Could we get a lowered requirement for the number of ppl that need to do seals 1/2, maybe 50 and ability to use reset stone to redo the quest.
with a population <500 makes more sense right?
Posted 22 September 2013 - 07:09 AM
Could we get a lowered requirement for the number of ppl that need to do seals 1/2, maybe 50 and ability to use reset stone to redo the quest.
with a population <500 makes more sense right?
Posted 22 September 2013 - 11:58 AM
It made just as much sense when there was actually people playing. The fact that there's plenty of sets out there and very few items actually made and of the items they're mostly Megs, nobody wants to make anything that isnt one because the enormous effort just isnt worth it. Right now there's too many sets and chances are if the seals are rolling people are going to try ninja it. There's no guarantee that you'll get it, you can take steps, but most guild leaders on this server havent actually made an item so its probably not going to be hard to steal it out from under them.
People made some arguments against using reset stones when I suggested it last, I dont remember what those were but it's not really a big deal either way IMO.
What I'd really like to see is some interesting guild based events for woe/pvp or even a pvm event, that rewards a seal roll for people. I think the USRC arena would have been a pretty nice way to do this, hold some mini tourneys every few months and reward people for being active. But it's probably not a good idea to reopen it now.
Posted 22 September 2013 - 01:09 PM
[quote]USRC[/qoute]too soon xD
Anyone else have inputs?
Posted 25 September 2013 - 05:05 PM
I still agree it doesn't make sense to put so much efforts into seals, thoses quests should be able to be reset at least.
Posted 25 September 2013 - 05:10 PM
Having more god items in a smaller population is detrimental isn't it? Wasn't that the complaint about renewal mostly?? =P
Posted 25 September 2013 - 10:26 PM
good point but with no motivation to roll the seals at for fear of getting ninja'd at the dwarf is too big a detriment imo
Edited by Chipotle, 25 September 2013 - 10:28 PM.
Posted 26 September 2013 - 04:34 AM
The only thing that pisses me off about it is the concept that a soloist can steal it. If a guild stole it fair game, but knowing there's some ^_^ out there working for himself makes me deliberately not push the seal.
If the seal requirements are lowered, I'll be able to ninja off other rolls better, good for me. But I think there's a niceness to the server not having a million god items. (I could have made more, already - but I don't wanna do the seals based on the fact it might get lowered after I do it.)
to be fair tho, if you are smart you're not going to get ninja'd. It's not hard to figure out how to prevent it. The more characters it requires the easier it is to prevent a seal roll being stolen.
Edited by Xellie, 26 September 2013 - 04:35 AM.
Posted 26 September 2013 - 05:04 AM
not pushing it right cause all other god items except megs dont worth to be made.
And thats why the seal quest should be relooked.
Posted 26 September 2013 - 05:12 AM
That is really silly.
Posted 26 September 2013 - 06:14 AM
not really. unless you would really do all the seal for a sleiphnir.
Posted 26 September 2013 - 06:19 AM
I'm willing to do it for a hammer and a bris.
I'd do it for a sleipnir just because 100 ACAs seems like a good deal.
edit: if you feel like that why the puppy do you have a sleipnir set holy crap lol. It's probably more effort to get all the parts than it is to do the entire seal quests with 7-9 people.
Edited by Xellie, 26 September 2013 - 06:23 AM.
Posted 26 September 2013 - 06:33 AM
Sleipnir isn't worth being made because it's a Sleipnir. Maybe if it was buffed to 30% HP...
Posted 26 September 2013 - 06:36 AM
I don't even know what sets we have actually don't know why you bring that here
(seeking troll as usual)
My opinion is with the amount of work and the chance to by ninja on god seal the only item worth making is megs. You can say that all item worth it but thats your opinion. The amount of set we might have, has nothing to do on this thread.
Edited by HansLowell, 26 September 2013 - 07:24 AM.
Posted 26 September 2013 - 06:38 AM
Sleipnir isn't worth being made because it's a Sleipnir. Maybe if it was buffed to 30% HP...
I think it should move a bit faster. and weight less. I think a lot about sleipnir actually. It's my favourite god item but Valhalla won't let me make one.
Posted 26 September 2013 - 11:36 AM
I think it should move a bit faster. and weight less. I think a lot about sleipnir actually. It's my favourite god item but Valhalla won't let me make one.
Meg gives more STR than any accessory, Mjol more DEX than any weapon, Bris more stat boosts than any accessory... it makes sense that Sleipnirs should give more HP than any shoe (Variants).
Hell if it was 30% HP/SP I'm sure guilds would definitely save up for their Champions.
Posted 29 September 2013 - 02:58 PM
Lower the number of characters it requires to roll the seals. Buff sleipnir!
Posted 30 September 2013 - 07:36 AM
Well it shouldn't really be about comparing the god items( although meg clearly has an advantage and other items could use a buff too), but the effort to make the roll itself. First things first tough, making it 25-40 people to do the run sounds fair right?
p.s:Where are all the mid-low tier guilds? Its either fight 40 ppl or 1 sinx/lk breaking empty forts.
Edited by Chipotle, 30 September 2013 - 07:37 AM.
0 members, 0 guests, 0 anonymous users