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Any info on the 100-140 Eden sign quests?


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#1 Lunebeam

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Posted 11 July 2013 - 03:56 AM

I've read we might get it in august. But I was wondering if anyone from other versions might know what monsters we might expect on it, number needed to kill, exp % rates per quest range.

 

Will the focus of them be solo like current edens or party amounts. Like will it let us have lower vit builds than gramps needs?

 

Does it include ice caves two? Because it would be nice to see more cards from there in circulation. Which would be helpful to new/older players that can't get/use a healing hat and mage cold bolt spells.


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#2 Kieri

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Posted 11 July 2013 - 04:47 AM

40 mobs each quest if I remember correctly, I will edit this post later with all the mobs and the other information when I get home if no one else has posted.


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#3 Oda

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Posted 11 July 2013 - 07:18 AM

The new training grounds testing (by the HQ QA  team)  should be done by the end of July, so the 100-140 Eden group would be next in the queue.


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#4 Kieri

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Posted 11 July 2013 - 07:47 AM

If I have the right information isn't it just an extra board offering quests starting 75 up to 150.

75-95 Being: Alarm, Zipper Bear, Enchanted Peach Tree, Firelock Soldier, Poisonous Toad, Solider, Permeter, Metaling, Porcellio, Rafflesia, Stem Worm, Marionette, Deviruchi, Injustice, Skeleton Prisoner, Teddy Bear, Waste Stove, Anopheles, Roween, Pest, Medusa, Red Novus, Yellow Novus

90-110 Being: Desert Wolf, Gazeti, Ice Titan, Mineral, Obsidian, Muscipular, Drosera, Anopheles, Roween, Arclouze, Gargoyle, Axe Kobold, Hammer Kobold, Mace Kobold, Ground Deleter, Sky Deleter, Lude, Heirozoist, Magmaring, Hill Wind, Aliot, Aliza, Heater, Assaulter.

105-120 Being: Succubus, Incubus, Dullahan, Loli Ruri, Blue Dimik, Green Dimik, Orange Dimik, Red Dimik, Blue Venatu, Green Venatu, Orange Venatu, Red Venatu, Ancient Mimic, Death Word, Ancient Mummy, Dark Pinguicula, Naga, Hillslion, Tatacho, Archdam, Nepenthes.

115-130 Being: Ragged Zombie, Frus, Skogul, Raydric, Wanderer, Agav, Echio, Green Ferus, Red Ferus, Hodremlin, Seeker, Gold Acidus, Blue Acidus, Cornus, Knocker, Imp.

125-140 Being: One-Horned Scaraba, Two-Horned Scaraba, Centipede, Bradium Golem, Banshee, Necromancer, Dolomedes, Kasa, Antler Scaraba, Rake Scaraba.

135-150 Being: Ancient Tree, Phylla, Salamander, Angra Mantis, Pom Spider, Miming, Little Fatum, Cecil Damon, Eremes Guile, Howard Alt-Eisen, Kathryn Keyron, Margaretha Sorin, Seyren Windsor.

You hunt 40 and turn in.

 


Edited by Kieri, 11 July 2013 - 07:48 AM.

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#5 Lunebeam

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Posted 11 July 2013 - 08:10 AM

Also will any of the 100+ edens have like a 3 hour timer on them?


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#6 Kieri

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Posted 11 July 2013 - 08:13 AM

They don't as far I know


Edited by Kieri, 11 July 2013 - 08:16 AM.

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#7 Alicia

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Posted 11 July 2013 - 10:51 AM

Excited for this.

 

Will make leveling much less mundane and less reliant on those silly Gramps turn ins, while making it much as it was back in the days where leveling in fields and dungeons was how Ragnarok was played

 

and reaching maximum level was actually revered. ;)


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#8 Tkwan

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Posted 11 July 2013 - 11:09 AM

135-150 Being: Ancient Tree, Phylla, Salamander, Angra Mantis, Pom Spider, Miming, Little Fatum, Cecil Damon, Eremes Guile, Howard Alt-Eisen, Kathryn Keyron, Margaretha Sorin, Seyren Windsor.

You hunt 40 and turn in.

 

...PFFFFFFTTTT


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#9 jeremie026

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Posted 11 July 2013 - 11:52 AM

WOW


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#10 ZeroTigress

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Posted 11 July 2013 - 12:03 PM

MVPs in turn-ins.

(┛◉Д◉)┛彡┻━┻
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#11 Kieri

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Posted 11 July 2013 - 12:08 PM

They're meant to be the normal mobs


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#12 Erelen

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Posted 11 July 2013 - 12:38 PM

Any informations if there will be only base exp reward or job exp also?


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#13 ZeroTigress

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Posted 11 July 2013 - 12:40 PM

They're meant to be the normal mobs

Still a pain to hunt regardless.
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#14 Facekiller

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Posted 11 July 2013 - 12:49 PM

wonder if after these are implemented if Gramps will be "going on a long needed vacation" or maybe looking for Daily Quen... or how they will work both the eden boards and gramps at the same time (seems like getting credit for both for killing the same monsters would be a bit much)


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#15 littlechiyo

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Posted 11 July 2013 - 12:55 PM

135-150 Being: Ancient Tree, Phylla, Salamander, Angra Mantis, Pom Spider, Miming, Little Fatum, Cecil Damon, Eremes Guile, Howard Alt-Eisen, Kathryn Keyron, Margaretha Sorin, Seyren Windsor.


You hunt 40 and turn in.

 

Wow I'd be very happy to see the Bio 3 mobs on those board quests! c: 

 


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#16 Lunebeam

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Posted 11 July 2013 - 01:09 PM

wonder if after these are implemented if Gramps will be "going on a long needed vacation" or maybe looking for Daily Quen... or how they will work both the eden boards and gramps at the same time (seems like getting credit for both for killing the same monsters would be a bit much)

 

Removing gramps would be a meh idea. Because reset stones are how some people make money and it might raise the cost of them making it harder for new players to go third class.


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#17 Tkwan

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Posted 11 July 2013 - 01:12 PM

MVPs in turn-ins.

(┛◉Д◉)┛彡┻━┻

 

The MVP's actually go by their class names before their name High Priest/Whitesmith/Lord Knight etc.

 

wonder if after these are implemented if Gramps will be "going on a long needed vacation" or maybe looking for Daily Quen... or how they will work both the eden boards and gramps at the same time (seems like getting credit for both for killing the same monsters would be a bit much)

 

I hope not, it gives people options on how they would like to level then. Also, where would we get the eden badges from then? Infinitely repeatable board quests with no cooldown?

 

 

135-150 Being: Ancient Tree, Phylla, Salamander, Angra Mantis, Pom Spider, Miming, Little Fatum, Cecil Damon, Eremes Guile, Howard Alt-Eisen, Kathryn Keyron, Margaretha Sorin, Seyren Windsor.


You hunt 40 and turn in.

 

Wow I'd be very happy to see the Bio 3 mobs on those board quests! c: 

 

 

 

It would be fun sure...but...cecil...I want to strangle cecil. She is by far the most annoying bio 3 mob imo. If you get a good party though, it could probably go faster than a pom/miming/fatum spam.


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#18 Facekiller

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Posted 11 July 2013 - 01:23 PM

i wonder tho with the already limited amount of monsters in the 130+ range that get recycled in the TI how will the eden boards work in conjunction with Gramps TI... if you are supposed to hunt say 400pom spiders for gramps could you also get the eden board turn in 10 times? or will one overwrite the other?


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#19 Lunebeam

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Posted 11 July 2013 - 01:26 PM

We can already do low ti monsters that are a part of eden sign quests.


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#20 Kieri

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Posted 11 July 2013 - 02:10 PM

These quests give both base and job exp, also I guess you could stack them in that facekiller they shouldn't overight. 


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#21 Toxn

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Posted 11 July 2013 - 02:29 PM

Removing gramps would be a meh idea. Because reset stones are how some people make money and it might raise the cost of them making it harder for new players to go third class.

 

They could always make new ways to make EMBs. EMB specific hunting quests to go with eden board quests perhaps?

 

Also Oda do you think you can request a patch to fix client replay system to properly show emblems without deleting the tmp folder before recording 1 file? kRO has already fixed it.


Edited by Toxn, 11 July 2013 - 02:31 PM.

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#22 littlechiyo

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Posted 11 July 2013 - 02:51 PM

The MVP's actually go by their class names before their name High Priest/Whitesmith/Lord Knight etc.

 

 

I hope not, it gives people options on how they would like to level then. Also, where would we get the eden badges from then? Infinitely repeatable board quests with no cooldown?

 

 

It would be fun sure...but...cecil...I want to strangle cecil. She is by far the most annoying bio 3 mob imo. If you get a good party though, it could probably go faster than a pom/miming/fatum spam.

 

I'm a fan of Bio 3 parties c:

 

I hate Eremes, he pops out of nowhere it's too frustrating! I THINK with Cecil whoever is tanking has to not move, or else it starts arrow showering @_@


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#23 Tkwan

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Posted 11 July 2013 - 03:21 PM

I'm a fan of Bio 3 parties c:

 

I hate Eremes, he pops out of nowhere it's too frustrating! I THINK with Cecil whoever is tanking has to not move, or else it starts arrow showering @_@

 

I just dealt with a cecil in payon spores a couple days ago (and died like 73180573150837108 times). She only starts skilling once you get close to her. I wasn't moving after getting close, and she still skills. So I think its based on distance.

 

Eremes has 67 int, so you can have someone detect on him and then silence pretty easily. But if that's not done, then yeah he's a total pain.


Edited by Tkwan, 11 July 2013 - 03:23 PM.

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