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The Nightmare Solution... Maybe.


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#1 Danube82

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Posted 01 February 2014 - 02:57 AM

I thought it would be a great Idea to include my most beloved aspect of the game in my first post: The hours of 11:00-2:00 game time.

The following suggestions would be for the purpose of improving dynamic game play during these times and really bring back the "horror" elements to all requiem servers. Please feel free to add your own suggestions either against or on top of my own... Here are a few.

                 - Greatly improve the area in which these mobs spawn and randomize the locations within the appropriate level zoning.
                               Example: Fallen Kensis will spawn anywhere in South West Parness.

                 - Increase the amount of terrifying mobs to compliment the different blotches that will spawn in these areas.

                 - Allow for nightmare mobs to spawn inside of dungeons and raids during these hours with the sole intent of stopping raiding parties, Increase greatly the number that spawn in this way, widen the 
                    aggro range on them and add the Prefix "Terrifying" (Only allow these spawns to trigger twice to prevent farming but increase their drop rate by 50%) 

                  - Add a Realm-Wide "Horror Meter" During these Hours That begins at 100% and decreases by 1% for every 10 "Terrifying" Mobs killed or for every 50 Regular nightmare mobs killed. The remaining 
                     Percentage (If any) will be used to calculate what happens in the following suggestion.

                  - Allow for the remaining nightmare mobs to invade Towns and Cities if left unchecked based on the remaining percentage. This includes terrifying mobs also. They should be capable of killing NPC's
                    which will cause a temporary shutdown of their dialog and services for three hours (game time). This could also be capable of freezing the market temporarily to give players greater incentive.                              
                   That's all I've got for now. :P


 


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#2 engendrodemaldad

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Posted 02 February 2014 - 02:45 PM

more time would be great, and not just 1 hour (game time) like 00:00 to 5:00 or something like that

 


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#3 Danube82

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Posted 03 February 2014 - 04:45 AM

more time would be great, and not just 1 hour (game time) like 00:00 to 5:00 or something like that

 

I do think extending the time would be adequate and I cannot think of any reasons at the moment why it shouldn't be. 1/4th of a day is a good balance imo. Also been considering that during these hours;
Possession Beast meters should deplete more slowly and fill a little quicker. It should surely be a staple in leveling the PB.
 


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#4 WhateverHeSaid

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Posted 24 February 2014 - 11:50 AM

I really enjoyed this proposal!!

Since it's a horror game, and the story made we believe that monster are approaching all towns, nightmare can be used to invade the towns.
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#5 tally

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Posted 25 February 2014 - 07:57 AM

Nightmare time is one of the (good) unique things in Requiem.

 

It should be capitalised on waaaay more!

 

Those are some great suggestions...

 

 

 

 

I thought it would be a great Idea to include my most beloved aspect of the game in my first post: The hours of 11:00-2:00 game time.

The following suggestions would be for the purpose of improving dynamic game play during these times and really bring back the "horror" elements to all requiem servers. Please feel free to add your own suggestions either against or on top of my own... Here are a few.

                 - Greatly improve the area in which these mobs spawn and randomize the locations within the appropriate level zoning.
                               Example: Fallen Kensis will spawn anywhere in South West Parness.

                 - Increase the amount of terrifying mobs to compliment the different blotches that will spawn in these areas.

                 - Allow for nightmare mobs to spawn inside of dungeons and raids during these hours with the sole intent of stopping raiding parties, Increase greatly the number that spawn in this way, widen the 
                    aggro range on them and add the Prefix "Terrifying" (Only allow these spawns to trigger twice to prevent farming but increase their drop rate by 50%) 

                  - Add a Realm-Wide "Horror Meter" During these Hours That begins at 100% and decreases by 1% for every 10 "Terrifying" Mobs killed or for every 50 Regular nightmare mobs killed. The remaining 
                     Percentage (If any) will be used to calculate what happens in the following suggestion.

                  - Allow for the remaining nightmare mobs to invade Towns and Cities if left unchecked based on the remaining percentage. This includes terrifying mobs also. They should be capable of killing NPC's
                    which will cause a temporary shutdown of their dialog and services for three hours (game time). This could also be capable of freezing the market temporarily to give players greater incentive.                              
                   That's all I've got for now. :P


 

 


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