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WoE 1.5: Impressions and suggestions


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#1 DuBisk

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Posted 02 March 2014 - 04:02 PM

So, I've tried out the new WoE 1.5 twice with a few guildies and wanted to open a topic about it since nobody is giving opinions. 

WoE 1.5 seems indeed more amusing than the old one, a lot of guilds are joining and I've seen like 100-150 players in the map during the last WoE, but I feel there's still something missing, I can't tell what exactly, probably a mix of small unbalances between classes and some things missing in the overall plan.

 

I've always wondered if WoE should be a balanced map like colo. Fights would be more balanced, of course, but the victory or defeat of a guild would only depend on the number of players of a guild. I know it's like that even now (it's not a case Exodus has been the castle holder for months, it's probably the guild with the bigger number of active players in the game), but I'm still sure that a few strong players (rather than "strong", "well equipped" would be more appropriated probably, since the individual ability in pvp doesn't count much in WoE) can actually beat a lot of weak players, so a colo-like class balance would be a bad idea, after all.

 

Suggestions:

1)One interesting thing would be an "official" alliance system: basically, a list of your ally guilds would be shown in your guild window and players from those guilds can not be hit by you and players from your guild and vice-versa in WoE.

 

2)Add a small safety zone at the entrance of WoE. It's not nice to get beat like a pulp just after having warped and the map not having even loaded completely.

 

3) Add guild flags and emblems on the castles. It's not a vital point but it would look kinda cool.

 

It's all for now, I guess I'll add more suggestions if they come to my mind. I would appreciate other opinions too!  :p_smile:


Edited by DuBisk, 02 March 2014 - 04:11 PM.

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#2 Baddiez

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Posted 02 March 2014 - 04:22 PM

+1 to alliance system :D


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#3 LostDreamer

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Posted 02 March 2014 - 04:30 PM

alliance system would be great


i still say what would make woe even better would be more fairness

if u have castle u cant take fortress, if u have fortress u cant take castle.

it would give more smaller guilds and others more a chance and the actually want to go to woe, knowing theres a bigger chance they can win something , instead of always the same guild taking everything..
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#4 Baddiez

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Posted 02 March 2014 - 04:38 PM

It's not hard to take the castles just the other guilds seem to be lacking planning and coordination. It's fairly simple to beat Exos Woe plan you just need to try.

 

TL: I think that making it so that you can only take one would completely backfire. X guild could let Y guild take one little castle and never take it back from them so they are stuck with that one, or X guild could take Y guild Big Castle and bait them into taking a small one so they are stuck with that one also.

Another point is if that is implemented small guilds will never do woe because there are only 4 castles W guild, X guild, Y guild and Z guild are all too strong to be taken on by a small guild ( or even many small guilds), so if you do implement those rules woe would consist of Guilds WXYZ having the castles and owning smaller guilds that attempt to take them away.


Edited by Baddiez, 02 March 2014 - 05:09 PM.

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#5 LostDreamer

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Posted 02 March 2014 - 05:18 PM

no every woe it would rotate i meant it more like for that duration u would mainly focus on the defending aspect


and yea i know it would backfire lol im just trying to come up with some types of idea that would make it more interesting and woe friendly to everyone
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#6 Baddiez

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Posted 02 March 2014 - 05:26 PM

Please do explain more in detail what you mean by duration and it rotating every woe.

 

Do you mean that if you take a small castle during woe for the duration you cannot take or atk a big castle or other small castle?


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#7 Phreeoni

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Posted 02 March 2014 - 05:32 PM

 

 

Suggestions:

1)One interesting thing would be an "official" alliance system: basically, a list of your ally guilds would be shown in your guild window and players from those guilds can not be hit by you and players from your guild and vice-versa in WoE.

 

2)Add a small safety zone at the entrance of WoE. It's not nice to get beat like a pulp just after having warped and the map not having even loaded completely.

 

3) Add guild flags and emblems on the castles. It's not a vital point but it would look kinda cool.

 

It's all for now, I guess I'll add more suggestions if they come to my mind. I would appreciate other opinions too!  :p_smile:

 

Those are all great suggestions. We've been asking for a "real" alliance system and safe zone in area since WoE test season. The immunity buff and inability to place siege weapons in some areas was a good start, but once gate camping stopped being an issue they kind of just left it how it was. It's better, but it could be much better.

 

The flags and emblems on the castles would be neat too. I do miss the RO1 castle flags in the main city.

 

As far as map design and taking multiple castles goes, I think it's safe to say that the current system isn't what any of us wanted or expected. We were expecting more maps with more castles, not this fortress system. More maps with their own castles would require guilds to split their forces and hopefully would allow smaller guilds the opportunity to take their own.

 

Unfortunately, few guild vs guild events favor those with the smaller numbers. I'm not sure it even makes sense to implement one that does. This is why the formal alliance system, one that ensures every guild in the alliance gets their equal share, has the potential to really make a difference.


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#8 TifaValentine

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Posted 02 March 2014 - 07:27 PM

The better the WoE system  and mechanics and fairness, the more people will participate. Many small guild arent growing enough to try WoE exactly because of these issues and the lack of balance and fairness. Making changes that encourage more participation and even smaller rewards and not just big ones, is a way to slowly but steadily get more people into WoE. The more people, the more challenge, and we get not just the same guilds always participating. Its a matter of making it more appealing to more people and encouraging participation and equal chances, in a way.


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#9 VanS3n

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Posted 03 March 2014 - 01:09 AM

well WOE is still big guilds fight and small guilds act as fodder  

 

I do wish a working Allaince system would be introduced... a lot of us are looking forward to an allaince system since WOE was introduced


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#10 LostDreamer

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Posted 03 March 2014 - 03:14 AM

Please do explain more in detail what you mean by duration and it rotating every woe.

Do you mean that if you take a small castle during woe for the duration you cannot take or atk a big castle or other small castle?


i mean lets say on thursday you choose to take the big Castle. that castle is now yours for that entire woe.. u can still attack other forts to keep it interesting but u cannot claim it for yourself.

same with if u took the fortress first, that fort is now yours for entire woe, u can still attack the main castle, but u cannot claim it.

that kinda system. i think itl be more fair and alot more fun then having guilds trying so hard every woe and ending up with nothing, all because the numbers arent there.

i do say there should be safe zones throughout the woe map, due to the severity of lag and ppl camping the spawn points.

and more forts and castles should be implemented again so more ppl have chances,, more chances more ppl taking part in woe.



or even have region woes. woe in pront, woe in alberta, woe in morroc. there would be less lag. and alot more players actually taking part in this.
heck with region woes small guilds can vs small guilds while the bigger guilds can vs the big guilds in another region.

everyone has a chance ^_^
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#11 TifaValentine

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Posted 03 March 2014 - 06:39 AM

or even have region woes. woe in pront, woe in alberta, woe in morroc. there would be less lag. and alot more players actually taking part in this.
heck with region woes small guilds can vs small guilds while the bigger guilds can vs the big guilds in another region.

everyone has a chance ^_^

 

I have to say... I love this idea, Aesma. Really, having more WoE maps per important regions would be totally awesome. Even by having them simultaneosly, we could have less lag in WoEs in general and give other guilds the chance for other castles and fortresses. This would rock so much *o* And they could make it so a guild cannot hold more than one castle (aka, x guild holds castle in x map, but cant go claim z castle in z map altho they can go claim fortresses and/or if they want that z castle, they will lose x castle. get it?).

 

This, and an official Alliance system would be wonderful. Pretty sure these would make WoE more appealing in general.


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#12 Baddiez

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Posted 03 March 2014 - 08:46 AM

i mean lets say on thursday you choose to take the big Castle. that castle is now yours for that entire woe.. u can still attack other forts to keep it interesting but u cannot claim it for yourself.

same with if u took the fortress first, that fort is now yours for entire woe, u can still attack the main castle, but u cannot claim it.

that kinda system. i think itl be more fair and alot more fun then having guilds trying so hard every woe and ending up with nothing, all because the numbers arent there.

i do say there should be safe zones throughout the woe map, due to the severity of lag and ppl camping the spawn points.

and more forts and castles should be implemented again so more ppl have chances,, more chances more ppl taking part in woe.



or even have region woes. woe in pront, woe in alberta, woe in morroc. there would be less lag. and alot more players actually taking part in this.
heck with region woes small guilds can vs small guilds while the bigger guilds can vs the big guilds in another region.

everyone has a chance ^_^

 

Again it would still function the same way if they implemented that. X guild takes castle and decide they want to take a fortress for y guild x guild recalls to said fortress since they can damage and regardless not receive it they kill the majority while letting y guild get a few hits in, and the fortress becomes y guilds. Limiting the amount of fortresses a guild can have will honestly do nothing. Also If one guild can take every fortress when not even having the most numbers on the map compared to the other participating guilds and their allies or are clearly out geared by them, then said guilds are doing something wrong. Woe is so simple. The castle should've been taken or at least more than just the fort that X guild got last woe based on the numbers that have been attending woe since 1.5 was implemented. The only reason I can think of would have to be lack of coordination and planning. I myself have at least 3-4 scenarios in mind that would make it virtually impossible for the defending guild to hold anything if I were in charge of that many people, but sadly I am not Q_Q. Woe is just getting easier and easier but I guess that is a trend in gaming as of late. No one wants to work for anything. Everything is being simplified and spoon fed to the gaming community. I really hope warp portal doesn't make that mistake although ro2 is already pretty damn simple as is.

 

P.S. There is a very simple way to for sure take a fortress every woe you just need to use your noggin :D

 


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#13 Hikarii18

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Posted 03 March 2014 - 09:51 AM

Again it would still function the same way if they implemented that. X guild takes castle and decide they want to take a fortress for y guild x guild recalls to said fortress since they can damage and regardless not receive it they kill the majority while letting y guild get a few hits in, and the fortress becomes y guilds. Limiting the amount of fortresses a guild can have will honestly do nothing. Also If one guild can take every fortress when not even having the most numbers on the map compared to the other participating guilds and their allies or are clearly out geared by them, then said guilds are doing something wrong. Woe is so simple. The castle should've been taken or at least more than just the fort that X guild got last woe based on the numbers that have been attending woe since 1.5 was implemented. The only reason I can think of would have to be lack of coordination and planning. I myself have at least 3-4 scenarios in mind that would make it virtually impossible for the defending guild to hold anything if I were in charge of that many people, but sadly I am not Q_Q. Woe is just getting easier and easier but I guess that is a trend in gaming as of late. No one wants to work for anything. Everything is being simplified and spoon fed to the gaming community. I really hope warp portal doesn't make that mistake although ro2 is already pretty damn simple as is.

 

P.S. There is a very simple way to for sure take a fortress every woe you just need to use your noggin :D

 

Amen.

 

 

For once i actually agree with you dude. lol


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#14 Baddiez

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Posted 03 March 2014 - 10:00 AM

Amen.

 

 

For once i actually agree with you dude. lol

 

If only they knew the things you say to me at night perv....


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#15 LostDreamer

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Posted 03 March 2014 - 10:15 AM

bleh baddiez ahahahahh i know its easy normally. just agree with my ideas ahahahah


and the alliance system is 1 alliance per guild lol
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#16 Billeh

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Posted 03 March 2014 - 10:33 AM

Yeah sorry but I can't get behind the idea of limiting fort ownership so that the 4 guilds that do come never have anything to worry about as far as losing their fort/castle. It's like handing it away. Considering how damn close it was last Thursday for a guild supposedly "not experienced enough in WoE" to take ownership of the castle I don't think anything needs to be done to simplify it even more. We should have to fight for it. :)

Then there's the fact that WoE is currently designed to make any defending guild WANT to own those forts. Don't own the South fort? Gates go down in 10 seconds. Don't own the back two forts? When the castle breaks you have a significant disadvantage in terms of time it takes to get back into the castle. It's a really poor designed map to force limit ownership on it. I'd prefer different maps with different castles but this is what we were dealt. 

That aside, an official Alliance system is something that we've been asking for since the start and flags showing the emblems of who owns the forts around the RO2 world would be pretty sweet.


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#17 LostDreamer

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Posted 03 March 2014 - 10:55 AM

castle and fort flags would be pretty awesome
specially if it showed in all the major cities who currently occupies it :)



oooh what if we had a 1 week free for all open woe. 24/7 ahahah

ppl can come and go at any given time and all points can tally together at the end for some type of special reward to which ever guild wins at the end lol.

kinda like the old event we had before. i think it would be interesting :)
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#18 NewMinako

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Posted 03 March 2014 - 11:24 AM

Took them 8 months before they finished getting ready to ship the hoodies. I seriously doubt they'll go for it again XD


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#19 LostDreamer

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Posted 03 March 2014 - 12:11 PM

i wasnt talking bout that kind of reward lol

i meant more some type of in game items lol
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#20 Baddiez

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Posted 03 March 2014 - 01:33 PM

It's more of a community problem. This server seems to be so anti-pvp. If they did a open woe event free for all, people would just complain they are under geared or say that the devs are forcing them into pvp for items and ask for a pve equivalent. I know I'm being negative, but if anything from my time killing people in woe, colo and 5v5 I've learned that people on this server would just prefer to be "balanced" like colo than to let people enjoy the gear that they worked on getting. (sorry for being so negative in this thread it's just honestly what I think)


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#21 StormHaven

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Posted 03 March 2014 - 01:45 PM

I don't really see a problem with the current WoE system preventing near/smaller guilds from participating. While bigger guilds fight over the Castle/breaking down gates there's nothing stopping smaller guilds from taking forts for themselves. As for multiple WoE regions(Pront,Morroc,Alberta,Geffen) it would only create less competition why would big guilds go against each other when they can just go for another region and not have any competition.
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#22 LostDreamer

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Posted 03 March 2014 - 04:04 PM

It's more of a community problem. This server seems to be so anti-pvp. If they did a open woe event free for all, people would just complain they are under geared or say that the devs are forcing them into pvp for items and ask for a pve equivalent. I know I'm being negative, but if anything from my time killing people in woe, colo and 5v5 I've learned that people on this server would just prefer to be "balanced" like colo than to let people enjoy the gear that they worked on getting. (sorry for being so negative in this thread it's just honestly what I think)


i agree with you. ppl are against pvp lol

honestly farming areas should be seperate from pvp it shouldnt be a mixed area.
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#23 IamLt

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Posted 06 March 2014 - 12:44 PM

just gonna say. 1/8 FPM was awesome.


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#24 Baddiez

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Posted 06 March 2014 - 05:06 PM

just gonna say. 1/8 FPM was awesome.

 

Yeah haha fps is -_- in woe


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#25 TifaValentine

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Posted 06 March 2014 - 05:24 PM

Yeah haha fps is -_- in woe

 

Yay for pewpewing an arrow per hour! XD! (and still killing~)


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