I plan to put an AA in blush. So that other class can use it as well. Is it good?
i dont think u should get AA, unless u got the money
u are better off preventing urself from external bleeding....
Posted 24 December 2013 - 09:03 AM
I plan to put an AA in blush. So that other class can use it as well. Is it good?
i dont think u should get AA, unless u got the money
u are better off preventing urself from external bleeding....
Posted 24 December 2013 - 09:16 AM
i dont think u should get AA, unless u got the money
u are better off preventing urself from external bleeding....
Ideal solution is AA and getting high agi.
Sacrificing a potential AA card for ungoliant blush is horrible, when one can get immunity via stats.
Posted 24 December 2013 - 09:58 AM
yea, I like get immune from bleeding by total 100 agi. so that it saves me a headgear card slot.
I usually bring green potion when MVP with friends. it cures chaos, silence etc.
I will get a mid-head gear slot with nightmare card for sleep immune.
Posted 24 December 2013 - 09:59 AM
Do you guys think +12 chibi is worth it? or +9 is more cost efficient?
seems that if carded with parus, +12 will give a total +9% heal effectiveness
iro hasn't implement parus card, has it?
Edited by GreenIvy, 24 December 2013 - 10:03 AM.
Posted 24 December 2013 - 10:39 AM
Ideal solution is AA and getting high agi.
Sacrificing a potential AA card for ungoliant blush is horrible, when one can get immunity via stats.
double AA is a luxury, not a necessity. and every stats point count, u can use those stats for a little higher int or dex. since the op already said he/she will get 100 agi, then she can put w/e she want in the mid.
What Karusan said, also Cure Free. Worst case scenario, clearance on yourself. ._.
oh u can clearance on urself now?
Posted 24 December 2013 - 10:48 AM
yea, I like get immune from bleeding by total 100 agi. so that it saves me a headgear card slot.
I usually bring green potion when MVP with friends. it cures chaos, silence etc.
I will get a mid-head gear slot with nightmare card for sleep immune.
if u are getting 100 agi, i think that makes u immune to sleep already too
Posted 24 December 2013 - 10:48 AM
yea, I like get immune from bleeding by total 100 agi. so that it saves me a headgear card slot.
I usually bring green potion when MVP with friends. it cures chaos, silence etc.
I will get a mid-head gear slot with nightmare card for sleep immune.
100 agi also gives immunity to sleep.
Posted 24 December 2013 - 08:07 PM
if u are getting 100 agi, i think that makes u immune to sleep already too
100 agi also gives immunity to sleep.
Is it base agi or bonus points included?
when that day I can afford AA and white lady comes,
Edited by GreenIvy, 24 December 2013 - 08:08 PM.
Posted 25 December 2013 - 01:53 AM
Is it base agi or bonus points included?
Total. Basically you can get 84 base agi with bonus/agi up buff it will be 100.
Posted 25 December 2013 - 04:42 AM
Hm, buffs affect that? Thought it was base stat + job bonus only. So it would be 94 base agi + 6 from job bonuses to be immune. :s
Posted 25 December 2013 - 06:15 AM
Ideal solution is AA and getting high agi.
Sacrificing a potential AA card for ungoliant blush is horrible, when one can get immunity via stats.
You do know light blue potions and not sucking at priest obsolete AA card too, right?
Posted 25 December 2013 - 06:38 AM
Hm, buffs affect that? Thought it was base stat + job bonus only. So it would be 94 base agi + 6 from job bonuses to be immune. :s
Yes buffs/foods are taken into consideration, it looks at the final total stat and not the base. It has always been like this.
Posted 25 December 2013 - 08:15 AM
TIL... Thanks for the info.
Posted 28 December 2013 - 10:53 AM
On the Chibi Pope it says:
+7 MDEF, Increases healing effectiveness by 5%.
Increases healing effectiveness when upgraded above +6
If upgraded to +9 or higher, increases MATK by 7%.
If upgraded to +12 or higher, increases MATK by an additional 5%.
If worn with Blush, increases healing effectiveness by an additional 10%
2 questions.
1. Does it need to be Blush[1]? Or will Blush be fine?
2. What does Increases healing effectiveness when upgraded above +6, mean? It gives no specifics, then jumps ahead to if upgraded to +9.
But if that gives nothing, then chibi pope will give flat 15% healing effectiveness if even at +4, while the Yggdrasil would only give 4% if at +4. It would need to be +11/+12 to match the chibi pope.
Posted 28 December 2013 - 02:14 PM
On the Chibi Pope it says:
+7 MDEF, Increases healing effectiveness by 5%.
Increases healing effectiveness when upgraded above +6
If upgraded to +9 or higher, increases MATK by 7%.
If upgraded to +12 or higher, increases MATK by an additional 5%.
If worn with Blush, increases healing effectiveness by an additional 10%
2 questions.
1. Does it need to be Blush[1]? Or will Blush be fine?
2. What does Increases healing effectiveness when upgraded above +6, mean? It gives no specifics, then jumps ahead to if upgraded to +9.
But if that gives nothing, then chibi pope will give flat 15% healing effectiveness if even at +4, while the Yggdrasil would only give 4% if at +4. It would need to be +11/+12 to match the chibi pope.
1 any Blush
2 This is the ingame description which seems to be inaccurate.
A +12 Chibi Pope (+ Bush) increases the effectiveness of heal by only about 15% (see here). The actual formula is (Upgrade + 4%) for +7 or higher Chibi Pope + Blush, below +7 you should only get +10% from the set which is still more than you'd get from the Yggdrasil Crown of the same upgrade level (until you reach +10, here).
Edited by MeisterKirisaki, 28 December 2013 - 02:15 PM.
Posted 28 December 2013 - 07:22 PM
So a +4 chibi would give 8%?
For the same price, you could get a +8 yggdrasil for that gives 10%.
Posted 29 December 2013 - 01:43 AM
So a +4 chibi would give 8%?
For the same price, you could get a +8 yggdrasil for that gives 10%.
+0 to +6 Chibi Pope: +0% increase to heal
+7 and higher Chibi Pope: (Upgrade - 6)% increase to heal
+0 to +6 Chibi Pope + Blush: +10% increase to heal
+7 and higher Chibi Pope + Blush: (Upgrade + 4)% increase to heal
Posted 01 January 2014 - 09:44 PM
You do know light blue potions and not sucking at priest obsolete AA card too, right?
Some people never buy blue pots, which is a shame.
Posted 19 January 2014 - 12:45 PM
i am a rich fruitloving AB, Ygg berries only for me lol
Posted 26 January 2014 - 02:09 AM
Actually 79 base AGI is all you need for sleep/bleed immunity for a level 150/50 AB. Having any AGI at all will decrease the chances of sleep/bleed and reduce the duration of the debuff.
Posted 29 December 2014 - 11:33 PM
Actually 79 base AGI is all you need for sleep/bleed immunity for a level 150/50 AB. Having any AGI at all will decrease the chances of sleep/bleed and reduce the duration of the debuff.
Just to clarify things up:
Job 50: 4 poins
Agility Up: 12 points
Canto Candidus bonus: 5 points
Total: +21 points.
At job 52 we get another point there, so 78 BASE would be a pretty good value nowadays.
Either way, if you play WoE/PvP sometimes you'll be dispelled and loose your immunity (by 17%) until you rebuff yourself.
Edited by Acowlyte, 29 December 2014 - 11:36 PM.
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