honestly snake dashing isnt even that broken, at this point anyone that does it uses it out of muscle memory rather than exploitation of game mechanics
I think all aim debuffs should be banned:
myrms stumble and deathbound, priest's mud, gren's curse bomb, assassin's log
There's probably more to it
evade buffs:
pf hallucination assuming it works,, harlequins mind reader, ninjas dexterity and storm stepping, I think fighters also have evade buffs too
major defense and hp debuffs:
priest detection, warmage disease, pally armor break, pfs acid arrow, myrms dashing blow
the invincibility skills:
mages and summoners heal skills, priest emergency exit, perfect seal, barrier, pallies barricade and recovery blessing, impervion and their defense buffs like defensive blessing and warriors bond giving at least 80% more total def, fighters definite defense skill , fighters rebound(reviving skill)
the game breaking offensive skills:
warriors sword dance, pally chain shield, fighter ghost fighter, possible summoner's golgon, harlequins headspin which gives superarmor, assassin's hypnotizer and possibly violent blow giving ninjas supe armor and a possible stun, pf's tesla, silence and possibly book because of high DoT damage, snipers sniping,
These are example on top of my head there's probably more but all these were major factors at why all these classes are so imba in naked and such combinations of each is what makes one team more deadly than others. Providing instant stumble with priest cast time buffs and priest's mud giving extra aim debuffs as well as deathbound, We have ninjas taking advantage of evade because of myrm aim debuffs, the pally buffs giving them and their partners a ton of defense, an easy un punishable harlequin headspin or pally chain shield and archer anti air shot spamming combination
Also these restrictions will balance out the game so qq moar you pvp scrubs
Edited by ohsnap, 02 September 2013 - 07:19 PM.