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Ninja Fixes


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#1 Leinzan

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Posted 20 February 2014 - 02:44 PM

Did you notice any?

 

Not all fixes are included in the Patch Notes (well... uh huh... yea...) but they do happen.

Anything you've noticed that has been fixed with the latests patch? As small as it might be?

 

 

One I've noticed is the <Moonlight Drive> behavior.

The HP deduction used to happen instantly and before the impact animation, now it happens right when daggers crosses my oponent and the flashing circles appear.

 

It was easy to know before if the skill missed or not due to this, now the tension for 0.3 seconds really feels eternal but now its working as intended (?) >=P

 

 

Anything else?


Edited by Leinzan, 20 February 2014 - 02:45 PM.

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#2 StormHaven

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Posted 20 February 2014 - 02:49 PM

Willow pet had the amount it heals increased, but the number of  time's it heals decreased.


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#3 AuroraSkye

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Posted 20 February 2014 - 02:54 PM

Hp Pots heal now 0.2% vit   Ex:  Red VI (normally 810hp?) with 788 vit healed 2k hp roughly. I'd say thats a great improvement and more balanced.

 

Sp Pots restore  0.1% wis    Ex: Blue VI (310sp?) with 217 wis restored about 350sp? This is okay but I know my wis is low. Better than before nonetheless

 

I'm pretty sure this wasn't mentioned anywhere and I didn't notice it until yesterday, but if I'm wrong just tell me. lol


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#4 TifaValentine

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Posted 20 February 2014 - 03:43 PM

About the pots recovering more now, it has been mentioned here: http://forums.warppo...ance-219-930pm/

 

"4. Potion effects have been enhanced, and will stay enhanced as the intended fix for potions being lack luster."

 

So yes, it is intended, and will stay.

 


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#5 LostDreamer

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Posted 20 February 2014 - 03:51 PM

knights osiris shield now has rune holes
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#6 UnknownBeing

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Posted 20 February 2014 - 05:34 PM

Willow pet had the amount it heals increased, but the number of  time's it heals decreased.

 

I don't think anything changed. The increase heal occurred weeks ago. (70%->100% of patk/matk)


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#7 StormHaven

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Posted 20 February 2014 - 05:37 PM

I don't think anything changed. The increase heal occurred weeks ago. (70%->100% of patk/matk)

 

It's healing me for over 100% of my p.attack now it's also healing me less times now.


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#8 UnknownBeing

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Posted 20 February 2014 - 06:04 PM

oh...i'm getting the same heal amount and 4 heals but mine is level 2.


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#9 StormHaven

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Posted 20 February 2014 - 06:10 PM

oh...i'm getting the same heal amount and 4 heals but mine is level 2.

 

mines level 1. my attack is 4.1k it's healing me for 4.9k

Spoiler


Edited by StormHaven, 20 February 2014 - 06:14 PM.

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#10 UnknownBeing

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Posted 20 February 2014 - 06:20 PM

well at least im less pissed since i spent a lot of time getting it to level 2. :>

 

EDIT:

 

Just asked a few guildmates of mine..they said their willow heals 3 times. nothing changed. not sure what's wrong with your willow. 


Edited by UnknownBeing, 20 February 2014 - 06:59 PM.

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#11 UnknownBeing

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Posted 21 February 2014 - 02:10 PM

Did a Osiris run yesterday. Set summons the no element mummy. It was summoning the ones with the element and gives exp.

Just a small thing I found...
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#12 StormHaven

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Posted 21 February 2014 - 02:35 PM

well at least im less pissed since i spent a lot of time getting it to level 2. :>

 

EDIT:

 

Just asked a few guildmates of mine..they said their willow heals 3 times. nothing changed. not sure what's wrong with your willow. 

 

Yea.. I asked my guildies also... seems mine is the only willow behaving like this x_x


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#13 VanS3n

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Posted 22 February 2014 - 02:52 AM

knights osiris shield now has rune holes

 

quiver and doll i think as well has 3 runeholes now


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#14 raela

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Posted 23 February 2014 - 08:38 AM

The hourly timer now resets properly! Don't know if rewards revert, but at least the countdown is always from 59:59 again.


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#15 SumPsychoChic

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Posted 23 February 2014 - 12:16 PM

The hourly timer now resets properly! Don't know if rewards revert, but at least the countdown is always from 59:59 again.

 

I noticed that the timer is correct now, but if I run through portals or change character, I get reset back to the first reward instead of the third attendance box.


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#16 UnknownBeing

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Posted 23 February 2014 - 02:16 PM

Cool. I can cross that off my list. :3
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#17 KayleePepper

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Posted 23 February 2014 - 06:59 PM

I noticed that the timer is correct now, but if I run through portals or change character, I get reset back to the first reward instead of the third attendance box.

 

Same here.  :p_sick:


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#18 Leinzan

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Posted 26 February 2014 - 10:43 AM

anythign new?


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#19 Scribble92

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Posted 26 February 2014 - 10:45 AM

only thing ive noticed is my DoT has been lowered some what


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#20 Leinzan

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Posted 26 February 2014 - 11:30 PM

This might be old but, bags are no longer clickable through... that something o_o;;


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#21 VuoriDevine

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Posted 27 February 2014 - 08:28 AM

The dungeon reset button is fixed.
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#22 UnknownBeing

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Posted 27 February 2014 - 09:11 AM

only thing ive noticed is my DoT has been lowered some what


Nothing changed on my end but I noticed some classes got some ninja stay changes.
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#23 Pharol

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Posted 27 February 2014 - 01:54 PM

Kirkena and Jacktheripper no longer being tradeable counts, even it was a previous patch.
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#24 MadamOnara

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Posted 01 March 2014 - 04:04 PM

Something I'm enjoying now is that Soul Makers now have a melee attack.  They go all pokemon trainer with their doll, then follow up with a magical tambourine uppercut.  Pretty fast too, and it applies poison if you use the Assassin guild scroll.   

 

201403020203-ScreenCapture_2014_02_28_20

201403020204-ScreenCapture_2014_02_28_20


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#25 KayleePepper

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Posted 01 March 2014 - 06:55 PM

There are no more invisible monsters at AoD. Ninja-fixed!  :bash:


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