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AzzyAI 1.541 - New 1/26, fixes for movement+chase issues, client freeze


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#226 DrAzzy

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Posted 29 August 2014 - 06:32 AM

AoE's as idle will be made the default in 1.55 and later versions. 

 

If you use your homun for pretty much anything other than AFKing, AoE while idle is bad - so I will not remove the option to use it as an attack. 

 

Homun won't get stuck until it's 15 cells from owner (unless there's something else blocking it - I have some improvements in progress for 1.55 to further improve movement performance), not 8-9. 


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#227 kanku554

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Posted 30 August 2014 - 08:32 AM

ok sir ill try to reinstall it correctly. thanks!!!


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#228 ShiroYaksha

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Posted 03 September 2014 - 01:43 AM

how do i download this since whenver i click the link says web page is not available


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#229 boiigulang

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Posted 03 September 2014 - 08:39 AM

I can't download azzyai because your website is down. It says webpage not available. -_-

When will the website be online?


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#230 DrAzzy

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Posted 04 September 2014 - 10:35 AM

Just discovered it was down.

 

It's back up now. It looks like the instance got rebooted by Amazon as part of their maintenance, but it wasn't starting httpd on boot, even though it should.


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#231 Cepo

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Posted 07 October 2014 - 09:01 AM

Hi,

 

Azzy I was setting the AI and wanted to try out the berzerk mode, I was wondering, the homun only enters to Berzerk mode based on the BerzerkMobbed criteria or it will enter into the Berzerk on every attack?

 

Also, the berzerk will be disabled once that specific amount on mob was killed?

 

Thanks.


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#232 DrAzzy

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Posted 07 October 2014 - 10:23 AM

The idea of Berserk mode is to have the homunculus act differently under certain conditions - specifically, it can be set to ignore minimum SP settings for attack skills, or always use skills, even if it normally would not.

 

 

Homun enters Berserk mode under three conditions:

 

If UseBerserkMobbed is set, if there are more than this many monsters attacking homun. Note that the Weight tactic is applied here (like almost everywhere else where monsters are counted), so you can make some monsters count for more or less than one monster. In any case, the homun will leave berserk mode when there are fewer than the specified number of monsters attacking. 

 

 

If UseBerzerkAttack and/or UseBerserkSkill is set, it will enter berserk mode when commanded to attack or use a skill on a target. In this case, it will leave berserk mode when that one target has been killed. Useful while actively playing with homun out, to sic your homun on something. 

 

 

The use case I imagined for UseBerserkMobbed was:

Say you occasionally get mobbed while AFKing, but homun usually isn't killing very hard. Set a high minimum SP, so it normally holds most of it's SP in reserve, and set UseBerserkMobbed and BerserkIgnoreMinSP, so when you do get mobbed, the homun will spam skills (using that big reserve of SP it saved up). 

 

 


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#233 Cepo

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Posted 07 October 2014 - 10:53 AM

Great, thanks Azzy, I settled it that way.


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