Patch Notes v482
Special Event - Game Arena has no Energy Cost!
Starting from this maintenance, we will set all Game Arena modes to cost NO ENERGY!
It was a suggestion from the community to have this as an event and we thought, that's a great idea!
So here you go, we have removed the energy cost for entry to all Game Arena's for the coming weekend and will announce when we'll return it back to normal rates. We hope with the skill update and renewed interest, more of you will sign up and participate in the grand fun and competitions!
Skill Tweaks
As you some of you may know, on the forums there's been a discussion regarding several matters of balance. While we have been monitoring the discussions, we have also joined in on some and the following changes are to help nudge balances between certain aspects of overall game play and certain class power balances. The Skill Update was not intended to be an end-all update, but a way to help nudge balance direction with smaller tweaks per skill.
You will see changes to accuracy passives across the board, which is due to recent discussions over the balance of accuracy vs dodge. Rather than change the formula in how accuracy is applied against dodge, we recognized that accuracy was, for each class, able to generate at a higher rate because every class had a passive for accuracy, but not for dodge. This reduction across all classes should help with those who with to invest in to dodge via stats and equipment. CON based classes will still see a higher accuracy rate than most classes, along with their passives are generally stronger still as before.
Soldier
Repose
- Reduced HP Recovery by 2 per skill level.
- Added a 2 HP Recovery ratio, per 45/40/35/30/25 STR.
Block Training
- Increased Block Rate Passive percentage by 1% per skill level.
One-Hand Weapon Accuracy
- Reduced Accuracy Passive percentage by 1% per skill level.
- Reduced Accuracy Passive value by 2 per skill level.
Crossbow Accuracy
- Reduced Accuracy Passive percentage by 1% per skill level.
- educed Accuracy Passive value by 1 per skill level.
Two-Handed Sword Accuracy
- Reduced Accuracy Passive percentage by 1% per skill level.
- Reduced Accuracy Passive value by 3 per skill level.
Two Hand Grip Training
- Reduced Accuracy Passive percentage by 2% per skill level.
- Reduced Accuracy Passive value by 3 per skill level.
Knight
Advanced Defense Training
- Increased Offhand Defense percentage by 5% per skill level.
- Increased Offhand Magic Defense percentage to a new scale of 20%/35%/50%/65%/80%
- Added Ratio bonus of 5 Offhand Defense per 6/5/4/3/2 DEX.
Battle Training (Accuracy)
- Reduced Accuracy Passive percentage by 1% per skill level.
Crossbow Accuracy
- Reduced Accuracy Passive percentage by 1% per skill level.
Champion
Advanced Two-Handed Accuracy
- Reduced Accuracy Passive percentage by 10% per skill level.
Muse
Sorcerer's Sight
- Reduced Accuracy Passive percentage by 1% per skill level.
- Reduced Accuracy Passive value by 7 per skill level.
Wand Accuracy
- Reduced Accuracy Passive percentage by 1% per skill level.
- Reduced Accuracy Passive value by 1 per skill level.
Mystic Deflection
- Increased Block Rate by 1% per skill level.
Mystic Guard
- Increased Offhand Defense Percentage to a new scale of 20%/35%/50%/65%/80%
- Increased Offhand Magic Defense Percentage by 5% per skill level.
Mage
Mana Stream
In keeping with the design intention of Mages vs Clerics.
Mages were intended to work towards a larger mana pool, which double add to the MP Shield amount and give more importance towards using skills more selectively as it burns down MP faster, with less support for MP Recovery than a Cleric's.
- MaxMP passive gives 4% per skill level.
- Ratio passive gives 10 MaxMP per 5/4/3/2/1 INT.
Clarity of Sight
- Reduced Accuracy Passive percentage by 1% per skill level.
Sight of the Magi
- Increased Ratio condition for Accuracy value by 1 INT per skill level.
Aural Pierce
- It was intentional that this skill affects groups.
- Restored AoE range of status effect.
Cleric
Mystic Deviation
- Increased Block Rate by 2% per skill level.
- Added Ratio bonus of 1% Block Rate per 35/30/25/20/15 DEX.
Mystic Safeguard
- Increased Offhand Defense Percentage by 10% per skill level.
- Increased Offhand Magic Defense Percentage by 5% per skill level.
Evasive Charm/Chant, Advanced Evasive Chant & Swift Ritual
- The dodge buff was balanced down to match and be on equal rates from the accuracy buff, Precision Charm/Chant.
Hawker
Sharp Eyes
- Reduced Accuracy Passive percentage by 1% per skill level.
- Reduced Accuracy Passive value by 1 per skill level.
Sight Scope
- Reduced Accuracy Passive percentage by 1% per skill level.
- Reduced Accuracy Passive value by 1 per skill level.
Dual Striking
- Reduced Accuracy Passive percentage by 1% per skill level.
- Reduced Accuracy Passive value by 2 per skill level.
Rapid Twitch
- Movement Speed increased by 5% for final skill level.
Bow Focus
- Critical increased by 5% for final skill level.
Scout
Motion Prediction
- Reduced Accuracy Passive percentage by 1% per skill level.
Hawk Eyes
- Reduced Accuracy Passive percentage by 1% per skill level.
Shield Blocking
- Increased Block Rate by 10%.
Shield Defense
- Increased Offhand Defense Percentage by 15%.
- Increased Offhand Magic Defense Percentage by 15%.
Raider
Dual Striking
- Reduced Accuracy Passive percentage by 1% per skill level.
- Now only provides the percentage gains.
Raider's Reflexes
- Has been changed from a static % passive to a ratio passive.
- Replaced with ratio gain of 2 Dodge per 15/12/9/6/3 DEX.
Dealer
Gun Scope
- Reduced Accuracy Passive percentage by 1% per skill level.
- Reduced Accuracy Passive value by 1 per skill level.
Bourgeois
The balances to skill power output may look dramatic, but with the fact that their skills are AoE based, they were scaled incorrectly as single target skills and needed to be drawn back in power by a larger need as they progressed down the skill tree.
Veteran Sniper
- Reduced Accuracy Passive percentage by 1% per skill level.
Cannon Blast
- Reduced Skill Power % gain by 2% per skill level.
- Reduced Skill Power + gain from +20 to +10 per skill level.
Fire in the hole!
- Reduced Base Skill Power % by 10%.
- Reduced Skill Power % gain by 3% per skill level.
- Reduced Base Skill Power + by 40.
- Reduced Skill Power + gain from +15 to +5 per skill level.
Demolition Expertise
- Reduced Base Skill Power % by 25%.
- Reduced Skill Power % gain by 4% per skill level.
- Reduced Base Skill Power + by 80.
- Reduced Skill Power + gain from +10 to +5 per skill level.
Shrapnel Burst
- Reduced Base Skill Power % by 45%.
- Reduced Skill Power % gain by 5% per skill level.
- Reduced Base Skill Power + by 100.
Cannon Stun Burst
- Reduced Base Skill Power % by 70%.
- Reduced Skill Power % gain by 7% per skill level.
- Reduced Base Skill Power + by 100.
Flame Cannon Splash
- Reduced Base Skill Power % by 105%.
- Reduced Skill Power % gain by 9% per skill level.
- Reduced Base Skill Power + by 100.
PAT Update
Engines now have an added Carry Capacity bonus that increases with better engines.
Game Arena
Updated all low level Game Arena dungeons to give each group member a reward for defeating the final dungeon boss.
Crystal Defenders
Sunrise, Sunset & Dusk Crystals have been adjusted:
- Reduced HP by 20%
- Reduced Defense & Magic Defense to 30% reduction (from 50%).
Dungeons - Cave of Ulverick, Halls of Oblivion and Sea of Dawn
- Reduced Defense and Magic Defense of boss monsters.
Lucky Spin Bonuses - September
The costumes in the Lucky Spin for September,
- Doctor Costume
- Spartan Costume
- Cute School Costume
- Dark ROSE Costume
Will gain the monthly bonuses of an extra 25% Experience and 50% Extra Drop rate, when the full costume is worn for the duration they are in the Lucky Spin.
Client Updates
Added skill damage type designation to skill tooltips.
Bug Fixes
- Corrected Game Arena confirmation messages displaying arbitrary team sizes.
- Corrected IP restrictions in Game Arena games. (Pegasus released restrictions were still in place)
- Corrected issue with Royal Mummy King not giving an item reward to all group members in Halls of Oblivion (200-235).
- Corrected issue with damage booster items not applying their Enhanced Damage effect.
- Corrected description of 'Big Pumpkin Seed' damage booster item to display its intended effect of Enhanced Damage rather than Attack Power.
- Corrected issue with Integrity's Damage Reduction effect not being applied.
- Corrected level 5 of Meditation, to be 5 MP Recovery, not 15.
- Corrected an issue where the "Stealth Tome" was dropping from the dungeon and being account bound, not the correct dungeon version.
- Corrected Premium Shop listing of the Stealth Tome, and it is now available.
- All Weight Training Skills now apply their passive benefits in and out of PAT Vehicles.
- Corrected issue causing some invisibility skills to not restore visual status effects once invisibility has ended.
- Corrected "gibberish" message which appears when the target of a skill no longer exists.
- Corrected issue with monsters lingering after death when casting targeted skills.
- Corrected critical effect display not appearing on targets not relevant to the player.
- Corrected movement animation speed not updating after character death.
- Updated hit success rate formula to no longer consider level difference.
- Corrected issue with PAT equipment stats not being applied.
- Corrected issue with previously sent chat messages being resent when pressing enter.
Edited by Zurn, 05 September 2013 - 06:20 PM.
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