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#26 Rabbicarpo2011

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Posted 17 June 2013 - 08:32 AM

lol ikr?
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#27 Rabbicarpo2011

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Posted 17 June 2013 - 08:32 AM

lol ikr?
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#28 ShazamO

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Posted 17 July 2013 - 08:44 AM

We will have upcoming info on Galaxia as the days come by~

 

 


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#29 dango

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Posted 17 July 2013 - 09:06 AM

We will have upcoming info on Galaxia as the days come by~

Will the upcoming info include info on if the dev will change regarding the skill/stat blance that the players provided feedback on the last update.


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#30 ShazamO

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Posted 17 July 2013 - 09:10 AM

Will the upcoming info include info on if the dev will change regarding the skill/stat blance that the players provided feedback on the last update.

 

That's what I'm shooting for. I know a lot of Ninja's aren't happy a few pallies.


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#31 StormHaven

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Posted 17 July 2013 - 09:25 AM

That's what I'm shooting for. I know a lot of Ninja's aren't happy a few pallies.

 

Pallies and ninjas are upset they can't keep their def while staying as hyper offensive classes :v

They're more than welcomed to use those abs def cards to get their block rates back up to 30-40% :|


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#32 dango

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Posted 17 July 2013 - 09:36 AM

Those ninja/pally need to find way to adapt to big changes just like other class have in past update.


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#33 TheHero

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Posted 17 July 2013 - 09:53 AM

Those ninja/pally need to find way to adapt to big changes just like other class have in past update.

 

Couldn't have said it any better myself.


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#34 Coolsam

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Posted 17 July 2013 - 10:13 AM

Pallies and ninjas are upset they can't keep their def while staying as hyper offensive classes :v

They're more than welcomed to use those abs def cards to get their block rates back up to 30-40% :|

 

I remember we talked about this and you told me some big sacrifices have to be made to focus on max block-rate/block-damage reduced.

 

Those ninja/pally need to find way to adapt to big changes just like other class have in past update.

 

Some already have fortunately and have kept themselves doing good in terms of pvp. Some dragoons went max health and/or movement speed while ninjas have been bulking themselves up or focusing on movement speed as well. I hear aim/evade revert being suggested but in reality we can't just go back to the old evade ways just so one class can go back to being full-aggro w/ the reliance on evade. There would have to be an inbetween.


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#35 StormHaven

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Posted 17 July 2013 - 10:18 AM

I remember we talked about this and you told me some big sacrifices have to be made to focus on max block-rate/block-damage reduced.

 

 

They do, and honestly that's how it should be if you want to build defensive(with stats/skills) you honestly should've have to pay with losing your offensive potential and vice versa.


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#36 dango

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Posted 17 July 2013 - 10:39 AM

I remember we talked about this and you told me some big sacrifices have to be made to focus on max block-rate/block-damage reduced.

 

 

Some already have fortunately and have kept themselves doing good in terms of pvp. Some dragoons went max health and/or movement speed while ninjas have been bulking themselves up or focusing on movement speed as well. I hear aim/evade revert being suggested but in reality we can't just go back to the old evade ways just so one class can go back to being full-aggro w/ the reliance on evade. There would have to be an inbetween.

if u want something that make all class happy do it like what this one person(cant remember name but I think it was storm) said in the past that make it so that each class have at least a 70% chance of hitting an evader stacker. That way evade/agi wont be useless like now.


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#37 Coolsam

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Posted 17 July 2013 - 10:47 AM

if u want something that make all class happy do it like what this one person(cant remember name but I think it was storm) said in the past that make it so that each class have at least a 70% chance of hitting an evader stacker. That way evade/agi wont be useless like now.

 

I believe that we're currently in a default 50% chance to hit. And with the new aim/evade numbers and formulas until a cap raise, unless you get debuffed you only have to build enough for 9800 evade 100%. Which isn't severely difficult since formulas are different for each class supposedly. But even then I don't even need that aim value to hit former godly-evaders 100%.


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#38 dango

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Posted 17 July 2013 - 10:59 AM

I believe that we're currently in a default 50% chance to hit. And with the new aim/evade numbers and formulas until a cap raise, unless you get debuffed you only have to build enough for 9800 evade 100%. Which isn't severely difficult since formulas are different for each class supposedly. But even then I don't even need that aim value to hit former godly-evaders 100%.

I should have said that we should go back to the old formulas then implant something that will make all class hit chance at 70%. I don't mean set it to default but make it that each class have a chance to built aim high enough to hit evade stacker at least 70%. Or u could just increase aim% on belt, earring, etc.  to a certain amount and leave evade % the way it is.


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#39 ShazamO

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Posted 21 August 2013 - 03:38 PM

I shall be posting the new armor sets on the first post but if you can't wait, check out our Facebook Page!

 

Moar to come.


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#40 dango

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Posted 21 August 2013 - 03:44 PM

I shall be posting the new armor sets on the first post but if you can't wait, check out our Facebook Page!

 

Moar to come.

I like the way summoner set look and the weapon as well, cant wait to get it.


Edited by dango, 21 August 2013 - 03:48 PM.

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#41 ShazamO

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Posted 27 August 2013 - 05:14 PM

The page has been updated with the other bosses and and set bonuses for the new galaxia gear.

 

Enjoy~


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#42 StormHaven

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Posted 27 August 2013 - 05:25 PM

BEING FORCED TO POST.

>SET LOOKS AMAZING 10/10 WOULD REROLL OVERLORD

>LEMME SEE THAT WEAPON


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#43 VolunteerMod02

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Posted 27 August 2013 - 05:26 PM

Everything about this is amazing.


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#44 dango

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Posted 27 August 2013 - 05:26 PM

look like the galaxia set is going to be stronger then the elga set so I assume so is the weapon. omg I cant wait to see the savage set. take as long as u need to fix all those bug.


Edited by dango, 27 August 2013 - 05:31 PM.

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#45 DoomXiao

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Posted 27 August 2013 - 05:45 PM

Soo I guess saturday/sunday- That Guy is Pios, Crete's fiancee


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#46 Coolsam

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Posted 27 August 2013 - 07:06 PM

Soo I guess saturday/sunday- That Guy is Pios, Crete's fiancee

 

The dungeon is named Ophiochus. Based off Ophiochus, the snake wielding 13th Constellation. Though we have no idea how he turns from a curious scientist dude into a wack-job crazy snake using super-villain.


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#47 DoomXiao

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Posted 27 August 2013 - 09:16 PM

The dungeon is named Ophiochus. Based off Ophiochus, the snake wielding 13th Constellation. Though we have no idea how he turns from a curious scientist dude into a wack-job crazy snake using super-villain.


Crazy snake huh? http://www.creativeu...orochimaru.html orochimaru.

Edited by DoomXiao, 27 August 2013 - 09:17 PM.

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#48 ShazamO

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Posted 28 August 2013 - 08:01 AM

Due to nagging Demand! 

 

Expect to see how weapons fair in Galaxia later this week.


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#49 VolunteerMod02

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Posted 28 August 2013 - 08:15 AM

Due to nagging Demand! 

 

Expect to see how weapons fair in Galaxia later this week.

 

Yessssssssssssssssss!


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#50 dango

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Posted 28 August 2013 - 08:39 AM

Due to nagging Demand! 

 

Expect to see how weapons fair in Galaxia later this week.

and pls no matter how nagging demand u guys get do not do an event involving the galaxia weapon.


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