Discussion: Guild/Player Housing - Feedback & Suggestions - WarpPortal Community Forums

Jump to content


Photo

Discussion: Guild/Player Housing


35 replies to this topic

#1 Njoror

Njoror

    Too Legit To Quit

  • Retired
  • 1936 posts
  • Playing:Nothing

Posted 03 February 2014 - 11:02 AM

Hello, everyone.

 

In an effort to be more preemptive in gathering player feedback about content, we've decided to start up discussions regarding possible future content.

We can't say when or in what fashion these updates will show up in Ragnarok 2, but we wanted to get your opinion on these ideas far enough ahead, so that we can provide that feedback to the studio and possibly get them tweaked to go along more with popular player opinion.

Ideas that are brought up will be shown to the studio.

 

For the first round of discussions, we wanted to bring up the idea of Guild or Player Housing.

 

For our ease, please indicate which type of housing you're referencing, by using the following form:

 

Type: (Example: Player Housing, Guild Housing, or Player & Guild Housing)

Suggestion: (Example: I want to be able to visit other houses and pillage their jellopies)

 

We hope to start more of these discussions with other systems and updates we are planning for 2014, and beyond. Any and all suggestions are welcome, but please make sure to stay on topic. Thanks!


  • 3

#2 VolunteerMod09

VolunteerMod09

    Amateur Blogger

  • VMod Retired
  • 483 posts
  • Playing:Nothing

Posted 03 February 2014 - 11:10 AM

Type : Guild Housing

Suggestion : Adding an area for guild farm example Yggdrassil Herbs plants. Also something like mixed bath *cough* works too. Inner design of the Guild House must be large to ease movement and socializing (Or AFK). Adding certain NPCs like Kafra and Mailbox will make guild member can utilize it while in the guild house. As on how enter Guild House, the devs might can add a button on Guild window interface and it will warp guild member to their Guild House.


  • 6

#3 StormHaven

StormHaven

    (ノ°▽°)ノ︵┻━┻

  • VMod Retired
  • 5432 posts
  • Playing:Dragon Saga
  • Server:Dekard

Posted 03 February 2014 - 11:16 AM

Type : Guild Housing

Suggestion : Adding an area for guild farm example Yggdrassil Herbs plants. Also something like mixed bath *cough* works too. Inner design of the Guild House must be large to ease movement and socializing (Or AFK). Adding certain NPCs like Kafra and Mailbox will make guild member can utilize it while in the guild house. As on how enter Guild House, the devs might can add a button on Guild window interface and it will warp guild member to their Guild House.

 

everyone in bath towels while in the mix bath area is a must :v


  • 4

#4 jhay1825

jhay1825

    Too Legit To Quit

  • Members
  • 1077 posts
  • LocationCanada
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 03 February 2014 - 11:23 AM

Type: Guild Housing
Suggestion: Put NPCs like Kafra AH NPC, job experts( blacksmith, alchemist, artisan, chef.) , repair experts. Also might be a good idea to put a warper to the entrance of every raids.
Also the ability to customize and design how the guild house would look like. Like items for customization can be farmed on some Raid bosses, WoE Map and some can be bought in the Kafra Shop.

Edited by jhay1825, 03 February 2014 - 11:28 AM.

  • 2

#5 MadamOnara

MadamOnara

    I made it Off Topic

  • Members
  • 76 posts
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 03 February 2014 - 11:34 AM

Type: Guild Housing
Suggestion: Allow offline vending in guild house with an amount of slots to do so depending on the level of the guild. Take out a small percentage of sales as tax towards the guild and a second amount of tax smaller paid towards the economy tax. However charge less tax to guild members but the standard to non guild members. Allow guild permission to remove shops.

Type: Player housing
Suggestion: Make it account based and have inactive characters act as NPCs providing services and allowing account based trading. Allow characters to pool money together, and upgrade their personal space, to include pets that walk around, and a place for visitors to see a costumed dopple of the character with a small blurb. Give characters the option to log in inside their home instead of out on the field. And make homes at absolute zero in regards to land height so they dont fall forever.
  • 0

#6 jdmtouch

jdmtouch

    Too Legit To Quit

  • Members - No Sig
  • 1535 posts
  • LocationCalifornia
  • Playing:Nothing
  • Server:Aranzeb

Posted 03 February 2014 - 11:37 AM

I am hoping something along the lines of what Eden Eternal has:
Have a minimum guild level requirement so they can unlock this feature, if player is not in guild or guild is not high enough level, player(s) are able to rent rooms from an NPC for x amount per month or something like that. 
 
Type: Player & Guild towns: (Guild Funds/Moneys donated should be put spent in order to unlock these features)
Suggestion:
-Choice of scenery whether it be in the mountains, desert, ocean, beach?
-Rooms would be free for guild mates and they would just need to talk to the NPC that will set up their room. Decoration cosmetics should be dropped from monsters.
-NPCs can be added to towns
-Crafting materials can be gathered here (Blacksmith & Alchemist)
-Crafting NPC's as well and maybe some sort of feature where you can give the NPC the crafting recipe and visitors can come to your town to pay a tariff to use that NPC to craft what they may need. Osiris Recipes for example can be given to the NPC and it will be added to their list of craftable items.
-Mail Box, Kafra/Guild Storage, Potion/Vending NPC, maybe an Auction House NPC as well.
-Statues of guild mates?

Edited by jdmtouch, 03 February 2014 - 12:22 PM.

  • 1

#7 raela

raela

    Awarded #1 Troll

  • Members
  • 784 posts
  • LocationUSA
  • Playing:Ragnarok Online 2

Posted 03 February 2014 - 12:12 PM

I think it's great that you guys have created this topic in advance.. player feedback/heads up before is a wonderful thing. :p_hi:

 

Type: Player & Guild Housing

Suggestion: I think it'd be good to have a way to invite other people in, not open to anyone who wanders by. For guilds, having an option added to ranks for "invite authority" or so would be best (similar to specifying who can invite to guild).

 

Definitely would love to see, at minimum, Kafra and mailbox. Perhaps additional NPCs could be purchased for guilds (or won through quests or so) to allow for greater customization? So if guilds want all the job experts, or some of the others (repair/card/etc?), they can add them, but people can also keep the bare minimum to keep open spaces, too.


  • 0

#8 2637130506141323967

2637130506141323967

    I made it Off Topic

  • Members
  • 32 posts
  • Playing:Ragnarok Online 2
  • Server:odin

Posted 03 February 2014 - 12:30 PM

Is a great idea.

 

Type: Player & Guild Housing

SuggestionIn my opinion, would have to be everything to reach for smaller or small guild. And not only for large or medium guild. I think that's important.

 

LadyWinka

 


  • 0

#9 Sestuplo

Sestuplo

    RO2 Volunteer Class Rep

  • Members
  • 750 posts
  • LocationGMT +9059 (WarpPortal time)
  • Playing:Nothing

Posted 03 February 2014 - 01:47 PM

Type: Guild Housing

Suggestion: Arcade cabinets that offer the guild minigames (like quiz games or something)


  • 0

#10 Plushy

Plushy

    Amateur Blogger

  • Members
  • 121 posts

Posted 03 February 2014 - 03:57 PM

I just let my mind flow and wrote tons of ideas while having fun. Don't take it too serious!

 

Type: Guild Hosting

Suggestion: We have many buildings in Prontera/Alberta/Morroc/Izrud/Other fields. Let them all be buyable by guilds. Price depends on location, size, uniqueness and architecture. That way towns are getting more lively.

 

- To enter the bought building each player of a guild has a link to warp them always in whenever they want and whereever they are.

- It can also be entered directly at a building (NPC or Warp).

- Everyone (also people who are not in the guild) can enter guild's building for visit. Guild itself can decide whether they allow people in or not and does have an option to kick/ban people from their building or kinda a friendlist which are allowed to enter. Also an option for rooms to make private rooms for leader/manager or whatever.

- Each Guild can only buy 1 building. If they decide to buy a bigger one they are allowed to change it.

- Not letting a building going into ghost house inactivity for a certain time will throw the guild out. There also should be an option for guilds to give up their building and getting some zeny back they used for, like 20-30%.

- Or Tax System: Paying tax for using a building.

- Every building is independent from channel.

- Prices (just examples for fun): Little boxboard in a corner 100z, a tent in a camp in dayr desert 20'000 zeny, the huge building in Prontera where the AH NPC is in (except the room with AH) 10'000'000 zeny or more.

That way small guilds have a chance to grab small houses and huge guilds can focus on ernomous building, which should be payable by them.

- If you warp into the building it should keep it's shape and size, probably a bit more sized, just more realistic how it looks like. If the building looks like it has rooms, floors, garden, doors, windows...it also should be that way inside.

- Decoration: The more the better. Changing colors, arts, ground types, walls. Everything is possible if it keeps the shape of the building. You can also change the size of rooms.

- If a guild decides to change their building any decoration etc. they leave there or are not takeable (wall, colors, ground etc.) will be kept to next guild who gonna buy it.

- Getting a building is of course empty at beginning, just it's architecture is there. Getting more things or services in costs again a lot of zeny, kafra points or time clearing quests.

- Inside the building a guild can optain/buy kafras, storages, warp npc(?), mailbox, announcement board (not just 1 little sentence, should be able for some huge guides/events/explanation/information/rules etc.) and so on.

- Getting those NPC's also depends on building, some basic NPC's like kafras are everywhere obtainable.

- To make it more interesting for non-guildies: Merchant NPC's inside the building or outside in front of a building. Guild can decide what they sell and at what price each item.

- To make guild buildings unique, amount of merchant NPC's are depending on building's size and goes up to 10 (for example for the Prontera building i mentioned before) and there are tons of merchant NPC's you can choose: General, Food, Craft, Gears, Accs, Potions, Cards, Kafra Cash Shop Items, Mats, Decorations for building, runes, guild skill books, event items, any other crap/ideas.

- Logo: For example 500x200 image putable on a sign or flags at the building, for example next to door. Just showing people outside "Yes, we live here!".

- Some extras depending on building: For example the huge building in Prontera i mentioned before can offer a bank service for guild and non-guildies. Non-Guildies need to pay some fee decided by guild to use this service. The price should be limited not going too far up. That way guilds get a little income. Other Examples: Resting Area at camps, more Storage service, personal pet services for a limited area (looting pet, extra bag pet etc.), buff service, ship service at ports, Inn (let player sleep for fee and while logged off getting little amount of MP per hour max. 8 hour xD), Restaurant (Let player choose a meal and eat it for 10-30 minutes depending on meal, after finishing a meal it gives a buff for some hours xD), and so on.

- Sign In Boards: To leave a message for guild. Guild can decide to invite people who left a message via mail or direct invitation.

- Quest Board: For Guild Quests, which is activeable by guild leader. Once it's active any member of guild is part of this quest: For example Kill Mummy 10'000 times or Kill Osiris 500 times. If one of the guildies killed a monster needed for guild quest it automatically gets updated at quest board. Or obtaining a huge amount of an item which needs to be given to quest board to get updated. By finishing a quest guild can get for example zeny, guild exp, decorations, NPC's, services, special items etc.

- Thriump board: Just for showing off. For example how often they killed a boss, how often a member got 1st place in colo, how often they won a castle etc.

 


  • 2

#11 ZeroTigress

ZeroTigress

    My Offline Life is Nonexistent.

  • RO1 Member
  • 15204 posts
  • Playing:Ragnarok Online
  • Server:Sakray->Iris->Ymir->Chaos

Posted 03 February 2014 - 10:39 PM

Type: Both Guild and Player Housing
Suggestion:
  • Have houses on a separate instance that can only be accessed from town maps via a warp portal.
  • When purchasing a house from a housing NPC (Midgard Realtor), players would be given the number of their house. When going into the housing warp portal, players will be presented with a prompt asking to select the housing neighborhood and enter the house number (and a password if the player set it with the housing NPC).
  • Players can visit other players' houses if they know the house number. Private players and guildleaders can set a password to restrict visitors. Visitors would need to enter that password to visit that particular house (voluntarily given by the player, of course).
  • When buying a house, players can choose which neighborhood they wish to buy a house in (Prontera, Alberta, Morroc, Geffen, etc.). The interior of the house would reflect the neighborhood accordingly. (i.e. wooden walls, square windows with no glass, and a fireplace for Prontera; clay walls and square windows for Morroc; cement walls and glass windows for Alberta; brick walls and curved windows for Geffen, etc.)
  • Possible for players to have both their own house and visit their guild house.
  • House owners would be notified via in-game mailbox if their rental fee hasn't been paid and they're in danger of losing their house.
Type: Guild Housing (Halls)
Suggestion:
  • Only purchasable by the guildleader.
  • Pay a monthly rental fee in Zeny. (Don't want to waste Halls on inactive guilds.) Rental fee is paid using guild storage funds. Guildleader must visit the rental NPC every month to pay.
  • Customizable with house furniture and decorative items (purchased from housing NPCs). There would be Hall-exclusive furniture and decorative items such as a pool table, banquet table, fancy guildleader chairs/thrones, roast pig on a plate, Christmas tree with presents, chandeliers, etc.
  • Access to Hall storage (via a special chest). This is separate from guild storage.
  • Failure to pay the rent will result in the Hall and everything stored within to be lost (furniture and separate Hall storage).
  • Outer door surface decorated with the guild emblem.
  • Allow guild members to save at the Hall (and warp back there with Butterfly Wings).
  • Faster crafting speed while inside the Hall.
  • All Halls are open to visitors (unless password-protected).
Type: Player Housing (Dwellings)
Suggestion:
  • Pay a monthly rental fee in Zeny. (Don't want to waste Dwellings on inactive players.)
  • Customizable with house furniture and decorative items (purchased from housing NPCs) such as plates, silverware, paintings, and plants .
  • Special Dwelling storage chest that is SEPARATE from the Kafra storage. Dwelling storage can be expanded with 7 bag tabs (must pay Zeny to unlock a bag tab).
  • Failure to pay the rent will result in the Dwelling and everything stored within to be lost (furniture and separate Dwelling storage).
  • A Dwelling can be shared by more than one player. (Split the rent, but it can only be paid to the NPC by the player that bought the Dwelling.)
  • Faster crafting speed while inside the Dwelling.
  • All Dwellings are open to visitors (unless password-protected).
And as an extra...

Type: Party Housing (Tents)
Suggestion:
  • Absolutely no rental fee!
  • A consumable item that can be set up anywhere! Can only buy from housing NPCs (Midgard Realtor).
  • No storage.
  • Can only be set up by the party leader.
  • Has a 1-hour cooldown between use.
  • Tents can restore a party's status and provide a Save point outside of town for a period of time.
  • Tents have its own HP base. As such, they can be torn down by wild mobs...so it's advisable to keep your fire out at night.
  • A Tent is only accessible to the party that created it.
  • A Tent cannot be closed if a party member is still inside it.
Based on an old RO2 concept.
  • 4

#12 1214681284

1214681284

    Amateur Blogger

  • Members
  • 240 posts
  • Locationcanada
  • Playing:Nothing
  • Server:odin

Posted 04 February 2014 - 04:38 AM

Player Housing:

 

A house with a small space of area outside for each job classs and they can have some sort of levels (max to 5 levels this also affects the house appearance)

 

alchemist - up to 5max kinds chosen plants

artisan - up to 5max kinds of chosen monster (doesnt give exp)

blacksmith - up to 5max kinds of chosen stones

chef - up to 5max kinds of chosen monster

 

It will be on a separate "huge" map only dedicated for housing players like GAIA online ^^ and dont forget it should have a lovely bed  and furniture too ^^ .


Edited by 1214681284, 04 February 2014 - 04:47 AM.

  • 1

#13 NuwaChan

NuwaChan

    Amateur Blogger

  • Members
  • 439 posts

Posted 04 February 2014 - 05:43 AM

Type: Guild Housing
Suggestion:

What if there was a Guild Dungeon which was like Endless Tower in RO? As you increased

your guild house's level the guild dungeon would get harder and give better prizes.

 

Type: Guild Housing
Suggestion:

Increasing the level of your guild house / mansion should increase the number of players

you can have in a guild.

 

 


Edited by NuwaChan, 04 February 2014 - 05:44 AM.

  • 0

#14 Audn

Audn

    Awarded #1 Troll

  • Members
  • 573 posts
  • LocationNew Bark Town
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 04 February 2014 - 08:13 AM

I'm not really familiar to guild housing, but here goes:

 

Type: Guild Housing

Suggestions:  

  • Guild Houses should be instanced, that way people wouldn't have to compete to get one.
    • Guild House Instances should be created using the Guild NPC (the same one you used to create your guild).
    • Guild House Instances must be accessible through the Guild NPC, or through a warp scroll purchaseable from the Kafras, like the Training Grounds One.
    • A player should have access to his own guild's house.
    • A player should have access to guild houses he has been invited to, the privilege to admininstrate these invitations must be a Role-level privilege, like Inviting or Expelling members from the guild.
    • Players must be prompted which Guild House they want to visit, in a pop up list in a similar design to the "Channel List", populated with their own guild's house and any houses a character has invitation for.
  • Every guild must be granted with a basic house.
  • Guild Houses must be able to be expanded in size by paying a certain quantity of Zeny. (Having a required guild level to get to a certain expansion level is a good idea, too).
  • Guild Houses must be equippable with the following NPCs.
    • The following ​NPCs must be Hireable by using either a 7-day, 30-day, 365-day or Permanent Purchase Fee:
      • Kafra (Basic Storage and Items) with no Save Location function.
      • General Merchant & Potion Merchant.
      • Repair NPC.
      • Disassemble NPC.
      • Job Experts.
      • Long Distance Flight Kafra.
      • Auction House.
      • Master Level Increaser (One of Gilgamesh's minions)..
      • Munil Exchange.
      • Buff Statues.
  • ​​Guild House Architecture must be initially "Pronterian", with options to change architecture to "Albertian", "Morroccian" by a significant Fee, I also suggest architectures based on dungeons and raids. I'd love to colonize Fortress of Sandarman <3

There is nothing else that comes to mind right now... but that's an Idea of what I'd like to see.

 


  • 2

#15 PandeeChio

PandeeChio

    Awarded #1 Troll

  • Members
  • 591 posts
  • Playing:Nothing

Posted 04 February 2014 - 08:25 AM

Type: Guild Housing
Suggestion:

What if there was a Guild Dungeon which was like Endless Tower in RO? As you increased

your guild house's level the guild dungeon would get harder and give better prizes.

 

Type: Guild Housing
Suggestion:

Increasing the level of your guild house / mansion should increase the number of players

you can have in a guild.

 

 

I just let my mind flow and wrote tons of ideas while having fun. Don't take it too serious!

 

Type: Guild Hosting

Suggestion: We have many buildings in Prontera/Alberta/Morroc/Izrud/Other fields. Let them all be buyable by guilds. Price depends on location, size, uniqueness and architecture. That way towns are getting more lively.

 

- To enter the bought building each player of a guild has a link to warp them always in whenever they want and whereever they are.

- It can also be entered directly at a building (NPC or Warp).

- Everyone (also people who are not in the guild) can enter guild's building for visit. Guild itself can decide whether they allow people in or not and does have an option to kick/ban people from their building or kinda a friendlist which are allowed to enter. Also an option for rooms to make private rooms for leader/manager or whatever.

- Each Guild can only buy 1 building. If they decide to buy a bigger one they are allowed to change it.

- Not letting a building going into ghost house inactivity for a certain time will throw the guild out. There also should be an option for guilds to give up their building and getting some zeny back they used for, like 20-30%.

- Or Tax System: Paying tax for using a building.

- Every building is independent from channel.

- Prices (just examples for fun): Little boxboard in a corner 100z, a tent in a camp in dayr desert 20'000 zeny, the huge building in Prontera where the AH NPC is in (except the room with AH) 10'000'000 zeny or more.

That way small guilds have a chance to grab small houses and huge guilds can focus on ernomous building, which should be payable by them.

- If you warp into the building it should keep it's shape and size, probably a bit more sized, just more realistic how it looks like. If the building looks like it has rooms, floors, garden, doors, windows...it also should be that way inside.

- Decoration: The more the better. Changing colors, arts, ground types, walls. Everything is possible if it keeps the shape of the building. You can also change the size of rooms.

- If a guild decides to change their building any decoration etc. they leave there or are not takeable (wall, colors, ground etc.) will be kept to next guild who gonna buy it.

- Getting a building is of course empty at beginning, just it's architecture is there. Getting more things or services in costs again a lot of zeny, kafra points or time clearing quests.

- Inside the building a guild can optain/buy kafras, storages, warp npc(?), mailbox, announcement board (not just 1 little sentence, should be able for some huge guides/events/explanation/information/rules etc.) and so on.

- Getting those NPC's also depends on building, some basic NPC's like kafras are everywhere obtainable.

- To make it more interesting for non-guildies: Merchant NPC's inside the building or outside in front of a building. Guild can decide what they sell and at what price each item.

- To make guild buildings unique, amount of merchant NPC's are depending on building's size and goes up to 10 (for example for the Prontera building i mentioned before) and there are tons of merchant NPC's you can choose: General, Food, Craft, Gears, Accs, Potions, Cards, Kafra Cash Shop Items, Mats, Decorations for building, runes, guild skill books, event items, any other crap/ideas.

- Logo: For example 500x200 image putable on a sign or flags at the building, for example next to door. Just showing people outside "Yes, we live here!".

- Some extras depending on building: For example the huge building in Prontera i mentioned before can offer a bank service for guild and non-guildies. Non-Guildies need to pay some fee decided by guild to use this service. The price should be limited not going too far up. That way guilds get a little income. Other Examples: Resting Area at camps, more Storage service, personal pet services for a limited area (looting pet, extra bag pet etc.), buff service, ship service at ports, Inn (let player sleep for fee and while logged off getting little amount of MP per hour max. 8 hour xD), Restaurant (Let player choose a meal and eat it for 10-30 minutes depending on meal, after finishing a meal it gives a buff for some hours xD), and so on.

- Sign In Boards: To leave a message for guild. Guild can decide to invite people who left a message via mail or direct invitation.

- Quest Board: For Guild Quests, which is activeable by guild leader. Once it's active any member of guild is part of this quest: For example Kill Mummy 10'000 times or Kill Osiris 500 times. If one of the guildies killed a monster needed for guild quest it automatically gets updated at quest board. Or obtaining a huge amount of an item which needs to be given to quest board to get updated. By finishing a quest guild can get for example zeny, guild exp, decorations, NPC's, services, special items etc.

- Thriump board: Just for showing off. For example how often they killed a boss, how often a member got 1st place in colo, how often they won a castle etc.

 

 

These 2 Ideas combined with a Requirements to buy the Guild house as an example "Smallish size house that can be bought for a 75000Z that can get extra 10-20 spots to guild member capacity, and guild level must be atleast lvl 10 for getting the access to buy it".

As for the dungeon you would need to buy a Guild House that has as an "Bonus" a Sewer Dungeon where can be fought with monsters that is equal to most of players lvls and these dungeons varies and can only be accessed when Guild members have completed a quest line that includes a completing as an example "5 Hard Mode Dungeons and 3 Raid Dungeons. And the Guild leader must do a much more difficult quest line too with the previous quest that would include stuff that can be materials found in Raids", afterwards players can get good exp from doing these Dungeons or these Exp gained from it will be donated straightly to the guild, and outside of the entrance to the "Dungeon" you would have Daily Quest NPC which will give you a "Tokens" which you trade for good Decorative stuff like Furniture and Paintings


  • 0

#16 Ryvian

Ryvian

    Amateur Blogger

  • Members
  • 419 posts
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 04 February 2014 - 11:15 AM

Type: Guild Housing
Suggestion: Billboard

  • Guild Quests
  • Parties/Raids
  • Messages (Guild leader to members, member to member, )
  • Graffiti board
  • Guild events etc.

Type: Guild Housing
Suggestion: Return to Guild scroll

Item that, purchased from guild housing specific NPC, allows player to return to the Guild Hall. Or a guild skill that does the same effect.

 

Type: Guild Housing
Suggestion: Guild Farm/Greenhouse/Mine

Farm:

  • Spawns monster that drop crafting materials
  • Monster level dependent on guild level
  • Monster quantity dependent on guild level
  • Number/Type of monster spawned controlled by either Guild  Master or a member assigned the job : Quartermaster
  • Respawn time, Monster level, Monster quantity can alternatively be upgraded by upgrading the farm
  • Doesn’t provide experience or drops, nor counts towards Khara achievements, only the bodies for harvesting crafting material.
  • Diminishing return on continuous mining (after every “X” rocks mined, increase respawn time on rocks in mine across all channels, for “Y” hour/minute)

Greenhouse:

  • Spawns plants that drop crafting materials
  • plants level dependent on guild level
  • plants quantity dependent on guild level
  • Number/Type of plants spawned controlled by either Guild  Master or a member assigned the job : Quartermaster
  • Respawn time, plants level, plants quantity can alternatively be upgraded by upgrading the greenhouse
  • Doesn’t provide experience, nor counts towards Khara achievements
  • Diminishing return on continuous mining (after every “X” rocks mined, increase respawn time on rocks in mine across all channels, for “Y” hour/minute)

Mine:

  • Spawns rocks that drop crafting materials
  • rocks level dependent on guild level
  • rocks quantity dependent on guild level
  • Number/Type of rocks spawned controlled by either Guild  Master or a member assigned the job : Quartermaster
  • Respawn time, rocks level, rocks quantity can alternatively be upgraded by upgrading the Mine
  • Doesn’t provide experience, nor counts towards Khara achievements
  • Diminishing return on continuous mining (after every “X” rocks mined, increase respawn time on rocks in mine across all channels, for “Y” hour/minute)

Pillarnium Mine:

  • Spawns rocks that drop crafting materials
  • rocks level dependent on guild level
  • rocks quantity dependent on guild level
  • Number/Type of rocks spawned controlled by either Guild  Master or a member assigned the job : Quartermaster
  • Respawn time, rocks level, rocks quantity can alternatively be upgraded by upgrading the Mine
  • Doesn’t provide experience, nor counts towards Khara achievements
  • Only accessible to Master Level Players
  • Higher grades material restricted by Master level
  • Diminishing return on continuous mining (after every “X” rocks mined, increase respawn time on rocks in mine across all channels, for “Y” hour/minute)

Edited by Ryvian, 04 February 2014 - 11:40 AM.

  • 0

#17 Baddiez

Baddiez

    Too Legit To Quit

  • Members - No Report
  • 1636 posts
  • Playing:Nothing
  • Server:Blade and Soul

Posted 04 February 2014 - 12:26 PM

Type: Guild Housing/Player Housing

Suggestion: Allow players/Guilds to selective choose which monster they want in a dungeon under their house(maybe even position and aggro radius). This could allow for an endless amount of "dungeons" that players can go through and obtain new rewards maybe decorations and stuff. Imagine having to fight Rm, Maya, Zadorak and Drake(Chaos) at the same time (assuming you make them hard again), This would be an extremely interesting thing to implement into the game and also it would give a use/excuse to make a 20 man raid and go faceroll some stuff :) I for one would love to build my own dungeon then invite the rest of the server to try and beat it. 

 

Edit: This would be a good way to remove some of the zeny moving around in the game too :D


Edited by Baddiez, 04 February 2014 - 01:05 PM.

  • 0

#18 5100130512201242360

5100130512201242360

    I made it Off Topic

  • Members
  • 82 posts
  • Playing:Nothing

Posted 04 February 2014 - 04:30 PM

Type:  Guild Housing

Suggestion: Make it so that we will be able to declare war on certain guilds so its AUTO red, Auto pvp on all maps! 


  • 1

#19 HunkSurvivor

HunkSurvivor

    Too Legit To Quit

  • Members
  • 1433 posts
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 04 February 2014 - 04:59 PM

sounds very AION btw @w@


  • 0

#20 Zechrem

Zechrem

    Amateur Blogger

  • Members
  • 210 posts

Posted 04 February 2014 - 05:21 PM

For now I think.

 

Guild housing should also include:

      a purchasable long range kafra npc (so you can default a save at your guild home)

      auction house (convienence)

      alternate storage (something like sharable storage amount rank holders, and alternate guild storage to share items)

   Separate rooms for title holders (if house is large enough).


  • 0

#21 Baddiez

Baddiez

    Too Legit To Quit

  • Members - No Report
  • 1636 posts
  • Playing:Nothing
  • Server:Blade and Soul

Posted 04 February 2014 - 05:29 PM

 

Type:  Guild Housing

Suggestion: Make it so that we will be able to declare war on certain guilds so its AUTO red, Auto pvp on all maps! 

 

 

+100


  • 0

#22 Sestuplo

Sestuplo

    RO2 Volunteer Class Rep

  • Members
  • 750 posts
  • LocationGMT +9059 (WarpPortal time)
  • Playing:Nothing

Posted 04 February 2014 - 07:14 PM

 

Type:  Guild Housing

Suggestion: Make it so that we will be able to declare war on certain guilds so its AUTO red, Auto pvp on all maps! 

 

 

hell yeah, then I can magnus everyone in the auction house.


  • 0

#23 Pahya

Pahya

    I am New.

  • Members
  • 7 posts
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 04 February 2014 - 08:32 PM

Player housing adds so much to player retention and investment. I think it would be a really smart addition to the game.

 

Type: Player and Guild Housing

Suggestion:

 

-Start off players with a small and afforable personal space, like an inn room. Allow us to customize it with small character bonuses (like complete sets of furnishings give small exp or stat boots, rare unique items give buffs themselves)

-All increase of personal housing size with room size increases or extra rooms for zeny/kafra points

-Give us a wealth of furnishings and many ways to gain them. Bosses can drop rare furnishings, khara rewards, quest line rewards, crafted as well as kafra shop. Make showing off your house to friends something to be proud of!

-The best example of housing systems that would work and improve RO2 is the Final Fantasy XI moghouse. Fairly simple but an added depth in gaining bonuses through secret combinations. 

-I'd really love to see gardening as a secondary system tied to housing.

 

-Guild housing should be a large scale group effort with the sorts of additional systems people have suggested. But don't discount an individual players desire to set down roots ^^


Edited by Pahya, 04 February 2014 - 08:34 PM.

  • 1

#24 MorbidCoffee

MorbidCoffee

    Awarded #1 Troll

  • Members
  • 546 posts
  • Playing:Nothing

Posted 05 February 2014 - 05:22 AM

You should be considering what player/guild housing will be used for: functionality, or vanity?

 

If guild/player housing will serve a purpose outside of looking pretty:

First and foremost, it shouldn't be locked behind a pay wall at all. The economy in RO2 is garbage. It's run by three types of players: cash shop spenders, crafters who got recipes early, and players with enough luck to win the aforementioned cash shop items through in game means, whether it be winning the phantom pyramid or getting extremely lucky with one of the thousands of RNG boxes. For the average player, there's no reliable method of making zenny, and as much as the community likes to say "well Morroc gear sells for 4 zenny!!!," thats a grain of sand in what housing in this (or any MMO with housing that requires you to purchase it) would potentially cost.

 

Housing should be an unlock through guild levels to make it fair and obtainable for all guilds. The requirement should be fairly low so smaller and/or newer guilds have the opportunity to have it as well. Locking guild storage behind guild level 20 with the ridiculous amount of exp required to level up guilds was kind of dumb, and there's a reason there's maybe 10-12 guilds total that have this feature unlocked. If you guys go through with making it guild level based, put it somewhere between guild levels 3-6. Perhaps lock features of the guild house behind each subsequent level to give players a reason to level up their guild past the 100 player mark.

 

The guild house should have all vendor NPCs you'd find in town for convenience. Potion merchants, profession merchants, action kafra, kafra storage, etc. You should also reconsider having some means of guild storage without having to hit guild level 20. It is a guild house, after all, and should have some benefit for the guild outside of allowing players to be anti social and afk away from the crowds in the main cities.

 

Selling guild house teleport scrolls is the worst idea. You shouldn't have to pay to access something beneficial towards the guild. There needs to be a way to access the house from anywhere (with the exception of being inside a dungeon/raid), and exiting should place you in your last spot before you entered the guild house. Convenience is key to making features that players want and will enjoy.

 

There also needs to be a reason for the guild house to exist. Why would players want to have a guild house? Other games have added incentives to make players use it, such as spawning bosses that have a slightly higher chance to drop good loot, or adding in procedurally-generated dungeons only accessible through the guild house. Without an incentive, the guild house really serves no purpose outside of an extra hang-out spot exclusively for your guild. While a lot of players will still buy into that, there will be a handful that won't care and not waste their time unless they're given a good enough reason to participate.

 

If guild/player housing is only for vanity:

There's not much I can say about this because it's not something I'm interested in, but the biggest draw would be to allow players full customizability of their house. Appearance, size, furnishings, etc. There should also be a way for other players to view other's houses. Allowing the owner restrictions to who can and can't access it, whether it be only guildmates, who is on your friends list, everybody, or no one would cover all your bases and satisfy those picky, anti-social players.

 

Unfortunately, RO2 doesn't have much going for it that would make vanity housing good, nor would it be any fun. I'm more for guild/player housing that serves a purpose for the players/guilds that own it, and if Gravity can actually pull something together like this without taking the lazy way out, I'd be impressed.

 

But I can't stress this enough: for the love of god DO NOT MAKE ANY OF THIS LOCKED BEHIND THE P2W WALL. RO2's devs need to realize locking anything behind a p2w wall is what drives their playerbase away, especially something like this.


  • 3

#25 6780130505082106153

6780130505082106153

    Amateur Blogger

  • Members
  • 130 posts
  • Playing:Ragnarok Online 2
  • Server:Odin

Posted 05 February 2014 - 06:06 AM

Type:Guild Housung

Since i believe player Housing will curse many Troubles (Bugs,lags) as well Not everyone has so much money to afford stuff for housing.
So i think Guild housing Might be better.
I agree with some guys Here, dont make it hard to hard for small guilds get Good stuff as well

What i noticed ro2 does Not have any Night or ice related Maps.
I Would like See THe Guild housing have Something like day&night. And if u guys gonna do some Raids for get Guild gears for housing it Would be a Great idea have some different Monsters/drops in THe night&day time
  • 0



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users