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Heroic Missions


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#1 Gutfang

Gutfang

    I made it Off Topic

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Posted 17 May 2013 - 12:29 AM

Hi!

I like this game very much and want to propose something extra for players in 75-80 level bracket to do.
We have so many beautiful missions starting with Vegabond in Windia Plains and onward.
Why not add an extra hero difficulty to these missions available to high level players?
There is no need to add new locales and monsters. Just use the same selection and tweak defense/offense numbers of mobs/bosses.
The reward:
  • Dusts which can add an extra equip option to existing gear and raise the potency of such option up to 5th level.
  • Souls of Heroic Mission Bosses paired with Advanced Soul Stones give players one time elemental damage boost for a certain dungeon (elga, zodiac). They disappear upon death or after the dungeon is finished. They can become a form of relief for players unable to beat elga and something absolute for players wanting to tackle Zodiac (especially on Rare and Hero mode).
  • Scrolls for Hidden Maps for max level players – just recycle existing ones so each scroll can randomly select one of many available. Hidden maps give you Advanced Soul Stones. Plus a chance to get a soul of a rare monster (boss) of each map. You can add that a boss will appear both randomly every hour or so and after killing a certain amount of mobs. Let's say 5000.
  • You have tons of old costumes. Add trader NPC which can grant players a seven-day use of such costumes for a certain amount of in-game currency – special badges which drop from random five Heroic Mission Bosses. You either let players find these bosses or add a boss list to wanted board. The list changes each day.
Thank you.

Edited by Gutfang, 17 May 2013 - 04:35 AM.

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