at 0:11: the last damage from moonlight dance (without crit) is 327
at 0:38: the last damage from moonlight dance (with crit) is 474 (IMO, should be around 600ish, as crit give 2x damage)
sometimes crit is higher than normal damage (but not 2x times, ex: normal=320, crit=480-530), but sometimes it's same as normal damage.
at 0:50: I stunned the target and then couldn't continue to fight him, because of "Out of range" message, sometimes target gets stunned and slides along its movement "trajectory" .
at 1:38: Dark Illusion turned me facing back from the target, "looking the wrong way" message pops out. Sometimes character hits the target with auto attack and gets out of hiding. This bug mostly happens, when Dark Illusion is used at max range (19-20m range) and the target is facing towards the character.
3 bugs: "Dark Illusion" faces character back from the target => skill is not performed; "Moonlight Dance" last hit doesn't do 2x damage, when it crits; Moving target after being stunned/immobolized the "Out of range" message pops up, sometimes they continue their movement even after being stunned (slides).
Got 2 more bugs, but not caught on video:
1) When character uses some skill with long cooldown ("Moonlight Dance", "Varetyr Spear", etc.) and the target dies before the damage from skill lands on target, the cooldown from skill starts, but the icon of the skill doesn't show that the skill is under cooldown and the message "Can't have enough time to use this skill", mb other message. Don't remember precisely what messages pops out.
2) In colo, if you use "Smoke Bomb" and that time other player was casting some spell targetting you (Skills with cast bars like: "Cold Bolt", "Holy Light", etc), the skill still damages you even when you're already in hiding and as a result the character gets out of hiding. IMO, character shouldn't lose hiding.
P.S: Posted this months ago in bug tracker, didn't get any feedback from CM's.
P.S.S: Suggestion to temporary fix the bug with "Smoke Bomb": make that after using "Smoke Bomb", the character would be immune to any attacks for 2-3 seconds.