Character:LilMissFart
Feedback Type: Skill/Suggestion
Skill: Soul Link Revive and Soul Link Concentration
Feedback: I believe these skills should be an active skill that automatically links up to the party characters in range. Often times characters run out of the range of the link, or aren't in a position where all characters who need the benefit are able to get it without multiple casts. This skill should have an alternate mode for targeting, but a basic mode that centers and reconnects links during the duration of the skill.
Feedback Type: Skill
Skill: Cure Pearl
Feedback: I think this skill is lacking in it's ability. At current, it's not even worth investing into for a one time heal. I think to improve this skill it should also give back SP and provide a short health/SP boost for 60 seconds after gaining a pearl use. This will allow party members as well as the Soul Linker to have an extra shot at recovering SP during battle as well as helping their survival.
Feedback Type: Skill
Skill: Mental Breakdown
Feedback: Would it be asking a lot to have the Glass Mental debuff be converted into a buff shown on the character window, not on the target? Since having that debuff on any enemy in your collection allows you to use the added effects, I think it would be more convenient to have it appear with out buffs instead so we know we have access to Glass Mental.
Feedback Type: Skill
Skill: Exploitation
Feedback: I know this is going to be a see-saw of favor of this skill. Personally I'd like to see that abilities of this skill expanded and made useful in a party situation. Given it's cooldown, I don't think it's much to ask that this skill apply to the entire party in range, and have the added effect of stealing SP from the enemy. In a solo situation, it would give the entire stolen amount to the Soul Linker, but in party situations it would divide it up between the party members. Going at the same rate of the Int % gain, this could also allow the Soul Linker to support both magic casters and healers, as well as give themselves a bit more fuel to keep being the buff character. All enemies have a pool of SP, but never truly high so I can't see this as game breaking given the amount of SP used by magic casters.
Feedback Type: Suggestion
Skill: Cure
Feedback: I am actually going to go against the trend here. I do not think Cure is entirely too powerful. If anything I believe as a balance that it's SP cost should be raised slightly. This will make it a bit more balanced against Renovatio (which I agree should have it's power increased). It should only be stackable beyond level 3, going from 1 stack at 3, 2 at 4, and 3 at 5. After which it should not gain any more stacks. This rewards investment into the skill. However if a power decrease is necessary, dropping from 120% to 100% of magical attack (at level 5) would place it at Renovatio's level unstacked. And fully stacked bring up to about 300% at level 5.
Feedback Type: Suggestion
Skill: n/a
Feedback: More of an aesthetic suggestion. I think that Soul Linkers (and Crescentia) should be able to use both the dances as Normans are allowed to use two.
Feedback Type: Suggestion
Skill: n/a
Feedback: Another Aesthetic suggestion. In regards to Awake Soulmate, I think that the transformed look should reflect what the character's hair/horn type is. Also it should not remove facial decorations, such as eyepatches. Having seen the look in the character screen and in the Face Box, I don't see why leaving those items on the character would be a bad thing.
Feedback Type: Suggestion
Skill: n/a
Feedback: Aesthetic. Could we please have access to the Restoration voice clip? It is in the game files, and after hearing it, I think it should be used.
Edited by MadamOnara, 28 February 2014 - 09:28 AM.