical phase. When bap is around 25% HP, he will summon 2 bombers(like wanderer-eater) at 12'clock and 6'clock. They have 9600 hp(more or less). At this point 2 rangers(range/wizz) should communicate with each other and attack on the 12' clock bomber and down it within 3 secs.
2 sorcs should communicate with each other and down the 6'clock bomber within 3 secs of the first attack.
If you guys managed to kill bomber with minimum casualties, then hard part is over.

5.3.4 Phase-4

When bap has 10% health, he will summon 4 scarecrows. And they will summon 5-10 baby baphos. So basically 20-40 babies will run around attacking everyone. Imagine why scarecrows? Because scarecrows are just to scare the birds but not to make any damage to birds. Same principle here. You should totally avoid them. This point, i suggest using a wind elixir and start running whilst DPS-ing. priests can cast agility increase. Also turn on your guardian.. Basically turn on everything you have.. buff pots/food, boost pots/food and nail him down.

5.4 Rewards
He will drop a weapon of really good stats. Also there might be materials or designs for epic crafting. Rarely card as well.

Edited by VachV, 20 May 2013 - 06:29 PM.

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#2 Ahjussi

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Posted 01 May 2013 - 09:34 PM

Thank you for your wonderful guide, just polish it a little and it'll be perfect! :thx:
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#3 VachV

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Posted 01 May 2013 - 09:42 PM

Thank you for your wonderful guide, just polish it a little and it'll be perfect! :thx:


ty for the comment.
Just typing stuffs first before fine-tuning. Will fix the contents soon.
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#4 VachV

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Posted 04 May 2013 - 04:17 PM

updated a little in the server down time :heh:
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#5 hongaun

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Posted 05 May 2013 - 08:22 PM

I'm sure you have this in your skeleton guide, but just this one up so that we dont leave anything out.

Horongs should always be killed first, then the minotaurs.

During phase 3, it is IMPORTANT to kill the bombers (those wanderer eater look alikes) asap.

ranger-sorc/wiz pair should be placed at 2pm/8pm of the "clock", as this is where the bomb will appear during phase 3.
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#6 VachV

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Posted 06 May 2013 - 12:35 AM

I'm sure you have this in your skeleton guide, but just this one up so that we dont leave anything out.

Horongs should always be killed first, then the minotaurs.

During phase 3, it is IMPORTANT to kill the bombers (those wanderer eater look alikes) asap.

ranger-sorc/wiz pair should be placed at 2pm/8pm of the "clock", as this is where the bomb will appear during phase 3.


Yes, i m only half way still.. I wont leave anything out.
Thankz.
(Will finish everything in next 2-3 days)

Edited by VachV, 06 May 2013 - 12:36 AM.

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#7 VachV

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Posted 13 May 2013 - 01:25 AM

Finally managed to find time to finish the guide. There will be some typos(will correct them later).
Enjoy..
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#8 Alvana

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Posted 15 May 2013 - 12:25 PM

Enrage timer 10 minutes then attack power increases by 1500% / movement speed +10129128127127127%.
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#9 VachV

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Posted 15 May 2013 - 04:07 PM

Enrage timer 10 minutes then attack power increases by 1500% / movement speed +10129128127127127%.


There is no enrage timer for bapho in hardmode. :heh:
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#10 StryfeK

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Posted 16 May 2013 - 12:20 AM

There is no enrage timer for bapho in hardmode. :heh:


Yes, there is. :heh:

Maybe this is something unique to the NA Version (Which I doubt). But a better explanation would be that all the parties that have attempted it so far has either died before the 10 minute mark, or killed it before the 10 minute mark.

Edited by StryfeK, 16 May 2013 - 12:24 AM.

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#11 Jargous

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Posted 16 May 2013 - 10:57 AM

What I've noticed with hard bapho is that its attack bonuses are more of phases. Phase 2 is a 25% attack bonus at half health, Phase 3 is a movement bonus I believe in which that is when the summons are out. That's what I noticed at least. Phase 3 kind of makes it easy, because you don't have to worry about bapho jrs. so much unless you are severely lacking DPS.
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#12 VachV

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Posted 16 May 2013 - 02:15 PM

Yes, there is. :heh:

Maybe this is something unique to the NA Version (Which I doubt). But a better explanation would be that all the parties that have attempted it so far has either died before the 10 minute mark, or killed it before the 10 minute mark.


There was never bap h enrage timer in sea.(done it countless times...) Maybe they implemented enrage timer in iRo2.
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#13 kylelouis

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Posted 20 May 2013 - 01:29 AM

Very informative guide VachV


thanks


ZzyZx
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#14 Alvana

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Posted 20 May 2013 - 03:32 AM

There was never bap h enrage timer in sea.(done it countless times...) Maybe they implemented enrage timer in iRo2.


Maybe that's why I told you about the enrage timer in iRo2. So your guide doesn't contain false element.

Edited by Alvana, 20 May 2013 - 03:33 AM.

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#15 Vaelastrasz

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Posted 20 May 2013 - 10:11 AM

Nice guide indeed, good thing that he can be still kited easily after enrage xD
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#16 VachV

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Posted 20 May 2013 - 06:29 PM

Maybe that's why I told you about the enrage timer in iRo2. So your guide doesn't contain false element.


Thankz. Edited.
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#17 Hermand

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Posted 24 June 2013 - 06:04 AM

Did not see this before, thanks so much for this. I hope our guild gets together and try this.

What is preferred HP on Bap/PvE Normal for a Knight Tank w/o Aura Armor?

Edited by Hermand, 24 June 2013 - 06:09 AM.

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#18 Sera

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Posted 24 June 2013 - 10:14 AM

I've just got to ask, how are you even going to be tanking without aura armor?

----

and after running this dungeon multiple times, I just want to emphasize this part

Note that, this is one way you can position your raid members. There are several alternative ways too. If your raid-leader suggests something not suicidal, follow his setup. Personally i prefer this as this is easy to manage.



We've been having a lot of trouble with pug DPS going ape-_- because my guild doesn't follow this setup. Our method works just fine and we can clear it with no deaths but that doesn't seem to matter to a lot of people just because the tank setup is different. One guy insisted in standing in the tank line because "that was where he normally stood."

I mean, really, if the leader suggests ANYTHING that resembles this (all players spaced in a circle and no one standing between you and bapho), just go with it.

Thank you for writing the guide, and thank you for including that paragraph, just really wish more people would read it.

Edited by Sera, 24 June 2013 - 10:21 AM.

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#19 Hermand

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Posted 24 June 2013 - 02:10 PM

@Sera Hehe. I mean when people ask about 6k HP requirement Unbuffed I understand no buffs at all including Aura Armor. Sorry if I misunderstood other people asking for HP requirements because if with Aura Armor my HP is 5.3k, w/o its 4.333. :p_laugh:
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#20 Sera

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Posted 24 June 2013 - 09:05 PM

They mean blessing only usually. HP req for knight does not include VIP/Aura afaik. (I don't even know what my HP is without Aura x.x )

Edited by Sera, 24 June 2013 - 09:05 PM.

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#21 DivineShadow

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Posted 25 June 2013 - 11:51 AM

5.3.3 Phase-3

This is the most critical phase. When bap is around 25% HP, he will summon 2 bombers(like wanderer-eater) at 12'clock and 6'clock. They have 9600 hp(more or less). At this point 2 rangers(range/wizz) should communicate with each other and attack on the 12' clock bomber and down it within 3 secs.
2 sorcs should communicate with each other and down the 6'clock bomber within 3 secs of the first attack.
If you guys managed to kill bomber with minimum casualties, then hard part is over.




Few things for ya. The bombs blow up 3 seconds AFTER taking damage. they can be up for 10 seconds if no one hits them. So you can make adjustments if someone goes down as they spawn. Stunnning the bomb also delays the 3 seconds. I play an assassin, and if the bomb still has half HP after 2 seconds, I use my Shadow Assault to stun it. Note, that this is very risky. If the bomb touches ANY player, they explode. So if a warrior, or myself jump on it, and we miss, or it dodges.. we just became a meelee touching the bomb. So it's really only for emergency purposes. But some good Food for thought.

Also, Personally, The strat i find easiest is to have Priest at W and E and sorc at N and S. that way sorcs can help heal, if needed, and the whole raid is covered. And with this strat, that puts a sorc on each bomb.

Now, seeing that the bomb explodes 3 seconds AFTER it has TAKEN DAMAGE, we have the sorc's use Frost diver to Freeze the bombers. This gives the DPS a visual Queue as to when to open up. It helps keep it a bit more organized instead of just tabbing to it and immediately attack, it lets everyone prep for it. Once they see the blue ice at the bombers feet, it's go time. and because frost diver does NOT do damage, it does NOT trigger the 3 seconds. so now you have a bomb no longer heading into the raid, risking touching someone,and you have a visual for the DPS so they know when it's safe to attack, and everyone is focused. But of course, this is personal pref. =)
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