Guillotine Cross
#1
Posted 01 November 2010 - 02:53 PM
What skills are fine, need tweaking?
#2
Posted 01 November 2010 - 04:23 PM
#3
Posted 01 November 2010 - 08:02 PM
to add to this topic, I feel GX like many of the other 3rd classes are stuck with a few great skills, and a load of fillers....thus the same anti-unique builds will arise.
#4
Posted 01 November 2010 - 08:13 PM
#5
Posted 01 November 2010 - 10:21 PM
Buff enchant deadly poison in pvm, leave it how it is in pvp.
Meteor assualt and rolling cutter being 3x3 is pretty small, 5x5 would be nice and doesn't seem over powered to me.
Cross ripper slasher - don't really care about using this when I can just use cross impact, even after spinning around 10 times.
Poison cloud - make it last longer, especially at lvl 5.
I'm not sure if the poisons you infect someone with go away if they relog/b wing, but it should, either that or logging/b winging should get rid of it, this needs to be checked.
Edited by Ghost007, 01 November 2010 - 10:43 PM.
#6
Posted 02 November 2010 - 07:30 AM
If I received some kind of wrong information and Dark Illusion is usable, please disregard this post.
Thanks.
EDIT: Oh, Cross Ripper Slasher...I don't think the counters increase the damage of that skill as of now. If it does, well, that skill is just really bad. Soul Destroy easily tops it and you don't need 10 silly counters to deal damage.
Edited by Poko4Sho, 02 November 2010 - 07:32 AM.
#7
Posted 02 November 2010 - 07:44 AM
#8
Posted 02 November 2010 - 07:57 AM
#9
Posted 02 November 2010 - 09:27 AM
#10
Posted 02 November 2010 - 12:00 PM
Rolling Cutter Dmg is decent, if boosted slightly more it would be a great addition to mobbing since most classes have crazy aoe skills.
Cross Ripper Slash is a strong skill, but Rolling Cutter "counter" time does not last long enough to benefit cross ripper slasher.
Hallucination Walk seems to be a cool and useful skill, but it seemed like the cooldown for it is way too long.
EDP should be changed in PvM like mentioned earlier. Why are there so much restrictions on certain skills, makes it almost not worth using. cost about 150k-200k a bottle it should be powerful. Also i think on the test server EDP had a longer duration than ymir. that could also be a good fix to make edp last longer and not disappear on logout too.
Edited by Lancer, 02 November 2010 - 12:02 PM.
#11
Posted 03 November 2010 - 12:13 AM
Dark Illusion should be allowed on WoE 1 at least, just like leap. Otherwise, it's nearly worthless.
By the way, to whoever was wondering, EDP's duration is increased by new poison research I believe (up to 90 seconds).
#12
Posted 03 November 2010 - 05:06 PM
I feel that all the other classes have been beefed up, but GX got stuck with low skills and nerfed edp.
I was able to do EDP Linked sonic blow that owned in pre renewal, but now the GX can not even get a Cross Impact that is compareable. I really feel that Cross impact needs to be increase so that we stand some chance of dealing damage in WoE. If not then the GX will fade away from the woe scene. They are no longer needed as a breaker since the emperium is not breakable as it used to be. So now they need to be deadly, but any character can easily out pot a GX in woe, so how do we compare?
Also, dark illusion to level 5 is a terrible prerequisite for holuscination walk.
Can we somehow get this changed I would much rather use those points on poisons.
Also if edp is nerfed, can we get the time it lasts streched? They would at least be worth making again if they lasted like 5 min instead of 1.
#13
Posted 03 November 2010 - 11:43 PM
#14
Posted 04 November 2010 - 05:29 AM
How can you say you aren't deadly when you have these amazing poisons. Poison smoke portals, pre-casts, people attacking your emperium, everything you can. Watch when you get off magic mushroom and 8 people re-log. If anybody is poison'd by a GX, it is your job to antidote them.
So far, that's the only real job I can see a GX having during war.
Like Dantemms said, EDP goes back to the normal time as long as you have Lv.10 Poison research but you guys need to remember, the EDP formula has changed and it's not really going to improve the damage if you use it on a random monster with a random weapon. My EDP cross impact does the same as my linked edp SB used to do pre-renewal.
IMO, cool down for Hallucination Walk is appropriate. That skill is insane, and without proper consequences for using it, people would just complain it was to good and scream for a nerf.
Also totally believe that Rolling Cutter is garbage, I do the same damage, if not more with level 10 Meteor Assault and at least with MA, I use a sword and a shield and don't have my defenses lowered thanks to a crappy katar.
#15
Posted 04 November 2010 - 09:52 AM
How do you compare in WoE? That is simple, really. To me, it seems that GX has become a type of "Support" class.
How can you say you aren't deadly when you have these amazing poisons. Poison smoke portals, pre-casts, people attacking your emperium, everything you can. Watch when you get off magic mushroom and 8 people re-log. If anybody is poison'd by a GX, it is your job to antidote them.
So far, that's the only real job I can see a GX having during war.
Like Dantemms said, EDP goes back to the normal time as long as you have Lv.10 Poison research but you guys need to remember, the EDP formula has changed and it's not really going to improve the damage if you use it on a random monster with a random weapon. My EDP cross impact does the same as my linked edp SB used to do pre-renewal.
IMO, cool down for Hallucination Walk is appropriate. That skill is insane, and without proper consequences for using it, people would just complain it was to good and scream for a nerf.
Also totally believe that Rolling Cutter is garbage, I do the same damage, if not more with level 10 Meteor Assault and at least with MA, I use a sword and a shield and don't have my defenses lowered thanks to a crappy katar.
Thanks for the insight.
I will try some of these poisons out. It is just way different strategy it seems as a GX than we were as a Sinx.
#16
Posted 04 November 2010 - 10:53 AM
#17
Posted 05 November 2010 - 09:16 AM
Definitely "bugged or undesirable", should be looked into.
#18
Posted 05 November 2010 - 09:24 AM
#19
Posted 05 November 2010 - 10:36 AM
GX really need a buff. They are jokes in woe, went from a very powerful one hit ko/great crowd control class to being next to useless.
I second this...
#20
Posted 06 November 2010 - 08:56 PM
Need to either nerf the time/delay of skills for other classes, or boost dps of gx somehow.
I guess with venom impress, enchant poison, use one of the new poisons, a +9 glorious kvm katar, EDP, mellee for 1 second then chain CI...
Your opponent will still outpot you.
Good news is besides edp, kro hasn't really had a gx balance patch yet.
#21
Posted 08 November 2010 - 12:34 PM
#22
Posted 08 November 2010 - 10:47 PM
#23
Posted 09 November 2010 - 05:05 AM
i cant figure out how am i gonna manage to put 90 Dex on my Gx to MVP without sacrificing too much vit/str/agi
its hard!
Edited by iCare, 09 November 2010 - 05:05 AM.
#24
Posted 09 November 2010 - 04:26 PM
hide?how about enable backslide in woe so i can get out of the way of that retardedly OP uninteruptable dragonbreath
#25
Posted 10 November 2010 - 02:29 PM
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