Cross Impact (Attack) requires: Mark of Genocide
Level Description SP Casting Time Cooldown
1 Obtain 1 combo point.\n\nAttack the enemy and inflict 17% damage. 1 1 8
2 Obtain 1 combo point.\n\nAttack the enemy and inflict 19% damage. 2 1 8
3 Obtain 1 combo point.\n\nAttack the enemy and inflict 21% damage. 3 1 8
4 Obtain 1 combo point.\n\nAttack the enemy and inflict 24% damage. 4 1 8
5 Obtain 1 combo point.\n\nAttack the enemy and inflict 26% damage. 5 1 8
VS
Double Attack (Attack)
Level Description SP Casting Time Cooldown
1 Obtain 1 combo point.\n\nAttack the enemy to inflict 17% damage. 1 1 1
2 Obtain 1 combo point.\n\nAttack the enemy to inflict 19% damage. 1 1 1
3 Obtain 1 combo point.\n\nAttack the enemy to inflict 21% damage. 1 1 1
4 Obtain 1 combo point.\n\nAttack the enemy to inflict 23% damage. 1 1 1
5 Obtain 1 combo point.\n\nAttack the enemy to inflict 25% damage. 1 1 1
I'm sure this has been discussed many times before, and within it's respective sub forum as well. But I'd like to plead to our Community managers and GMs to PLEASE PLEASE listen, and pass the message along to those who can make a difference.
Look at the tables above, there is clearly something wrong here: Cross Impact has about the same damage as Double Attack, exceeding DA by 1% at the last 2 levels of the skill. They are both melee range skills with a 1 second cast time, HOWEVER, Cross Impact is obviously inferior in every other aspect.
Cross Impact has a scaling SP cost, up to 5 at max level, with a whopping 8 second cooldown. It is utterly pointless to even bother investing points into this skill other than to get to get to Assassin and Rogue skills. In truth, Cross Impact is nothing but a filler skill.
Wait, what? Seriously? I can't believe you can get away with just shoving in a random poor excuse of a skill into a class's core and call it a day. if I know what programmers/balance/testing/quality assurance are paid to do at Gravity, but Warp Portal, you can rise above this. Do better than just taking for granted what was handed to you and shoving it in the game, take a look and really see what the intentions behind different aspects of the game are when they are implement, and strive to bring a better gaming experience, not copy and paste the game.
Cross Impact vs Double Attack is without a doubt a last minute job that no one too seriously.
To everyone else that may be reading this, if you have any idea on how to improve Cross Impact, just for sh!ts and giggles, I'd also love to also hear your opinions on what we can do to differentiate and the two and give Cross Impact a unique flavor. So humor me, since it's very unlikely any change will ever be brought to this skill anyway.
Edited by Ryvian, 21 August 2013 - 08:43 AM.