Hello,
When I put on and remove my cards and gear, it looks like the effect of VIT is more than 15 health. I'm just wondering if someone can shed some light on why this might be.
As a lvl 34ish monk, and with no gear, no cards, and no buffs I have 1906 health. If I put on all my cards and gear, my vit goes from 15 to 153 and my health goes to 4183. That's 16.5 health per vit, not 15.
Steel body is also not lining up. I turn it on for a max health of 5514, which seems like a 31.8% increase in health when it should be 35%.
Does anyone know what I'm missing? Thank you
I'm just playing around and trying to math out how to compare VIT to the parry benefit of STR and INT based on my own preferences.
Also, does VIT affect how much I get healed by healers? I know it affects potions. It would be most excellent if it made heals bigger as well.
Apparently monks get 3 dodge per AGI, so that could be really good as well, but it seems to me that people don't know the dodge equations very well yet. My hunch is that due to diminishing returns, it may be best to get some of everything. I haven't checked enough to be able to say that though, I need to check that each stat holds up okay. Well, it seems more likely they don't give equal benefit, making it better to get a lot of just one of them. I'm still working on this stuff, and haven't even done much looking around regarding AGI yet.
And another question, at what point do the stats start needing 2 points to increase by 1 when I apply the points I got from a level? It seems to me that it would not be worth getting a stat after that point for a monk, at least according to my preferences.
That is a lot of questions, feel free to just offer little bits and pieces of what you know or to link me to resources. There are some excellent guides out there but they haven't yet helped me demuddle myself regarding my first question about vit.