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[Classic]Poison Status Improvement


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#1 Rumm

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Posted 11 February 2014 - 10:46 AM

Currently Assassins are based on poison effect skills which are underutilized because poison itself is too weak of a status effect.

Detoxify_Info.gif  Enchant_Poison_Info.gif  Venom_Splasher_Info.gif

Why not change the poison damage formula to make it actually worth something?  Because poison is so worthless these 7 skills that cause or cure poison are also virtually worthless;

envenom, venom dust, venom knife, poison react, poison splasher, slow poison, detox

Enchant poison also could be worth a lot more of poison itself did more, so that makes 8 skills that could be improved with 1 change.  

 

The purposed change is that instead of -1.5%+2 HP draining every second poisons drain modifier, if it was changed to 5.0%+100 HP draining every second suddenly the status effect and the skills based around it would become valuable

 

Doing this will greatly diversify thief and assassin pve, pvp, and skill build options to increase game depth and appeal overall.  To counter it simply keep the current counters in play; green herb/potion, detox, high vit/luck, slow poison (might actually be worth something as well).


Edited by Rumm, 11 February 2014 - 11:03 AM.

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#2 Renarain

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Posted 19 February 2014 - 09:04 PM

I like the idea of buffing it but this would make zombies incredibly difficult for new players in the payon caves, poporings and zombies poison very frequently and 5%+100 hp can 1 hit most people below lvl 20 and that's the casual training spot for those lvls id say mabey

 

5%+40 is a nice number, if a lvl 20 swordie has 250 hp that's 52.5 damage a second, still enough to majorly put his life in danger and need green herbs/pots but at 5%+100 hed of been dead in 2 seconds rather then 5. I know your thinking more long term like using it in woe or high lvl pvm, but you cant forget you mostly see statues effects like poison and sleep in the low lvls.

 

 


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#3 Rumm

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Posted 28 February 2014 - 04:15 AM

You've got a good point, ya poison should be improved, just not to the point that it makes it too tough on lower level characters. Perhaps just raising the % drain would be enough


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#4 Lucentos

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Posted 28 February 2014 - 05:22 AM

IMHO Poisoned and Bleeding enemies should recieve increased damage from enemy attacks unless cured or Slow Poisoned.


Edited by Lucentos, 28 February 2014 - 05:23 AM.

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