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Rebellion is on Sakray in kRo[Updated with recent patch on their sakray(buff)]


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#1 CharAznable

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Posted 18 July 2013 - 07:44 PM

Rebellion classes are in sakray server in kRo now.

 

Note: kRo recently updated(buffed) skills on their sakray server. so I have updated it accordingly. 

This is skill tree (by Golden Fish from Ragnarok Inven)

http://imgur.com/sCCCg4T

 

Dragon Tail
MAX Lv: 5
Req: Crimson Marker 1, Howling Mine 3
Type: Damage
Detail: Grenade luncher skill. Targets all the monster with missle in your screen which has Crimson Marker. If Crimson Marker is on lots of monster, they will still recieve damages from missile but diveded. If theres no marker on the monster, skill doesn't get activated.
When using the skill, one Dragon Tail Missle will be used.
[Level 1] : 3000% Atk
[level 2] : 3500%
[Level 3] : 4000%
[Level 4] : 4500%
[Level 5] : 5000%
 
Round Trip
Max Lv: 5
Req: Fire Rain 1
Type: Damage
Detail:Gatlling Gun Skill. Attacks monsters around you with Gatlling Gun. If monsters in the effect area recieves damage, they will get knockbacked out of the skill range. If knockbacked monster hits the wall, they will recieve additional damage. If user have higher DEX, damage of Round Trip and knockback damage will increase.
When using the skill, will consume 5 bullets your wearing.
[Level 1] 5x5->7x7
[Level 2] 5x5->7x7
[Level 3] 5x5->9x9
[Level 4] 5x5->11x11
[Level 5] 7x7->13x13
 
Rich's Coin
Max Lv: 1
Req: Flip the Coin 5
Type: Special
Detail: User can generate 10 coin using 100 zeny within 50% of chance. if you have learned this skill,Coin will not removed even if you failed to fain coin using Flip the Coin.
 
Mass Spiral
Max Lv: 5
Req: Piercing Shot 5 -> Piercing Shot 1
Type: Damage/Status
Detail: Rifle Skill. If target's def is higher, it deals more pierce damage. Target who recieved a damage from this skill will also recieve bleeding with a high chance. When using the skill, 1 coin and 1 Full Metal Bullet will be consumed. 
[Level 1] 200% atk + Target's def
[Level 2] 400% atk + Target's def
[Level 3] 600% atk + Target's def
[Level 4] 800% atk + Target's def
[Level 5] 1000% atk + Target's def
 
Bind Trap
Max Lv: 5
Req: Basic
Type: Ground/Status
Detail: Implants a strong trap that slows down the enemy immensly. During its duration, all the enemies in its effective area will get slowed movement speed. If you use skill [Flicker], Bind Trap will explode and deals additional damage. Duration time of Bind Trap will get effective it's enemy's str.
Bind trap can't be installed more than one(->three), and when skill is used, it consumes 1 coin and 1 special trap.
[Level 1] 10 sec
[Level 2] 11 sec
[Level 3] 12 sec
[Level 4] 13 sec
[Level 5] 14 sec
 
Banashing Buster
Max Lv: 5
Req: Shatter Storm
Type: Damage/Special
Detail: Shotgun Skill. Target and 5x5 around it will recieve damage, and will erase any of its buff and debuff randomly. DEX effects success rate of erasing buff/debuff. 
When the skill is used, 1 coin will be consumed.
[Level 1] Erase 4 Buff/Debuff randomly
[Level 2] Erase 6 Buff/Debuff randomly
[Level 3] Erase 8 Buff/Debuff randomly
[Level 4] Erase 10 Buff/Debuff randomly
[Level 5] Erase 12 Buff/Debuff randomly
 

 

Shatter Storm
Max Lv: 5
Req: Disarm 5/Dust 5 -> Disarm1/Dust1
Type: Damage/Special
Detail: Shot Gun Skill. Deals damage to its target, and also enemies around 5x5 area will recieve damage, and has chance of destroying random equip. Its chance will dependant upon user's DEX, and target's Agi. However, if target is coated, or it has undestructable equips, Shatter Storm won't break those equipments. 
When the skill is used, 3 coin will be consumed.
[Level 1] Destroys 2 equip
[Level 2] Destroys 2 equip
[Level 3] Destroys 3 equip
[Level 4] Destroys 4 equip
[Level 5] Destroys 5 equip
 
Slug Shot
Max Lv: 5
Req: Banishing Buster 5 -> Banishing Buster 3
Type: Damage/Debuff
Detail: Shotgun Skill. If bullet is heavier, your damage will be increased. You have to equip heavy specialized slug bullet, and since its so heavy that after 3 cell from you, it will be decreased in accuracy. If target is hit by the skill, target will forced to sit. Monster will get stunned instead.
[Level 1] -10 accuracy after 3 cell
[Level 2] -9 accuracy after 3 cell
[Level 3] -8 accuracy after 3 cell
[Level 4] -7 accuracy after 3 cell
[Level 5] -6 accuracy after 3 cell
 
Anti Material Blast
Max Lv: 5
Req: Mass Spiral
Type: Damage/Debuff
Detail: With Damaging enemy, it reduces "Immune effect" from the target. HIgher Skill level and user's DEX will increase its chane of effect. 
When the skill is used, 1 coin will be consumed
[Level 1] 12 sec/immune will be reduced 10%
[Level 2] 14 sec/immune will be reduced 20%
[Level 3] 16 sec/immune will be reduced 30%
[Level 4] 18 sec/immune will be reduced 40%
[Level 5] 20 sec/immune will be reduced 50%
 
Eternal Chain
Max Lv: 10
Req: Chain Action 10
Type: Buff
Detail: When Eternal Chain is activated, regardless of what type of weapon you are wearing, it will activate Chain Action. Level of Chain Action will be determined depends on how many coin you have. 
When the skill is used, all the coin will be used.
[Level 1] 30 Sec
[Level 2] 45 Sec
[Level 3] 60 Sec
[Level 4] 75 Sec
[Level 5] 90 Sec
[Level 6] 105 Sec
[Level 7] 120 Sec
[Level 8] 135 Sec
[Level 9] 150 Sec
[Level 10] 165 Sec
 
Quick Draw Shot
Max Lv: 1
Req: Eternal Chain
Type: Damage
Detail: While Chain Action is activating, it Activates Quick Draw shot to deal additional damage. You can activate this skill to combo Chain Action Skill. HIgher DEX of its user will increase number of hits it will do. If Crimson Marker is on near by targets in 21x21 cells around the userer, they will all recieve Quick Draw Shot.
 
Crimson Marker
Max Lv: 1
Req: Increasing Accuracy 1
Type: Debuff/Special
Detail: Marks one with Cromson Mark, and decrease 10% of flee. Marked target will be shown at the mini map. You can use Crimson Mark to three people. Also, this sill will effect [Quick Draw Shot] [Dragon Tail] [Hammer of God]
 
Fire Dance
Max Lv: 5
Req: Fallen Angel 1
Type: Damage
Detail: Revolver Skill. Deals damage 5x5 cell around you. 
When the skill is used, 1 coin and 5 equiped bullets will be used.
[Level 1] Varies on Level+100%
[Level 2] Varies on Level+200%
[Level 3] Varies on Level+300%
[Level 4] Varies on Level+400%
[Level 5] Varies on Level+500%
 
Fire Rain
Max Lv: 5
Req: Gatling Fever
Type: Ground/Damage
Detail: Gatling Gun Skill. Attacks 3x10 cell in front of the user. Ground skill that is in range of Fire Rain, that skill will be erased by chance. Higher DEX and skill level will increase its chance.
When the skill is used, 10 equiped bullet will be consumed.
[Level 1] 500% + User's Dex -> 2000% + User's Dex (all the same below)
[Level 2] 500% + User's Dex
[Level 3] 500% + User's Dex
[Level 4] 500% + User's Dex
[Level 5] 500% + User's Dex
 
Fallen Angel
Max Lv: 5
Req: Desperado 10
Type: Damage/Movement
Detail: Revolver Skill. User will jump to targetted spot, and use Desperado. If theres a wall, or obstacle in between the targetted spot from where you are, skill will fail to be activated automatically. It uses your current Desperado's skill level. Higher Skill level will decrease your skill cooldown.
 
Platinum Alter
Max Lv: 5
Req: Basic
Type: Buff
Detail: This skill activates only when Silver Bullet is equiped. When Platinum Alter is activated, you will use all the coin you have currently, and your ATK will increased depends on coin spent. And during its duration, you will get reduced damage from undead monsters. If you change your bullet before the duration is over, skill will be cancelled automatically.
 
Flicker
Max Lv: 1
Req: Fling 1
Type: Special
Detail: It explodes user's special skills such as [Howling Mine] and [Bind Trap]
 
Howling Mine
Max Lv: 5
Req: Ground Drift 5 -> Spread Attatk 1
Type: Damage/Status
Detail: Granade Launcher Skill. Fires attachable bomb to its target, deals damage. Flicker skill can detonate Howling Mine, and it will deal explosion damage around the target. If its not exploded, it will be detached from the target after its duration is over. All the targets who recieved damage from its explosion, will have chance to get [Burn]
When the skill is used, will comsume 1 Attachable Bomb
[Level 1] 400% ATK + 800% Explosion damage
[Level 2] 600% ATK + 1100% Explosion damage
[Level 3] 800% ATK + 1400% Explosion damage
[Level 4] 1000% ATK + 1700% Explosion damage
[Level 5] 1200% ATK + 2000% Explosion damage
 
Hammer of God
Max Lv: 5
Req: Anti Material Blast 5
Type: Damage/Status
Detail: Rifle Skill. This skill will decide where would rage of god fall upon. If target is marked with Crimson Marker, it will attack 5x5 cells around the target. However, if target isnt marked with Crimson Marker, Hammer of God will fall randomly around the target. Target who recieved damage from Hammer of God will get stunned 100%, and duration of the stun will increased upon its skill level.
[Level 1] 2000% ATK + 3 sec stun -> 2400% ATK + 3 sec stun
[Level 2] 2500% ATK + 3 sec stun -> 3200% ATK + 3 sec stun
[Level 3] 3000% ATK + 4 sec stun -> 4000% ATK + 4 sec stun
[Level 4] 3500% ATK + 4 sec stun -> 4800% ATK + 4 sec stun
[Level 5] 4000% ATK + 5 sec stun -> 5600% ATK + 5 sec stun
 
Heat Barrel
Max Lv: 5
Req: Fire Dance 5 -> Fire Dance 2
Type: Buff
Detail: While spending all the coin you have, it will increase your attack speed but gets penalty on your accuracy. Higher skill level will increase more attack speed but also decrease more accuracy. Also, after the duration is over, you get 10 sec penalty which will block you from using any of skill nor item. In Addition, you can't stack this skill with Madness Canceller, and if you change your equip while in its duration, effect of skill will get removed, and you will recieve 10 second penalty automarically. 60 sec duration. (Added an effect: Decrease Fix Casting Delay)

 


Edited by CharAznable, 27 July 2013 - 10:51 PM.

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#2 CharAznable

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Posted 18 July 2013 - 09:39 PM

all the skill description is updated. Translated.


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#3 ashS1

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Posted 19 July 2013 - 03:19 AM

Thanks a lot CharAznable !! Some of those skills sound interesting !! really tempted to make a Gunslinger in advance, but then, i don't want them to be nerfed badly..like they did to Ninja/kagerou/oboro. :(


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#4 ilovemilk

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Posted 19 July 2013 - 04:12 AM

Wow! those skills seems OP.


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#5 CharAznable

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Posted 19 July 2013 - 06:50 AM

Their new equips and stuff aren't released yet and people are saying its not as op as it seems. I will keep on eye on how testing goes around and maybe there will be some play videos.


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#6 rinlen02

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Posted 22 July 2013 - 01:07 PM

These skills sound so awesome! I absolutely can't wait until we get this class. For a lot of the skills, it's a bit of an "aha!" moment for me. If you put a big red dot on a target, (Crimson Marker) it's easier to hit, explaining the flee loss. The skill Heat Barrel should have a chance of damaging the gun, though. By increasing the rate of fire, the barrel does get hot enough to cook bacon or boil tea. And, more importantly, the recoil on guns with high rates of fire means you have a tougher time aiming.


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#7 rinlen02

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Posted 27 July 2013 - 01:06 PM

Just so you know, I will be using this information to update my Gunslinger guide, which can be accessed via my signature. I know this information has not carried over to iRO yet, but it never hurts to prepare beforehand, right?


Edited by rinlen02, 27 July 2013 - 01:07 PM.

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#8 Lucentos

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Posted 27 July 2013 - 01:35 PM

I quite sure that Rebellion won`t surpass Ranger with No Limit at damage dealing capabilities with all that Ranger-only available damage increasing toys for Arrow Storm.


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#9 CharAznable

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Posted 27 July 2013 - 10:59 PM

I quite sure that Rebellion won`t surpass Ranger with No Limit at damage dealing capabilities with all that Ranger-only available damage increasing toys for Arrow Storm.

 

Its quite apparent that Ranger is no doubt best PvM class in Turn-In. It is quite funny to even compare such class that is specialized on mob hunting to an expanded class that seems to be specialized to WoE or PvP. Rebellion is actually becoming decent in terms of PvP because of its utility skills and mighty skills that deals 130k and such. Lets not forget that its still in development and dev team is trying its best to collect bugs and data from sakray server. Rebellions too getting their specialized gears so i think best we can do at this point is wait and see how this class will be developed. Gettling seems pretty good already and certainly bypassing capability of Kagerou/Oboro. I wouldn't make any kind of shallow statement such as this until this class is actually finished and released in full on their main server. 


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#10 Raizel00

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Posted 30 July 2013 - 08:06 AM

Hmmm when I was on the irowiki forums I saw some screenies and info for rebellions they seemed fun and have decent dmg.I saw a lvl 105-110 modestly eq rebellion doing like 37k desperado thats pretty good my 110 ranger with +9 gear etc does like 44-46k didn't see much of fire rain or w/e though.I am 90 percent sure rebellion won't be as "gutted" as K/O simply because gunner class niche is higher stocked compared to ninja.though its not a reason to make something worse simply for money.

Edited by Raizel00, 30 July 2013 - 08:13 AM.

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#11 CharAznable

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Posted 30 July 2013 - 08:18 AM

Hmmm when I was on the irowiki forums I saw some screenies and info for rebellions they seemed fun and have decent dmg.I saw a lvl 105-110 modestly eq rebellion doing like 37k desperado thats pretty good my 110 ranger with +9 gear etc does like 44-46k didn't see much of fire rain or w/e though.I am 90 percent sure rebellion won't be as "gutted" as K/O simply because gunner class niche is higher stocked compared to ninja.though its not a reason to make something worse simply for money.

you mean http://imgur.com/H5KPE5o its around 3.7k


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#12 Raizel00

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Posted 30 July 2013 - 08:26 AM

you mean http://imgur.com/H5KPE5o its around 3.7k


Wait doesn't desperado hit 10 times of 3.7k equaling 37k or is it 10 hits equaling 3.7k?Or did I read your response incorrectly?lol

Edited by Raizel00, 30 July 2013 - 09:00 AM.

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#13 CharAznable

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Posted 30 July 2013 - 09:35 AM

Wait doesn't desperado hit 10 times of 3.7k equaling 37k or is it 10 hits equaling 3.7k?Or did I read your response incorrectly?lol

its calulcated differently to each enemy. 0~10 hits. so max damage is 37k possible, but its usually under.


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#14 Raizel00

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Posted 30 July 2013 - 11:10 AM

its calulcated differently to each enemy. 0~10 hits. so max damage is 37k possible, but its usually under.


Oh I see.This kind of mechanic is what I like about ro like bowling bash inconsistent nature making you move around and not spam..So I'm guessing that rain skill is the go to skill then maybe splash in desperado here and there.

Edited by Raizel00, 30 July 2013 - 11:16 AM.

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#15 Lucentos

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Posted 30 July 2013 - 03:11 PM

Desperado work like PBAoE Meteor Storm. Ranger`s AStorm have one drawback - it can be spammed only one time at three seconds at most. Desperado can be accellerated by Magic Strings to 4-5 Desperado per second.


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#16 ErosSeng

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Posted 02 August 2013 - 12:08 AM

any info new gun  when rebellion out?


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#17 CharAznable

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Posted 04 August 2013 - 11:50 AM

its already out in korean server and new weapons are out as well. I was bit busy so i haven't translated them myself, but it should be in iro wiki forum


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#18 HayrohsLegacy

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Posted 04 August 2013 - 03:20 PM

Dem nice.


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#19 rinlen02

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Posted 11 August 2013 - 11:43 AM

any info new gun  when rebellion out?

There's some info on them here


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#20 Lucentos

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Posted 11 August 2013 - 04:26 PM

There's some info on them here

It is outdated a bit. We are lacking info on actual damage formulas and Casttimes/Delays and some specific properties of selfbuffs and weapon performance.


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#21 rinlen02

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Posted 24 August 2013 - 08:41 PM

Hey guys I was surfing n the irowiki forums and i found this: http://www.divine-pr.../skilltree/4215

 

Someone there was kind enough to make a skill simulator for this class! (note: for the 1st class skills, apparently it only goes up to 49 skill points so adjust accordingly)


Edited by rinlen02, 24 August 2013 - 08:41 PM.

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