New Status Effects
- These new effects are not able to be removed by purify, which will add additional danger to their utility.
- Currently, only "Wounded" can be removed by the application of the "Healing Touch" effect.
Mystic Weakening
- Reduces magic defenses by 5%, for 30 seconds. (Max 5 Stacks: 25% Magic Defense Reduction)
Blaze
- Increases Spell Power by 5%, for 30 seconds. (Max 5 Stacks: 25% Spell Power)
Windwalker
- Increase MSPD & Dodge by 10%, for 30 seconds. (Max 3 Stacks: 30% MSPD & Dodge)
Mana Fissure
- Increase MP Recovery by 50, for 30 seconds. (Max 2 Stacks: 100 MP Recovery)
Wounded
- Reduces effectiveness of receiving heals by 5% per stack, for 30 seconds. (Max 20 Stacks: 100% Heal Reduction)
Critical Weakness
- Reduces critical rate by 3% per stack, for 30 seconds. (Max 10 Stacks: 30% Critical Rate Reduced)
Critical Impact
- Increases Critical Damage by 5% per stack, for 30 seconds. (Max 10 Stacks: 50% Critical Damage)
Weakened Armor
- Reduces defenses by 5% per stack, for 30 seconds. (Max 5 Stacks: 25% Defense Reduction)
Adrenaline Rush
- Increase ASPD & MSPD by 10%, for 30 seconds. (Max 5 Stacks: 50% ASPD & MSPD)
Healing Touch
- Increase received Healing by 5%, for 30 seconds. (Max 5 Stacks: 25% Increased Healing)
(or removes counters of Wounded.)
Skill Updates
- Continuing the conversion of personal class skills so that they can be stackable with supportive buffs.
Bourgeois
Weapon Augment
- Has been converted so it may stack with other buffs.
- The effect has been changed so that it is a set 100% attack speed increase.
- The duration will increase by 5sec + 5sec * SkLv.
- The cooldown be a set 60 seconds.
- You no longer are forced to pick Weapon Augment or Illusion anymore.
- Cooldown is now shared with Illusion.
Illusion
- Has been converted so it may stack with other buffs.
- The effect has been changed so that it is a set 50% dodge increase.
- The duration will increase by 5sec + 5sec * SkLv.
- The cooldown be a set 60 seconds.
- You no longer are forced to pick Weapon Augment or Illusion anymore.
- Cooldown is now shared with Weapon Augment.
Jury-Rigging
- Has been converted so it may stack with other buffs.
- The effect has been changed so that gives 4 Attack Power per player level.
- The duration will increase by 5sec + 5sec * SkLv.
- The cooldown be a set 60 seconds.
- You no longer are forced to pick Jury-Rigging or Wind Step anymore.
- Cooldown is now shared with Wind Step.
Wind Step
- Has been converted so it may stack with other buffs.
- The effect has been changed so that it is a set 50% movement speed increase.
- The duration will increase by 5sec + 5sec * SkLv.
- The cooldown be a set 60 seconds.
- You no longer are forced to pick Jury-Rigging or Wind Step anymore.
- Cooldown is now shared with Jury-Rigging.
Dual Layer
- Has been converted so it may stack with other buffs.
- The effect has been changed so that it increases defense and magic defense by 5% + 5% * SkLv (30% at max)
- Duration has been set to 30 seconds.
Mage
- MaxMP is being boosted to increase Mana Shield potential as a survivability factor for the class, in addition to other new effects as allowing various choices of defense.
Mana Reservoir
- Now gives 10MP per ratio stat. (Increased from 5MP per)
Mana Stream
- Now gives 15MP per ratio stat. (Increased from 10MP per)
- Increased passive gain of +MP% by 1% per skill level.
- Icon location altered in skill tree in preparation for future implementations.
Clarity of Sight
- Icon shifted over 1 spot.
Mental Focus
- Has been converted so it may stack with other buffs.
Sorcery Mastery
- Sorcery spells have a 6% * SkLv (30%) chance to apply 1 stack of Mystic Weakening on cast to target.
Fire Mastery
- Fire spells have a 4% * SkLv (20%) chance to apply 1 stack of Blaze on cast to caster.
Wind Mastery
- Wind spells have a 5% * SkLv (25%) chance to apply 1 stack of Windwalker on cast to caster.
Water Mastery
- Water spells have a 3% * SkLv (15%) chance to apply 1 stack of Mana Fissure on cast to caster.
Cleric
- Matching cooldown period to Sleep Cloud, as this was overlooked and unintended to be a benefit of the unique skill.
- Direct healing has been reduced, but also supplemented with some healing over time implementation effects. This will reduce the immediate support potential of Clerics to counter direct DPS.
- The increase to mana cost is to intentionally place more importance on mana management while supporting and party based effects are much more powerful than anticipated.
Poison Cloud
- Increased cooldown by 5 seconds (increase from 20 seconds, to 25 seconds, matching cooldown time to Sleep Cloud)
Healer's Touch
- Casting Cure will now add 1 charge, per level of Healing Touch.
Cure
- Changing base heal amount by 0/-10/-20/-30/-40
- MP Costs slightly adjusted.
Heal
- Cooldown reduced by 1.0 second.
- Changing base heal amount by -44/-44/-44/-44/-44
- MP Cost increased by 21/32/44/56/69
Heal (Party)
- Cooldown Reduced by 1.0 second.
- Changing base heal amount by -8/-4/0/5/8
- MP Cost increased by 37/72/107/143/179
Restore
- Changing base heal amount by -34/-63/-93/-124
- Will now grant a secondary effect, that will increase HP Recovery by 2 * Affected Target's Level, for 5 seconds.
- If target is already affected by status, it will reset the timer.
- MP Cost increased by
126/145/164/185/205 98 / 113 / 127 / 143 / 158
Restore (Party)
- Cooldown Increased be 2.0 seconds.
- Changing base heal amount by 18/10/0/-10/-21
- Will now grant a secondary effect, that will increase HP Recovery by 2 * Affected Target's Level, for 5 seconds.
- If target is already affected by status, it will reset the timer.
- MP Cost increased by
320/378/437/498/555 250 / 298 / 344 / 391 / 437
Recovery
- Cooldown reduced by 1.5 seconds.
- Changing base heal amount by -98/-148/-198/-248/-298
- MP Cost increased by
134/162/190/219/249 82 / 104 / 126 / 149 / 173
Recovery (Party)
- Cooldown Increased by 1.5 seconds.
- Changing base heal amount by 34/17/1/-16/-33
- MP Cost Increased by
534/626/718/810/903 404 / 481 / 558 / 635 / 713
Integrity
- Cooldown Reduced by 3 seconds.
- Changing base heal amount by
-209/-270/-332/-394/-456 -300 / -381 / -457 / -528 / -592
- Adds 1 charge of Healing Touch per cast.
- MP Cost increased by
514/576/639/702/765 346 / 384 / 427 / 474 / 526
Integrity (Party)
- Cooldown increased by
5.5 seconds 1 second.
- Changing base heal amount by
60/44/28/12/-5 -1 / -30 / -55 / -78 / -95
- Adds 1 charge of Healing Touch per cast.
- MP Cost increased by
1595/1773/1951/2131/2310 1175 / 1293 / 1421 / 1561 / 1713
Heavenly Grace
- Cooldown
increased by 5.0 seconds reduced by 10 seconds.
- Changing base heal amount by
40/350/295/240/185 -494 / -568 / -642 / -713 / -783
- MP Cost increased by
585/636/688/740/793 80 / 144 / 210 / 279 / 352
Raider
- Giving passive benefits to normal combat will increase the class' ability to alter the outcome of combat through various factors where the longer you are engaged in combat with a Raider, the more dangerous they may become and return some of their utility in group combat situations.
(new) Adrenaline Rush (Katar)
- 5% * SkLv (25%) Chance to apply 1 Adrenaline Rush on self on attack.
Critical Accordance
- 4% * SkLv (20%) Chance to apply 1 Critical Weakness on target when dealing damage.
Vicious Accordance
- 4% * SkLv (20%) chance to apply 1 Critical Impact on self when dealing damage.
(new) Shattering Blows (Dual)
- 3% * SkLv (15%) Chance to apply 1 Weakened Armor when dealing damage.
Screw Attack
- (add) Applies 5 stacks of Wounded, on hit.
Circle Break
- (add) Applies 2 stacks of Wounded, on hit.
Hawker (bow)
- (new) Steel Trap (shared: bow/crossbow)
- Makes affected target immobile for 5 seconds.
- Time to set & hide: 30 seconds - 5 * SkLv
- Will not trigger effect until hidden.
Scout
- The traps are intended to offer scouts the ability to pre-plan strategic points of encounter to alter the end of combat for them or their team.
Bow Focus
- Has been converted so it may stack with other buffs.
- The effect has been reduced to 2% * SkLv, (10%) and increased to a 60 second duration, with a 30 second flat cooldown.
(new) Flash Trap (bow)
- Reduces accuracy by 50% for 10 seconds.
- Time to set & hide: 30 seconds - 5 * SkLv
- Will not trigger effect until hidden.
(new) Siphon Trap (bow)
- Drains affected of 50% their available MP.
- 10m AoE Range
- Triggers only on enemies, but affects all in range.
- Time to set & hide: 30 seconds - 5 * SkLv
- Will not trigger effect until hidden.
(new) Freezing Trap (crossbow)
- Reduces affected by 50% attack speed.
- Time to set & hide: 30 seconds - 5 * SkLv
- Will not trigger effect until hidden.
(new) Sand Trap (crossbow)
- Reduces affected by 50% Dodge.
- Time to set & hide: 30 seconds - 5 * SkLv
- Will not trigger effect until hidden.
Unique Skills
(new) Kidney Punch
- Applies 4 stacks of Wounded with Sucker Punch.
(PvP) Mana Break
- From discussions and feedback, the MP cost has been converted to a % based, with a very small direct value, that can still be influenced by Charm and Primary Class Stats.
Mana Break's intention is to allow for some classes to reduce the effectiveness of a class that relies on their skills and MP. Going over feedback, the frequency was causing issues we did not intent a single player to be able to produce. Having the direct value reduced significantly is to help balance out the high charm classes. Furthermore, the addition of mana drain to be based on the % of maxMP, is more an equal trade off between any classes making it more a needed team effort to completely drain a target of their mana pool, but any class can help to that effect instead of solely relying on the high charm classes.
The long cooldown is intended to prevent constant use of the skill, as it is not intended to be a single handed lockdown skill, but one to be used in conjunction with other team members strategically. We will continue to review the feedback and balance outcome of Game Arena matches with this change. We want the skill to remain useful, but not as powerful as it has apparently become.
- MP Cost is now 5% of your MaxMP
- MP Drain is now a base of -25MP (Reduced from -100MP)
- MP Drain now also does -5%MP of your Target's MaxMP.
- Cooldown has been increased by 4 seconds. (Increased from 3.5 seconds, to 7.5 seconds)
Monsters
- Reduced Monster cast Sleep effects. Longest duration is now 10 seconds, from 20.