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kRO2 is getting WoE!


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#1 LemnzestManatee

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Posted 14 May 2013 - 09:40 PM

kRO2 is getting the WoE update today! But it won't start until the 25th of May.
Here is a video with a woman translating the update info.

Edited by LemnzestManatee, 14 May 2013 - 10:17 PM.

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#2 Candie

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Posted 14 May 2013 - 09:43 PM

WOOT ...omg I loved WoE in RO1...I cannot wait.
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#3 MutekiElements

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Posted 14 May 2013 - 09:43 PM

Excellent.
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#4 NekoLady

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Posted 14 May 2013 - 09:45 PM

1 year and counting
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#5 Garlantec

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Posted 14 May 2013 - 09:51 PM

Probably gonna be some time, till we get there.
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#6 ZeroTigress

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Posted 14 May 2013 - 10:01 PM

I'd rather have guild tabards like other MMOs over guild robes. I'm guessing the game will stick the guild emblem on the robe instead of everyone having their emblems floating over their heads a la RO?
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#7 Riakuta

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Posted 14 May 2013 - 10:07 PM

Capture the spawn point for a tactical advantage is probably what it says.
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#8 LemnzestManatee

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Posted 14 May 2013 - 10:15 PM

Man, those guild robes are UGLLYYY! Boo.
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#9 ZeroTigress

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Posted 14 May 2013 - 10:15 PM

Having a WoE with spawn points should make things very interesting. I'm still a little lost on the catapult thing. Do both guilds that own the castle and guilds that don't own a castle have the opportunity to buy them? And is the catapult the same thing as the machine that fixes weapons and stuff?
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#10 ExeltusPendragon

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Posted 15 May 2013 - 01:17 AM

Man, they best be adding the ability for DoTs to stack otherwise many a poison/magic user will become sorta useless on the emp. Sure they can still attack other people on the emp but that doesn't seem as fun.
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#11 Lucentos

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Posted 16 May 2013 - 02:38 PM

By the way is there any info on WoE update?

Edit:
BTW this is the official RO2 WoE footage:

Edited by Lucentos, 16 May 2013 - 02:48 PM.

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#12 inuko23

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Posted 16 May 2013 - 02:41 PM

^I think they're gonna talk about that in the next Q&A session next thursday: http://forums.warppo...on-thurs-52313/
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#13 sephiroso

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Posted 16 May 2013 - 02:50 PM

I'd rather have guild tabards like other MMOs over guild robes. I'm guessing the game will stick the guild emblem on the robe instead of everyone having their emblems floating over their heads a la RO?

the whole guild robes thing is for lag-reduction purposes. so no your guild emblem will not be on your robe.
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#14 Lucentos

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Posted 16 May 2013 - 02:55 PM

I think that Robe should be replaced by unique Generic Armour type for each class to recognize them easier.
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#15 sephiroso

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Posted 16 May 2013 - 02:58 PM

I think that Robe should be replaced by unique Generic Armour type for each class to recognize them easier.

which would make WoE tons more laggy than it already will be given how many players will be on screen.
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#16 ExeltusPendragon

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Posted 16 May 2013 - 03:02 PM

Man that official WoE video looked awkward.
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#17 Njoror

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Posted 16 May 2013 - 03:07 PM

Probably gonna be some time, till we get there.


We actually have some WOE2 info to discuss on our Q&A next Thursday, plus possibly more footage.
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#18 Darkeshi

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Posted 16 May 2013 - 04:06 PM

By the way is there any info on WoE update?

Edit:
BTW this is the official RO2 WoE footage: http://www.youtube.com/watch?v=d_QVnoBp1Ac


ok now im interested in this game C:
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#19 Njoror

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Posted 16 May 2013 - 04:07 PM

ok now im interested in this game C:


That is an older video of WOE.

We may have a newer one coming.
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#20 Lucentos

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Posted 16 May 2013 - 04:43 PM

That is an older video of WOE.

We may have a newer one coming.

This will be good to see. It will be better to look from eyes of a participating WoE player from kRO2.
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#21 scerviche

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Posted 16 May 2013 - 06:14 PM

So judging by how quickly IRO would get updated, we will be seeing WOE in about two years. Yay for Korean devs!

Edited by scerviche, 16 May 2013 - 06:15 PM.

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#22 zr0rieu

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Posted 16 May 2013 - 06:41 PM

RO2 Developer's Note

Hello, this is Ragnarok Online 2 development team.

War of Emperium was finally introduced on May 15th (Wednesday).
We participated in the War of Emperium last night, but perhaps because it was new to everyone, we were quite speechless when the castle was taken over very easily ^.^;.

Through this development page, we wish to hear the players' opinions and proposals on how to make War of Emperium more enjoyable. If there were anything that inconvenienced you, or if there are any improvements that you would like to see, please don't hold back and let us know.

Additionally, we briefly introduced War of Emperium under Update page earlier but we decided that an insufficient amount of information was present in the update page. Therefore we will explain about War of Emperium in greater detail.

1. War of Emperium - Start & Duration
War of Emperium is held on every Saturday, 9:00 PM and continues until 10:00 PM KST (Korean Standard Time) for a total of 1 hour. However, since we are in the midst of practice WoE phase, WoE will happen once every 2 days up until May 22th.
Please note that there will be a system announcement 5 minutes before War of Emperium to signal the players.

Also, Prontera Fortress area will be an open PvP area where members of different guilds may attack each other. There are also monsters that populate the area, so this map can also be used as a hunting ground.
Defeating monsters in this area will award the player(s) with Honor Points (PvP Point).

2. War of Emperium and Fortification Bases
Once War of Emperium starts, an emperium spawns inside the innermost area of the castle as well as in various fortification bases. The main objective of the attacking guild is to destroy the emperium inside the castle, and defending guild's objective is to prevent this from happening.

There is an emperium present in each fortification bases, and destroying these will provide beneficial buffs to the attacking guild. In order to take advantage of the buff, the attacking guild must first conquer these points.
When there are multiple guilds attacking an emperium, guild that dealt the most damage to the emperium will assume control over the area.
Also, the fortification bases can be taken multiple times by other guilds, robbing the previous guild of beneficial buffs once it's taken.

Posted Image

List of Prontera Fortress and Fortification Base buffs:

Prontera Fortress (Castle) - +1,000 HP and +15% movement speed.
Marching Fortification Base - +200% HP. Bonus skill: <<Lucky Guy>>
Strength Fortification Base - +1,000 Defense rate. Bonus skill: <<Half Life>>
Guardian Fortification Base - Nullifies all critical damage. Bonus skill: <<Heart Breaker>>
Beneficial buff from Prontera Fortress will persist after War of Emperium.

Bonus skill description:
<<Lucky Guy>> - Increases caster's critical chance by 10%, and further increases critical chance by another 10% every time a skill lands a critical strike (up to a maximum of 50% total increase).
<<Half Life>> - Deals target's 50% maximum life in damage.
<<Heart Breaker>> - Deals 5,000 defense piercing damage to a target.

Furthermore, taking control of a fortification base will allow the guild to use NPCs (Guardian, Storage, Merchant, Kafra Flight Service) located in the area and purchase Siege weapons and necessary siege supplies to utilize them.
Special kafra flight service will allow guild members to quickly travel through the area, allowing them to fly up to a high ground or travel across the map to engage in combat in another area.
Siege weapons are extremely useful in strategic battles so it is essential to use them!!
Ex. Installing a catapult on a high cliff to target enemy players attacking the castle or fortification base may ONE SHOT them.

3. Siege Weapons
Utilizing siege weapons strategically will greatly bolster a guild's ability to win the battle.
Each siege weapons require different amount of siege supplies to use.
(Siege supplies can also be used to repair Emperium, Doors as well as Siege weapons)

Each player may only carry up to a maximum of 10 Siege supplies. A group effort will be required to keep utilizing the siege weapons or to repair.

There are two types of Siege weapons. These are Mountable Siege Weapons and Controllable Siege Weapons.

[Mountable Siege Weapons]
- Battering Ram: Uses a skill to deal powerful damage to castle door and objects. (Cannot attack players or monsters)
- Guardian Statue: Redirects all siege weapon attacks, except attacks from Ballista.
- Ghost Palanquin: Uses a skill to shroud nearby allies in cloaking mode.
- Defense Statue: Uses a skill to increase nearby allies' attack, magic attack and movement speed.

[Controllable Siege Weapons]
- Catapult: Launches a boulder at a target location to deal large damage to enemies. (Catapult can launch at a farther location depending on how long you hold down the launch button)
- Cannon: Fires a cannon at a target location to deal damage to enemies.
- Ballista: Fire arrows of light at a target location to deal damage to enemies. Pierces Guardian Statue effect.
- Hwacha: Fire many arrows at a target location to deal damage to enemies.
- Mortar: Fire various status inflicting cannons at a target location.

By utilizing the Siege Weapons, small guilds or guilds with low level players can still participate in the battle sufficiently.

These are all the information regarding War of Emperium. If you have any questions, please leave a comment here ~. (Development Page)

Please participate in test WoE and enjoy it, and please leave your suggestions on this page so that we may work towards improving this game.

We hope you will continue to enjoy Ragnarok Online 2.

Thank you.

Edited by zr0rieu, 16 May 2013 - 10:19 PM.

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#23 SuperGlue

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Posted 16 May 2013 - 07:26 PM

The music really is terrible in this game.



Edited by SuperGlue, 16 May 2013 - 07:26 PM.

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#24 Lucentos

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Posted 16 May 2013 - 08:54 PM

Is there only one castle available to capture at this moment?
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#25 ZeroTigress

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Posted 16 May 2013 - 09:48 PM

PLEASE give us something other than robes. Hell, I'd be happy if everyone was dressed like Novices!
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