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New Damage Calculaiton?


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#1 Kenichi

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Posted 24 December 2013 - 02:19 PM

Before the 22/12 Maintenance my Attack Power was about 1.2k, after maintenance my attack power went up to 2k+ again, however before maintenance i was doing 4k damage with 1.2k Attack Power, and yet I'm still doing 4k damage with 2k attack power. ok, right...on morroc mobs, on porings i do 7.3 and 9k T1.

 

Then I went and made one of the new swords, although the base attack power is lower (439-496) than the Tier 1 Colosseum (591 - 667) with the bonus STR my attack power was slightly higher. but yet again, my damage dropped to 3k even though my attack power went up.

 

Reading up on a few things, I see they using a new damage calculation using "Physical skill effect", if you hover over the Attack power you will notice a very lower attack power e.g.150, but even then my "Physical skill effect" is higher with the new weapon, 152>164. 

 

I can only roughly say that "Physical Skill Effect = *STR/5 (INT/5).

 

then i came to a conclusion that they use "Physical skill effect" 150+. and the weapon damage.

 

[152+(591~667)]*1140% = 6.8k ~ 7.5k

[164+(439~496)]*1140% = 8.4k ~ 9.3k

 

so having a higher attack weapon is the best option in the new mechanic, as all the stats gets wasted >.>

 

Furthermore i quickly jumped onto my 47 sorcerer and did a rough calculation

 

284 INT

52 Physical Skill Effect

44~50 min~max (NOT MAGIC)

magic power 300

 

Lightning Bolt 218%

 

 

[52+(44~50)]*218%  = 209~222 

 

(216,220,217,238) edit: damages done to porings.

 

yup, my magic power gets completely ignored in the calculation process, all magic users is suffering cause of this.

 

 


Edited by Kenichi, 24 December 2013 - 02:24 PM.

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#2 FluffyGoaty

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Posted 24 December 2013 - 05:28 PM

Interesting calculations you got there. As for magic classes, my Wizard crits for 30k with Flame Explosion (Hits twice for 20k+ 10k+) I don't see how people are having problem with Magic Power.


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#3 Chaostamer149

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Posted 24 December 2013 - 08:49 PM

After reading this, I decided to check for myself. "Physical skill effect" comes from (Attack/Magic Power)*.06 which is added to the min/max of a weapon and multiplied by the skill modifier. Basically what Kenichi posted but the raw magic power of weapons is indeed added to the formula.

 

For my sm using T1 acc/armors and menace doll/handle:

Min/max 73-78

Int 956 = 1912 Magic Power = 114 (1912*.06) skill effect

Weapon Magic Power 2615 (doll+handle) = 156 (2615*.06) skill effect

 

This is 4527 Magic Power unbuffed which is 271 skill effect

With Imposito and Tactical Training Lv8 Magic Power is 5341 (4527*(1+.1+.08)) which is 320 skill effect

 

Using Mental Breakdown lv10 (420% modifier) against porings as an example:

 

Min dmg (320+73)*420% = 1650

Max dmg (320+78)*420% = 1671

 

dmg done to porings: 1764,1684,1663,1714

 

So in conclusion, weapon magic power isn't ignored but even a huge number like say the sorc/wiz menace weapon of 1827 magic power (109 skill effect) and min/max of 81-92 isn't really a big boost. It comes out to an effective min/max of 190-201 (81+109 and 92+109).

In comparison, the warrior menace weapon has a min/max of 439-496. More than double the min/max of the sorc/wiz menace weapon.

 


Edited by Chaostamer149, 24 December 2013 - 08:51 PM.

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#4 Kenichi

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Posted 24 December 2013 - 11:06 PM

Yeah, that looks better.

 

STR/Attack based weapons only have a high Min~Max, INT/Magic Base weapons uses a low Min~Max, and high Magic Power. 

 

STR creates Attack Power

INT creates Magic Power + Magic Power from Weapon

 

Attack / Magic Power only plays a small role in the damage calculation, most of the damage comes from the Min~Max of the weapon, which Magic users have very little of. Yay for not spending anything in STR stats, will have to stat reset my sorcerer after this.

 

if they really want to up magic users, they should upgrade they Min~Max to be more suitable.

 

I am a bit curious to see how +20 weapon influences the Min~Max, if anyone could post there weapon stats (+10 an up would be great too).


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#5 NuwaChan

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Posted 25 December 2013 - 07:29 AM

The min max dmg Vals are where magic classes are being nerfed. Wars and sins can get
their min max vals above 500 easily. Magic classes have to refine a lot to get to 400 dmg
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#6 elvenne

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Posted 25 December 2013 - 12:56 PM



Interesting calculations you got there. As for magic classes, my Wizard crits for 30k with Flame Explosion (Hits twice for 20k+ 10k+) I don't see how people are having problem with Magic Power.

 I have no idea how you are doing it. My wizard crits for about 5k (two hits of 2.5 k) with FE ( and with flame explosion's +20% matk boost) on birds near Morroc. Logged in just to take the screenies  XD

 

 

2natyc7.jpg

 

4kk9l0.jpg


Edited by elvenne, 25 December 2013 - 01:06 PM.

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#7 NuwaChan

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Posted 25 December 2013 - 01:45 PM

I have a staff of menace at +7 refining adds 80 bonus dmg to the min and max.
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#8 FluffyGoaty

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Posted 28 December 2013 - 11:15 PM

Here's a screenshot of my Wiz doing FE with Transform+SE on. I get higher damage with Devil set on but during this screen shot I didn't have it on.

One thing to point, seems like this huge crit damage is random sometimes my crit deals low damage sometimes it deals huge just like the screenshot below.

 

Edit: Gear I'm using during this time is mix tier 1/ tier 2 colo gear and Menace Rod. No chaos gear.

 

6a0b.png


Edited by FluffyGoaty, 28 December 2013 - 11:17 PM.

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#9 Lunaticus

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Posted 29 December 2013 - 12:06 AM

Here's a screenshot of my Wiz doing FE with Transform+SE on. I get higher damage with Devil set on but during this screen shot I didn't have it on.

One thing to point, seems like this huge crit damage is random sometimes my crit deals low damage sometimes it deals huge just like the screenshot below.

 

Edit: Gear I'm using during this time is mix tier 1/ tier 2 colo gear and Menace Rod. No chaos gear.

 

6a0b.png

There's actually a button that Shows/Hides UI right under Screenshot in Shortcut Key settings.

 

Edit: Unless it hides the damage numbers too as I just realized in which case you can ignore this.


Edited by Lunaticus, 29 December 2013 - 12:32 AM.

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#10 AhinaReyoh

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Posted 29 December 2013 - 12:35 AM

One thing to point, seems like this huge crit damage is random sometimes my crit deals low damage sometimes it deals huge just like the screenshot below.

 

Did you even read my post in the Wizard thread that you posted a link to here in? :p_err:

 

Also while Flame Explosion can have a higher multiplier now, that doesn't do anything about the overall poor magic damage Int classes are suffering from.


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#11 Fuumaki

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Posted 29 December 2013 - 01:18 AM

 I have no idea how you are doing it. My wizard crits for about 5k (two hits of 2.5 k) with FE ( and with flame explosion's +20% matk boost) on birds near Morroc. Logged in just to take the screenies  XD

 

 

2natyc7.jpg

 

4kk9l0.jpg

 

You're forgetting that mobs in Dayr Desert have ridiculously high defense.  So you're doing about half the damage you'd do on older mobs.


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#12 Frus

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Posted 29 December 2013 - 08:37 AM

 I have no idea how you are doing it. My wizard crits for about 5k (two hits of 2.5 k) with FE ( and with flame explosion's +20% matk boost) on birds near Morroc. Logged in just to take the screenies  XD

 

 

 

 

 

And another thing someone pointed out flame explosion with seal explosion on has been reworked a little...it doesnt always crit now but it doubles the dmg..in other words, there is still a chance to crit..

 

so your 2.5k hit, on a non dayr desert mob would be about 5k..with crit it should be about 10k...something like that


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#13 FluffyGoaty

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Posted 29 December 2013 - 03:07 PM

Did you even read my post in the Wizard thread that you posted a link to here in? :p_err:

 

Not sure what you are trying to say, but for me I don't see any problem on my wiz except for the SP usage and accuracy on PVP. Maybe it's just me...

 

 

Edit:

Anyways... I can't seem to activate the Wind Seal Crest, did it got bugged after the last patch?


Edited by FluffyGoaty, 29 December 2013 - 03:08 PM.

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#14 Kenichi

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Posted 30 December 2013 - 07:33 AM

It would be better to test the damage on porings for the low or no def, to get proper damage numbers showing.

 

There Magic Power might seem huge, but that doesn't contribute enough to the formula.

 

Osris Staff

3027 Magic Power = 181 (3027x0.06) Physical Skill Effect

163~184 Min ~ Max Physical Skill Effect

a total of 344~365 Physical Skill Effect which is then used to calculate skills damage. 

 

As a warrior my T1 Collo already adds 591~667 without my attack power, Osris is 881-994 :rice:.

 

Magic classes would almost 17k Magic power to get 1000 Physical Skill.

 

The only way they easily get some decent damage is to get the new morroc weapons and +20 them.^_^


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