1.)
Suppose your fiddling around with your shop menu, or the mailbox, or even a npc menu... Whatever your doing at that moment, your simply trying to get something done. But three clicks later, you've clicked on something else multiple times. (By no will or intent of yourself.) Just because the alignment of your menu matched the npc you clicked on in the background.
It's like a game of NPC dodgeball, careful not to misclick! Seriously, this should be repaired on all menu's. So that you cannot simply cancel a task by means of a FAIL menu. All menu's should be solid, noncancelable until the user has finished or selected to end the task themselves. Not whenever a shotty Menu or NPC gets in the way of what your currently doing.
PS. Double clicking on a NPC causes a different yet similar problem with duplicate pop up menu's when prompted by npc dialog.
2.)
TREES EVERYWHERE! (Don't walk in the woods... Unless you like obstructive objects.) Awkward angles, a horrible issue that can't be fixed instantly. And if there are tons of trees, it'll take you more then a minute to find your character. I believe there should be a option for ALL tree's leaves to fade out when they are within a certain meter of your camera. This will make it easier to see what your doing, and it'll be less stress and hassle while in battle.
Bonus:
3.) Allow the character to turn and rotate faster, its so goddamn SLOW!
Edited by eerie, 31 July 2013 - 01:54 AM.