dude.. it's still a bug no matter how low drop rate is. know why? a low level boss drops a high level dna fragment. So, if you are gonna hunt a boss dna which has the same model as some of the mobs that can be easily killed? who will you choose? the easy one right. Leveling of pets should be done the correct way not the bugged way. Same way goes to Maya Purple DNA Fragment which can be dropped in Hell of Deadly Poison. It's a five star DNA meaning it's in the same tier of raid bosses(COA, PVE, Bapho) dna's. Aside from that, Her DNA only drops in Abbadon of Despair. Even Ro2 SEA players dont have her as a pet as of this moment. This two bugs must be fixed ASAP.
Its not nearly as important as the pet lvling bug. The bug where pets are leveled through DNA instead of training them (through pet usage) needs to take priority in fixing. Please let them fix higher priority bugs first. Because levelling pets through DNA makes absolutely no sense. It kind of makes sense to actually create/unlock the pet through DNA - but levelling through DNA is clearly a bug.
Also, it makes sense for every monster to drop a fragment - after all, it wouldn't make sense if one (or more) monsters lacked DNA. That low level boss has to drop a fragment - so which fragment should it drop? I think the answer is obvious. Sure this is a buggy game but that doesnt mean every little thing is a bug. Some people are way too quick to jump to the conclusion that somethings a bug when the possibility that it is not a bug exists (Yes I do realise my first paragraph is ironic considering what I am saying here - I was only half-serious about calling the pet levelling system a bug but I would still like to see it changed). Another example is the reset "bug" commonly used on raid bosses - you could say its not actually a bug, just a clever use of game mechanics.
Take an example of a 'bug' from another game - RO2 2. Near the rune spots there are places where you can make heroes get "stuck" by using Force Staff - and some heroes have skills that can place others on those spots like Batrider/Dark Seer. And for most heroes, the only way out is to use a teleport scroll or if the enemy team kills you - and if you don't have a tp on you and either your courier is dead or you dont have enough for a tp you're gonna be stuck there a while - or even if you have a tp - if you dont have the 75 mana for it. Yes, I have seen some players call this a bug. But the majority of players and even the developers say that it is intended - so making the enemy get stuck on cliffs isn't actually a bug - but a clever use of game mechanics. New players will obviously call it a bug - especially if an enemy Rubick causes them to get stuck on a cliff at the start when nobody has a tp. But it isnt a bug. So please don't be like the new players in RO2 and be too quick to call something a bug unless its absolutely clear. Example of something which is obviously a bug is the falling through the floor bug. Examples of things that could be working as intended include low level bosses dropping high tier dna, and the ability to reset bosses so you dont have to fight them all at the same time (and, I admit it - the pet levelling system COULD be working as intended). Just because you and some other people want to call something a bug doesnt mean it actually is a bug.
Edited by 5344130512045108620, 13 August 2013 - 08:29 AM.