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VIT health increase questions


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#1 Budoku

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Posted 14 March 2014 - 08:42 PM

Hello,

 

When I put on and remove my cards and gear, it looks like the effect of VIT is more than 15 health.  I'm just wondering if someone can shed some light on why this might be.  

 

As a lvl 34ish monk, and with no gear, no cards, and no buffs I have 1906 health.  If I put on all my cards and gear, my vit goes from 15 to 153 and my health goes to 4183.  That's 16.5 health per vit, not 15.

 

Steel body is also not lining up.  I turn it on for a max health of 5514, which seems like a 31.8% increase in health when it should be 35%.

 

Does anyone know what I'm missing?  Thank you

 

I'm just playing around and trying to math out how to compare VIT to the parry benefit of STR and INT based on my own preferences.

 

Also, does VIT affect how much I get healed by healers?  I know it affects potions.  It would be most excellent if it made heals bigger as well.

 

Apparently monks get 3 dodge per AGI, so that could be really good as well, but it seems to me that people don't know the dodge equations very well yet.  My hunch is that due to diminishing returns, it may be best to get some of everything.  I haven't checked enough to be able to say that though, I need to check that each stat holds up okay. Well, it seems more likely they don't give equal benefit, making it better to get a lot of just one of them.  I'm still working on this stuff, and haven't even done much looking around regarding AGI yet.

 

And another question, at what point do the stats start needing 2 points to increase by 1 when I apply the points I got from a level?  It seems to me that it would not be worth getting a stat after that point for a monk, at least according to my preferences.

 

That is a lot of questions, feel free to just offer little bits and pieces of what you know or to link me to resources.  There are some excellent guides out there but they haven't yet helped me demuddle myself regarding my first question about vit.


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#2 PandeeChio

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Posted 14 March 2014 - 10:34 PM

1) Did you count VIP effect = 10% increase to hp and sp   (10% of 15 = 1,5 + 15 = 16,5)? if you werent using then i dont know...(I did check on my own monk(lvl 30) and how VIT works it should be correct (I am not having VIP effect)

 

2) Vit doesnt affect how much healers can heal you >:(

 

3)for stat points you all time use 1 point to raise up but at lvl 25 or so you start to get 2 points per level

 

 

I am gonna let someone else do the math on Steel body... :p_laugh:


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#3 Chaostamer149

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Posted 15 March 2014 - 08:36 PM

There are too many factors that can affect final hp..

I'll try to explain:

First, your base hp is 175+(39*Level), for this example lets say you're a level 35 monk. Your base hp would be 175+39*35 so 1540. Now you need to add the hp that VIT gives you. Let's say you have 20 base VIT and 130 from equips/khara/cards that's 150 VIT total so 150*15=2250 hp from VIt. Base HP+ VIT HP is now 3790. Honing may also add hp, let's say various of your armors got a hp hone for a total of 200 hp from honing. Your total unbuffed hp is now 3990.

Now comes the tricky part, HP buffs stack so for this example lets say you have Steel Body, HP guild Skill at lv10, and no vip:

 

3990(unbuffed hp)*[1+.35(SteelBody)+.1(Guild SKill)]

3990*1.45 which would give you 5786 hp

 

If you had the old VIP it would add an additional 10% so 1+.35+.1+.1=1.55 giving you 3990*1.55=6185

If you have the new VIP it gets more complicated since it multiplies your VIT by 5% so: 150VIT*1.05 gives you 157.5 VIT which is 2362 HP.

1540(BaseHP)+200(Honing)+2362(VIT HP)=4102*(1+.35+.1+.1)=6358HP

So at level 35 with 150 VIT, Steel Body, HP Guild Skill lv10, and new VIP, your HP would be 6538

 

Sorry if I don't make sense XD if you can post your exact stats and what buffs you have (vip new/old, guild, skill, etc) I'd be glad to show you how it gives you your final hp.


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#4 Budoku

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Posted 17 March 2014 - 06:42 AM

Aha, yes I forgot to count my VIP, apparently old VIP.  The +10% health made each VIT 16.5 health not 15.  I have the buff from a 7-day quest reward vip card from near the beginning of the game which I held onto for a little while.  
 
This means that 4183 was 110% of what steel body gets multiplied to.  You can get to 31.8% from 35% by dividing by 1.1 to account for the incorrect original health.  I was expecting 4183*1.35 but the correct value is 4183/1.1*(1+0.1+0.35).  You need to reduce 4138 to the pre-VIP and then apply VIP and Steel Body together.   That expression is the same as 4183*(1+0.35/1.1) and 4183*(1.318).
 
I like to hear that the new VIP is even better.  I am excited to stack a ton of VIT.  I'm planning to switch my stat build to VIT and AGI only.  Thank you Chaostamer and PandeeChio for the info.  
 
Oooff figuring out the steel body problem hurt my brain, even WITH knowing that the VIP buff was causing the problem.  I wanted to just subtract 10% to get to 31.5% and I didn't want to post before figuring out why that was wrong :).  That would just be too easy wouldn't it.  That is like *0.90 which is not the same as /1.1.  I tried my best to explain it above. 
 
By the way, according to the maths I did, VIT and AGI seem more powerful than STR and INT for monks.  It involved a bit of guesswork for AGI though regarding hit.  The 3rd dodge tips the scale.  And VIT seemed even better. 
 
Also it looks like I need a guild with the HP buff.
 

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#5 PandeeChio

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Posted 17 March 2014 - 01:33 PM

While STR and INT does raise your damage but you need 8 STR/Int to gain 1 skill damage and that 1 damage is affected by skill damage rate % (like the normal attack skill that has 250% so that skill gains 2,5 more dmg for each 8 STR you get). And you get parry from it.

But if you even wanna hit players in PvP you need to get hit and because monks gears doesnt supply that much Agi its suggested to put points on agi (the part which makes this totally wierd is Agi gives Critical , hit and dodge :v. Meaning you need to have better hit than opponents dodge jut at the same time they cancell each other unless that class has class specific bonus like rogue gains 3 dodge :v.)

Vitality well... you get simply 15hp per vit good for being tanky but you dont really need it cause well your gears gives a very big chunk of vit and monks do have 2nd best hp buff (35%hp and 200% def and 300% threath generation)
And add the extra buffs you can get bla bla. Vit also gives for each point "extra hp recovery by 0,20% of potions recovery effect" meaning if you have potion that heals 1000hp flat and you have 100 vitality...that potion heals extra 20% so it heals 1200hp each time its used.

Anyways choice is yours but if you like to PvP with current stat system its suggested to have little extra agi for that hit,dodge and critical.
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#6 Budoku

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Posted 17 March 2014 - 07:02 PM

Yeah from my limited pvp experience it looks like AGI is the only thing that matters in a 1 on 1.  Vit will obviously matter too in group settings.  I think that you just get a ton of bang for each Vit point, due in part to steel body, which makes Vit better and doesn't affect any of the other stats.  VIP also increases the effect of a Vit more than the other stats.  So I feel 20% more health is better than 10% more attack power, which is why I won't look for STR/INT in cards/runes/base stats as much as Vit and Agi.  And yes, I think it is a factor of about 2. 

 

Maybe soon I will make a better post describing my maths.  

 

How could you not need more health :).  I'm sure it's critically useful in both pvp and pve.  However steel body makes VIT go farther, while it doesn't affect any other stats.  So I will certainly only get Vit and Agi in my base stats, perhaps 40/40.  I would get 50 vit for pve and 50 agi for pvp but I intend to do both, so maybe 40/40 I don't know yet.  Depends whether I need all the hit I can get, so maybe 50 agi.  I have never done either of them though so I will likely change my mind in the future, but this is what I'm excited about now.  Right now I only have numbers and not much real experience.  With buffs it's more like 22.5 health per vit... well more than that with a guild HP buff.  I think BMs should stack it as much as possible.  I think the hp buff makes me want more vit, and not the opposite like "I don't really need vit then."

 

Due to the lack of AGI on gear I think I will get 40 or 50 base and look for it on cards.  But I think from my maths that VIT is so good, even though I will get a lot from gear I will just want more and more.  Don't get me wrong, I love Str and Int too, I just love them the least.  I will get as much as I can of all stats but I think Vit is about 1.7 times more important and Agi about 1.3 times more important than Str or Int. Right now at level 40 this is what I do when I get a new card.  I multiply the Vit by 1.5 and the Agi by 1.3  or so in my head, (STR/INT are just times 1,) then add it up and compare to the worst card I have on.  However my maths say to multiply the Vit by 2.0.  That just seems a little too crazy though.  

 

The effect of parry is there but not as good as any of the other stats.  Especially since you have AGI right next door, whose crit and hit balance the atk from STR/INT (I believe, again, I took a guess when it comes to hit,) and then you have 3 dodge, 2 of which would already be twice as good as 2 parry.  It also compounds well with Evasion, because that 20% rate increase counts more if you have some base dodge.  There is no analogous compounding with parry. 

 

That is interesting 8 STR/INT per 1 skill damage, I don't know about that,, that is new to me.  Thank you for that.  I only looked at attack power and not skill damage or skill damage rate %.  But I think I can assume they're proportional.

 

Yep I am saying being tanky to the max is a good way to win because of how much bang monks actually get for Vit.  It's just a really good place to put your stat points so your stats do what you want them to do.  With the obvious caveat that you need enough Agi to Guillotine fist your opponent while he's down, and to dodge his own tricks while collecting spirit spheres.  


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#7 PandeeChio

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Posted 17 March 2014 - 09:38 PM

Just pointing out that in the state of this game you are getting so much hp in the end game so that its even hard to die with so good defense too :v
But i do remind you that you can boost your vitality even more on end game (blue seeds gives extra % of your gears stats as an extra stat and that can be like 20-25% vit boost if you do it correctly.

Nothing wrong with being tanky (but we dont have many good places to take advance of it :v, mostly referring to raids)
But keep your stat resets just in case.
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