This is from a Old thread ill be putting from Kadnya
As we know, cooking stat foods has never been easy. Cooking foods require you to finish a quest, hunt for ingredients, cook several times to increase your success, have a dedicated build, hunt for cooking books, and then hunt for the cooking kit. And finally, attempt to succeed at cooking. However, after the implementation of kafra +10 stat food boxes for a low price, the demand for cooked foods decreased a lot, while higher level foods turned to be simply not worth to be made, since they are the hardest to make, weight a lot, and last 2/3 the time than kafra foods last. With the implementation of stat buffer on VIP system, there is no reason to use lower level foods.
So, my proposal to change the cooking system is simple:
First, we could change the ingredient list, to make foods easier to make. For example:
Level 1~2 foods, made from only npc ingredients
Level 3~7, made from npc + some easy monster drops (drops with like 90% to 20% chance)
and Level 8~10 foods, are made from several semi-rare drops (drops around 1% to 5% chance)
This would make foods easier to be made, and interest players into trying without seeing food as something rare to use.
Then, the stat bonuses could be made independent from other +stat buffs, like the RWC firecrackers. Each food would give a bonus of Level/2 f certain stat. They wouldn't directly compete with genetic, kafra, or VIP buffs, but the bonus would be moderate enough.
And then, add a new effect to foods by level: Each food recovers certain HP and/or SP. Since many people have pointed out how they feel that using the current potions isn't functional with the new renewal maxHP and player damages, why not make cooked foods the solution, instead of wishing green ales never end? Foods could be made more available to be the new potions. For example foods could recover:
Level 1: about 600 HP
Level 2: 800 HP
Level 3: 2000 HP
Level 4: 3000 HP and 30 SP
Level 5: 4000 HP and 50 SP
Level 6: 5000 HP and 100 SP
Level 7: 6000 HP and 250 SP
Level 8: 7500 HP and 500 SP
Level 9: 10000 HP and 750 SP
Level 10 Food recovers about 15000 HP and 1000 SP
The "But we can't do it without serious kRO reprogramming cooking!" part:
Yes we can! If you wouldn't want to bother kRO with developing this idea, there are some work-around which could be done:
option a ) Implement this "cooking" as an npc who exchanges your ingredient items into the finished potions
option b ) Forget about reworking the item drops, but implement an npc who trades the current cooked foods, for certain amount of the proposed potions (for example, one of the current level 1 cooked foods + zeny being exchanged into 10 of the proposed potions, for example)
We just need to create the new potion items, even if there is no flashy animation while cooking xP...
This is just an unfinished idea, but I feel that it could work.