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Change bound items from a limit to a feature


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#1 Cleffy

Cleffy

    Too Legit To Quit

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Posted 01 February 2014 - 01:38 PM

One of the aisles of the game is cash shop scammers. This can be completely abolished by removing bound equipment. My idea is to first remove all bound on equip, and bound on pickup from the game. Things purchased in the cash shop will instead be in boxes that can be freely traded. This way people can buy cash shop items without having to go through risky trades or trusting the seller.

In order to correct issues with timers, there should be a new binding option, Bind on Activation. This means for limited time items like scrolls they become active and bound once the person activates the item.

In addition, the binding options can further be expanded with Bind to Account and Bind to Guild item mall items. Bind to Account simply makes it so an item is locked to a persons account in order to prevent accidental deletion or items being stolen. Bind to Guild is something a bit more feature rich. When an item is bound to guild it gives the guild members name who bound it, like "Bound to Guild by XXX". This allows the players to easily keep track of equipment they loan out to players. There are a few important limitations on Bound to Guild. First is on the player who possess the item and is not the binding player. They cannot destroy, reinforce, reduce, or compound the item. This is to prevent the item from being unbound or made worse. They can also only trade it to other guild members. If that player leaves the guild, the item is returned to the binding players bank. Second is in relation to the guild status. If the guild is disbanded, the binding player is kicked from the guild, or the binding player leaves the guild. The item is returned to the binding players bank.
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