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Cleric skill guide [Pegasus V.61]


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#1 DestinyDeoxys

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Posted 24 July 2013 - 12:21 PM

Skill update already goes on live Leonis/Draconis, so I'm re-directing you to there through the following link.

http://forums.warppo...sdraconis-v478/


Edited by DestinyDeoxys, 21 August 2013 - 10:03 AM.

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#2 DestinyDeoxys

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Posted 24 July 2013 - 01:27 PM

One more thing is that, many of you will wonder why I did not learn any off-hand defense/magic defense passive, they looked like large number defense/magic defense passive, but in reality it isn't because Leonis re-scaled all bonus from refinement. Take magic pearl (15) as an example, it has 125 def 340 mdef. So getting all the off-hand passive will grant you 100% defense 100% magic defense passive, in other words you are going to only get 125 def 340 mdef from 20SP.

Last thing is that, if you are going to learn block rate passive from supportive tree and cleric tree, pay attention to the Wearing requirement.

-Mystic deflection requires magic tool, meaning that you will get 15% block rate from wearing magic tool only
-Mystic deviation requires magic wand, meaning that you will get 15% block rate from wearing magic tool and also physical shield too


But with the off-hand defense/magic defense passive being useless, and the fact that we generally ignore it, it would be better to wear a tutankhuman's sopdu shield.


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#3 Leonis

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Posted 24 July 2013 - 01:32 PM

One more thing is that, many of you will wonder why I did not learn any off-hand defense/magic defense passive, they looked like large number defense/magic defense passive, but in reality it isn't because Leonis re-scaled all bonus from refinement. Take magic pearl (15) as an example, it has 125 def 340 mdef. So getting all the off-hand passive will grant you 100% defense 100% magic defense passive, in other words you are going to only get 125 def 340 mdef from 20SP.

Last thing is that, if you are going to learn block rate passive from supportive tree and cleric tree, pay attention to the Wearing requirement.

-Mystic deflection requires magic tool, meaning that you will get 15% block rate from wearing magic tool only
-Mystic deviation requires magic wand, meaning that you will get 15% block rate from wearing magic tool and also physical shield too


But with the off-hand defense/magic defense passive being useless, and the fact that we generally ignore it, it would be better to wear a tutankhuman's sopdu shield.

Seems there's a bug in there, that the two skills require different equipment to apply. Mystic Deviation should require a Magic Tool, as well.

Additionally, the block damage should be 'double' what's currently being displayed right now, and is an additional bug we have listed to address (because of the change in refine scale)

Also, if you feel these skills aren't worth while, one of the goals was to make sure each skill is worth while in its own right towards the larger goals of a class build. If 'double' block rate, isn't good, what do you feel would be?

 

We're still testing, so we can make these changes. :D


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#4 DestinyDeoxys

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Posted 24 July 2013 - 01:40 PM

The block rate % is actual block rate like how critical chance % is? If it is, then the block rate passives are good.

But the bad thing is the off-hand defense/magic defense passive, as I mentioned 20SP just for off-hand 100% defense and 100% magic-defense, but the problem is you re-scaled bonus from refinement much lower than live Leonis, so you only get 125def and 340 mdef from 20SP.

Something like 100% off-hand def/mdef for supportive and 100% off-hand def/mdef for cleric would be worth it. But still to be honest, getting defense through pumping INT is much better than wasting 20SP.


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#5 Leonis

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Posted 24 July 2013 - 03:35 PM

The block rate % is actual block rate like how critical chance % is? If it is, then the block rate passives are good.

But the bad thing is the off-hand defense/magic defense passive, as I mentioned 20SP just for off-hand 100% defense and 100% magic-defense, but the problem is you re-scaled bonus from refinement much lower than live Leonis, so you only get 125def and 340 mdef from 20SP.

Something like 100% off-hand def/mdef for supportive and 100% off-hand def/mdef for cleric would be worth it. But still to be honest, getting defense through pumping INT is much better than wasting 20SP.

 

I kind of understand, but the thing to keep in mind is that, when you block, you reduce the damage by that amount directly, which can end up being a lot more than what your defense reduction might be. However, the Magic Tool is intended to be more magic based defensive, than physical based, but I can see where having more is still desired.

 

So what I'm going to do is increase the rate of defense that each off hand passive is intended for, Magic Tool will gain extra Magic Defense bonus, Shields will gain extra Defense bonus. I will double the static amount that they block, from 50 to 100 (effectively 200 now will actually be blocked)

 

Hawker Crossbows will remain neutral between the two and remain equal in bonus, but reduced a bit since defense is also part of their defensive mechanics.
The static amount also will be increased from 50 to 100 (effectively 200 now will actually be blocked)


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#6 rodolfocm

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Posted 24 July 2013 - 03:46 PM

Too early to make a guide, lol


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#7 Leonis

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Posted 24 July 2013 - 03:53 PM

Too early to make a guide, lol

Not really, I think it's a perfect time, because it also helps us see if there any weaknesses or imbalances within a class we may have missed, such as expressed above. The changes following are minor in the tree and could shift the guide a little sure.


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#8 rodolfocm

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Posted 25 July 2013 - 04:20 AM

Not really, I think it's a perfect time, because it also helps us see if there any weaknesses or imbalances within a class we may have missed, such as expressed above. The changes following are minor in the tree and could shift the guide a little sure.

So you are saying there won't be big changes?


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#9 Bendersmom

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Posted 25 July 2013 - 05:20 AM

At this point there probably won't be big changes, at least I would assume that since we have been testing for a month and the update will go live soon.  But little changes can make a big difference.  They keep fixing and modifying things so different builds and why people are using them are good to see posted.  Unfortunately for me I work all week and really only find time to test during the weekends, but I am still working on different builds.  So any and all information is helpful.  


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#10 Leonis

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Posted 25 July 2013 - 08:19 AM

rodolfocm, most of the changes we've been making have been fairly minor, nudging in one direction or another. But that all depends on what you feel might be a 'big change' too. :) But Bendersmom is correct, some times the little changes can make a big difference. I'd like to make it clear that, just because this update will go live eventually, doesn't mean we won't still be keeping an eye on balance and making the occasional tweak and nudge, here and there. This update is more for the foundation of being able to better work on and improve game play, content and features we have plans to implement in to the future.


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#11 DestinyDeoxys

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Posted 03 August 2013 - 10:08 AM

-edited stat build for both versions of supportive war cleric due to critical defend dynamics working properly
-added "buff slave" stat build and gear overview
-added "supportive war cleric (tank version)"
-edited skill build slightly due to offhand passive become better


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#12 Leonis

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Posted 05 August 2013 - 09:08 AM

-edited stat build for both versions of supportive war cleric due to critical defend dynamics working properly
-added "buff slave" stat build and gear overview
-added "supportive war cleric (tank version)"
-edited skill build slightly due to offhand passive become better

 

Awesome DestinyDeoxys :D thank you for keeping this up-to-date with the minor changes. :D


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#13 MrJibberJabber

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Posted 20 August 2013 - 08:30 PM

-edited stat build for both versions of supportive war cleric due to critical defend dynamics working properly
-added "buff slave" stat build and gear overview
-added "supportive war cleric (tank version)"
-edited skill build slightly due to offhand passive become better

 

One question Destiny, in the Supportive War Cleric section, the skill above the Wallop Charm, what skill is that? Iin the recent patch the skill icon does not look the same.

 

P.S. This thread is beyond dope. Kudos.


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#14 DestinyDeoxys

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Posted 20 August 2013 - 08:40 PM

One question Destiny, in the Supportive War Cleric section, the skill above the Wallop Charm, what skill is that? Iin the recent patch the skill icon does not look the same.

 

P.S. This thread is beyond dope. Kudos.

 

It's the "sleep" skill, a pre-requisite skill for "sleep cloud" on cleric tab. Everything is same position, it's just the skill icon picture changed.


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#15 MrJibberJabber

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Posted 21 August 2013 - 05:26 AM

Ok thanks. Could you explain the 3 unique skills stated under the former selected part of the thread. Also I take it this type of Cleric will not be able to res? I'd also like to know which skill gives the defensive passive through int. 


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#16 DestinyDeoxys

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Posted 21 August 2013 - 07:45 AM

Ok thanks. Could you explain the 3 unique skills stated under the former selected part of the thread. Also I take it this type of Cleric will not be able to res? I'd also like to know which skill gives the defensive passive through int. 


 

Unique skill:

Summoner's gift (5SP) = 10% healing power and +10 Summon gauge

Purify (2SP) = targeted AOE purify with 5m radius, it is only 5m but you will find it useful when you play as a defender on crystal defender, because it will help a lot when everyone hide under crystal

Integrity (2SP) = it is not a party based skill, it's a single target skill that can cast onto your teammate or yourself that will give 3 sec damage reduction, I don't know what the percentage of the damage reduction, but I can imagine this skill is pretty useful when you support and self-defend




For the revive, the Item mall soul recall CAN be used without learning the regular soul revive, and it doesn't take any SP. But if you don't want the Item mall soul recall, you will have to invest 1 SP into the regular soul revive. On this thread of the Supportive war cleric, after you learn everything in the picture, you will have 22SP left and I listed 3 options below, and only option A included regular soul revive. B and C do not. So in that case, you will have to give up "Unique Purify", if you wish to learn regular soul revive. I will list the option here below.


A ) Mystic deflection - 15% block rate (10SP) + Mystic guard - offhand 50%+100def 100%+100mdef  (10SP) + Lv.1 Mystic eye (1SP) + Lv.1 Soul revive  (if you want a Supportive war cleric that can tank a little bit better but without summon fire)

B ) Knowledge training - 25 INT (10SP) + Gift of knowledge - INT party buff (5SP) + Quick medic - unique mspeed a-speed passive (5SP)  (if you want a Supportive war cleric that has more INT but without summon fire)

C ) Summon training (10SP) + Bonfire (5SP) + Lv.1 Summon mastery (2SP) + Mana flame (5SP)  (if you want a Supportive war cleric that can have summon fire to help your teammates, notice I only asked for mana flame but not salamander flame because MP is what we need, you can use your party heal to heal your members)



And finally, the skill that give you defense through INT is called "Mystic armor", but you will have to learn "Dragon skill" first, both skills are totally worth the SP no doubt.
 


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#17 ShazamO

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Posted 21 August 2013 - 09:54 AM

If you revise this for Muse Page.. that would be very helpful :ok:


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#18 DestinyDeoxys

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Posted 21 August 2013 - 10:02 AM

If you revise this for Muse Page.. that would be very helpful :ok:

 

*Psychic*

-Updated with BRAND NEW updated pictures
-Updated with unique skill guide


http://forums.warppo...sdraconis-v478/


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#19 MrJibberJabber

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Posted 21 August 2013 - 09:16 PM

Ok decisions decisions. Now if I were to go with option B would it still be possible to use Tutenkhaman's Sopdu Shield? Or would I need Mystic Deviation?
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#20 DestinyDeoxys

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Posted 22 August 2013 - 05:24 AM

Ok decisions decisions. Now if I were to go with option B would it still be possible to use Tutenkhaman's Sopdu Shield? Or would I need Mystic Deviation?

 

Option B and C are the ones that you use Tutankhuman's sopdu shield.

Option A is when you need to use magic support tool otherwise, the skill require support tool to work, otherwise what's the point to learn these off-hand passive when you can't even get it with a physical shield?


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#21 MrJibberJabber

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Posted 22 August 2013 - 06:46 AM

Thanks a lot.This really came in handy. *Spams invisible rep button*

PM me your in-game lemme know if your on Drac or Leo
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