have the event run in four stages.
COTT Training
-teams consist of 5 players in the same team/clan and must include a minimum of 3 different base classes
-an npc that lets you select your team of 5 (sign ups if you will)
-another npc that lets you sign up to participate in a match.
-once the opposing team is seleceted your team is teleported to the battleground
-all skills are usuable
-no comsumables are usable for this part
-no respawning is available (take away the current field so that u have the option to click save town or wait to be ressurected only)
-or have it first to 20 kills
-no fairies, fairies will be stripped upon being entering the pvp map.
-winner determined by the last team with a man standing or first team to 20 kills
COTT Try outs
-same rules and set up as the training only this time the results of each match are recorded.
-the results are used to determine which teams make it to the actual event.
-teams are chosen by a win/loss ratio (so the top 50 teams from each server make it to the cott finals)**
-winner determined by the last team with a man standing or first to 20 kills
-must participate in a minimum of 30 matches
COTT Finals/event
-same rules as have already been set with the exception of the class mix ie (some consumables will be usable for the finals, respawning and ressing allowed and its based on number of kills to each team to determine the winner of each map)
-have consumables handed out by the gms on the day that are non tradeable non droppable and removed after each match to prevent stockpiling and do not allow other consumables.
COTT Grand Final
-1st place team of Leonis vs 1st place team of Draconis
Prizes
*these are just suggestions so feel free to suggest changes*
for the top three winners of each server
3rd place - one item to each team member similar to a plutorune but this item increases the chance to succeed a refine attempt by 100%. Items up to grade (14).
2nd place - runner up titan gear set. a set of union gear chosen by each team member ie prec/glor/chiv/lum. the armour set will be the new 220 armor to be implemented later but called the titan set and usable at level 215 and unrefinable. (at least until the new gear becomes available to the rest of the server.
1st place - Titan champion set. same as second place but refinable via the union bindrunes.
winner of the server vs server battle will recieve an upgrade to one piece of gear (this one should be able to be refinable up to 16 have the stats scale the way they do from 14-15 but add them to the 15 if that makes sense. (being that it will only be 5 players from one server will be able to recieve this i dont think it should be too much of a problem unless you have another idea for this prize)
on top of that, a statue will be commissioned in junon square portraying the winning team, include an npc that stands in front of the statue that when you talk to he/she will give you a little blurb about the statue and the names of the people in the statue.
the statue will remain in junon square until a new team wins the following year at the cott event next year. this will serve as a sort of trophy between the two servers similar to that of the state of origin trophy for those familiar with Australian football
comments/questions
-why have the training part?
so that the devs have a time in which they can work out any possible bugs with the event, and to give people a chance to work out their teams, their strategies etc etc
-but people will rig the system using their alts to get straight wins wont they?
that is true, one thing we could do though is randomize the teams opponents. the system randomly chooses how many teams have to sign up before their seleceted match, so team a must wait for 4 teams to sign up before they can fight. but they wont know that
-why have it as only 3 base classes instead of one of each and then one double?
because if we do it that way majority of teams will be different meaning the matches will not all be the same and cannot be dominated by one group of 5 with the highest gear or the best setup, this will create more need for strategy and less results based on pure luck in the matches
-why not have consumables usable in the training and the tryouts?
by disabling the use of consumables on the maps for these two parts removes the need to have a gm present to remove the items from players inventory freeing up the gms do do their other jobs during these phases.
-what about after the event?
leave the maps and the npc after the grand final but in the training mode that way people can practice for the next cott event, also it will give people another avenue to compete with other clans in a pvp setting.
-why have the tryouts?
the reason for the tryouts is to give each team an equal chance to make the finals as opposed to having a selection via applications on a website
-why have the unobtainable 220 gear as the prizes for the top two teams?
because this would be somewhat of a status symbol as opposed to giving them gems or other already obtainable items
** this number can be changed as needed by the gms.
Edited by DarkGero, 10 November 2010 - 02:50 PM.