Maybe its just me, but I am kind of tired of the classes available. I was kind of wanting to see some more unorthodox classes introduced. Here is my idea for a new classes system for a new race.
Lvl 1 you pick from either Fighter(melee/leather armor) or Disciple(magic/cloth armor)
As a Fighter you specialize in hand-to-hand and/or staff fighting. You would get a lot of self buffs and low mana/low damage spammable skills. They would have a lot of evade similar to a rogue but have higher hp and defense than a rogue so they are playable. They could also be given a small castable shield to negate a certain amount of damage before it times out or gets destroyed. This shield would be able to absorb a little damage amount of damage but have a higher cooldown. This with a short 1 sec stun should allow them to close in on a long range class without being complete canon fodder but also allow the nuker/ranger to fight back because the stun is just long enough to keep the nuker/ranger from kiting initially but not long enough to keep the nuker unable to react or get away.
As a Disciple you manipulate Chi (Life Energy which would probably classify as Curse Damage). You would use a sort of blood magic involving you to have to sacrifice your own hp to do major damage to your enemies. You would also have threat removal spells to cause enemies to stop fighting you unless you attack them again to help you from getting completely ganked by a mob you may have accidently lured while fighting another mob.
Lvl 50 Fighter can become Shaolin or Hermit
Shaolins would specialize in offensive fighting. They could use armor piercing skills and/or buff removing skills like a rogue. Generally they would be lower mana cost than other classes but wouldn't do the damage of the other classes either. Their strength would lie in their ability to even the playing field and win using their natural fighting skills.
Hermits would specialize in defensive fighting. They would have more of a variety of buffs such as elemental resistances for all elements. They would specialize in preventing damage all together. Their hp wouldn't be great nor their defense compared to many of the other classes but the ability to not get damaged would help them balance with the other classes. Accuracy debuffs, evade buffs, possibly a more powerful version of the shield the Fighter has would work well with this class.
Lvl 50 Disciple can either go Acolyte or Bishop
Acolyte would specialize in high risk/ high return style gameplay. They would do the most magic damage over all the mages but would also sacrifice larger portions of their life to do so. For PvE they would have a more powerful aggro removal spell to keep up with the growing level of the enemy mobs. In PvP this would be a glass cannon nuker class. Do a lot of damage really quickly before running to recover or dying.
Hermits would be able to us life stealing skills to replenish the life they give up to use their attacks. They would also have a lot of health cost powerful debuffs. This class would be similar to a Defiler in the sense that its stuns, debuffs are just as powerful but they wouldn't have DoT damage attached to them. Their only damage would be in their offensive spells helping to balance the classes a bit.
These are just ideas however. Chances are Gravity isn't even going to read this.But I thought they might be plausible ideas. Anybody who did read this, however, constructive input would be nice. I have managed to play Requiem since s1 and figured it was about time for a new class however I also understand its hard to think of one.
Edited by Alastor, 01 January 2014 - 06:35 PM.