Advanced [Party Buff] Chant skills from the Item Mall notice!
We understand that there was a bit of an upset, regarding the forced changes to the Item Mall party buff versions of skills, so as a means of compensation, we've added a special exchange/conversion option from [Premium Shop] Lyon. If you have one of the skills learned, you will be given access to a special selection which will have two options for you to choose from.
- You can exchange (unlearn) the skill for half the value of the listed skill, which is 125 Premium Points, per skill.
- If you have the two required skills, you may have the two skills unlearned and converted in to an Item Mall 'Ritual Tome' version of the two combined skills (500 points value)
Please note that the original sets of 'Advanced Chant' skills did not cover all the new Ritual versions, so you may need to purchase the 'missing skill' to obtain the proper skill pairing needed. Which should still be most cost effective than buying the tome straight from the Item Mall.
Currently the shop listings are split in to the PvM and PvP shops, that are currently offered through the Honor and Valor shops. All buffs and passive tomes will be located in the PvM sections.
Being that this was fairly short notice from discussions with the community about compensation, we hope this helps to ease the update's change over to the new design.
Repair Hammers
It was an unfortunate mistake that the new Repair Hammers were introduced with a 0z cost, unintentionally. Due to the number of purchased hammers, we cannot simply add a price to them, as selling them back to the NPC would generate money from no where unintentionally. These hammers are to be decommissioned and rendered useless as they were not intended to be free. New sets of hammers will be placed within the NPC shops and the now 'broken' hammers will be cleared from inventories and storage.
Game Balances
To keep in the expectancy that the higher you go up the stat tiers with Re-Roll Hammers the better your stats get, the following changes have been made to Charm sub-stats.
(For bonus stat equipment (re-roll stats) we've increased the higher Charm values for the following)
- [12 Charm, 10 Attack Power] > [15 Charm, 10 Attack Power]
- [12 Charm, 25 Critical] > [15 Charm, 25 Critical]
- [15 Charm, 15 Defense] > [20 Charm, 15 Defense]
- [20 Charm, 10 HP Recovery] > [30 Charm, 10 HP Recovery]
- [20 Charm, 8 MP Recovery] > [30 Charm, 8 MP Recovery]
Skill Balances
Based on a player suggested balance adjustment to help make these skills more worth while and desirable.
Meditation:
Level 1: 1 mp recovery rate + 1 mp recovery per 45 INT
Level 2: 2 mp recovery rate + 1 mp recovery per 40 INT
Level 3: 3 mp recovery rate + 1 mp recovery per 35 INT
Level 4: 4 mp recovery rate + 1 mp recovery per 30 INT
Level 5: 5 mp recovery rate + 1 mp recovery per 25 INT
Mana Crux:
Level 1: 1 mp recovery rate + 1 mp recovery per 40 charm
Level 2: 2 mp recovery rate + 1 mp recovery per 35 charm
Level 3: 3 mp recovery rate + 1 mp recovery per 30 charm
Level 4: 4 mp recovery rate + 1 mp recovery per 25 charm
Level 5: 5 mp recovery rate + 1 mp recovery per 20 charm
Mana Convergence:
Level 1: 1 mp recovery rate + 1 mp recovery per 35 charm
Level 2: 2 mp recovery rate + 1 mp recovery per 30 charm
Level 3: 3 mp recovery rate + 1 mp recovery per 25 charm
Level 4: 4 mp recovery rate + 1 mp recovery per 20 charm
Level 5: 5 mp recovery rate + 1 mp recovery per 15 charm
Thank you Phish for the suggestions.
Original post can be found here: PSA to all clerics
Bug fixes
- Corrected issue with Red/Blue Team floor effect remaining active after game arena match ends.
- Improved some AI with the Mercenary and Hunter summons for Dealer. They should be more interested in what you're doing now and fight with you.
- Corrected the Hands of the Crafter, "Craft Talent" stat, to correctly work with Craftmans Talent.
- Corrected issue with maximum team size not displaying in Game Arena window.
Special note to Pegasus testers:
We know the t-shirts and prizes haven't been distributed yet. We're still going through the logs and getting all the accounts that were eligible for each stage of testing as well as the leveling challenge, which was extended beyond its original 'top #' to include a wider range of players as a special thank you for your efforts. We hope to have everything sorted out and distributed before this next weekend. Thank you for your patience and understanding and most of all, your invaluable participation to help shape the update to what it is.