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[Classic] Gunslinger Desperado/Mine


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#1 Hardc0re

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Posted 16 March 2014 - 09:25 PM

What do you guys think about this skill build for PvP/WoE? Stats would be the regular DEX/VIT/INT

http://irowiki.org/~...ml?105qD1JaJkJy

 

I'll have the following Single Target Skills:

lvl10 THS

lvl10 Full Blast

lvl 10 Crowd Control Shot

 

The following AoE Skills:

lvl10 Spread Shot

 

The Following AoE/Single Skills:

lvl10 Desperado

 

And a lvl10 Gunslinger Mine skill for support/trap/cc

 

 

No coin flip since there's no coin skills and the damage buff with 10 coins is negligible.

1 point in Snake Eyes because that's what's left, I'm thinking in dropping some points in Crowd Control Shot to have level 4 Snake Eyes tho...

 

 

Do you guys think it's a viable PvP build?


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#2 Renko

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Posted 17 March 2014 - 05:23 PM

I think that a gs that use 3 kinds of weapons is weird...

 

I suggest that you use only two (shotgun/granade or pistol/shotgun)


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#3 AlmrOfAtlas

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Posted 17 March 2014 - 06:17 PM

As your build is now, you're spread too thin.

 

Shotgun skills are always the best choice for PvP. You want high burst damage and that's what the shotty provides. Just remember to keep green pots or a Deviruchi headgear on-hand for Full Blast. Crowd Control need not be maxed as it's not for damage, just pushing. Spread doesn't technically need to be raised above Lv7 either, but if you want AoE damage instead of status proc AoE then it's best maxed.

 

For Grenade it's probably a good idea to use Triple Action, but you don't use coins.

 

Kinda weird to see a build without maxed Snake Eyes. The shotgun skills barring Crowd Control all benefit from it. Hell, even Slinger Mine does. Trigger Happy requires maxed Snake Eyes to be considered 'safe', as maximum range increases with the passive's level and base range is dangerous for such a squishy class.

 

Onto the lack of coins... they're what gives the Gunslinger some form of utility. Coin Fling is excellent on Classic due to DEF having a greater impact, Bullseye is an absolute must for PvP for cheap and instant damage, and in order to survive close-range engagements you'll want Cracker (not everyone in PvP is stun immune).

 

Buy a Smokie accessory if you haven't already. Slinger flee sucks, your AGI is negligible as a PvPer and you have no way to shut down attackers with your current build.

 

e: Tracking should really be affected by Snake Eyes. As it's currently implemented, it reminds me of Aim in FFT. Higher levels are completely useless unless the target is locked down.


Edited by AlmrOfAtlas, 17 March 2014 - 06:28 PM.

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#4 Hardc0re

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Posted 17 March 2014 - 08:22 PM

I'm interested in gunslinger mine specially because of the status-change on the spheres. So, it's not a 3-weapon build, more like a Pistol/Shotgun build with a quick swap to Grenade Launcher just stun/knockdown an opponent, then back to Pistol/Shotgun.

 

Do you guys know exactly the % chance of inflincting negative status?

Because I read on ROempire forums (yeah the dead forums) that the mines have a 100% chance of inflicting status. Is this true?

 

About Snake Eyes, I also read that 4~5 is enough for full screen covering, and the only reason you get 10 is if to get Increase Accuracy


Edited by Hardc0re, 17 March 2014 - 08:37 PM.

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#5 AlmrOfAtlas

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Posted 17 March 2014 - 11:39 PM

I'm interested in gunslinger mine specially because of the status-change on the spheres. So, it's not a 3-weapon build, more like a Pistol/Shotgun build with a quick swap to Grenade Launcher just stun/knockdown an opponent, then back to Pistol/Shotgun.

 

Do you guys know exactly the % chance of inflincting negative status?

Because I read on ROempire forums (yeah the dead forums) that the mines have a 100% chance of inflicting status. Is this true?

 

About Snake Eyes, I also read that 4~5 is enough for full screen covering, and the only reason you get 10 is if to get Increase Accuracy

 

Cards and whatnot all affect mine damage, and you can proc statuses with it, but it's certainly not 100%. Mines only hit once, and therefore only have one chance to proc an effect.

 

For example, if you lay a mine and switch to a Triple Blink Branch, you'll have 3 independent 5% chances to cause Blind from that mine. It won't always cause Blind. The same applies to every status card, including Savage Bebe if you were thinking of stunning with mines.

 

Regarding Snake Eyes, it depends on your display resolution. The bigger it is, the more you can see, the further you can shoot. I play widescreen and have 2 cells off the edge that I can hit with Lv10 Snake Eyes. It's very much possible to target someone as you're walking away from them, have them disappear off your screen, and Snake Eyes will allow you to fire at them with no chance of retaliation.

 

You can test this on Geographers in north Ein. Find a large area with unobstructed LoS, walk away from a Geo and click on them just as they're about to leave your screen. It's even possible to avoid monster aggro this way, as you're firing beyond their vision.


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#6 Hardc0re

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Posted 18 March 2014 - 05:41 AM

Cards and whatnot all affect mine damage, and you can proc statuses with it, but it's certainly not 100%. Mines only hit once, and therefore only have one chance to proc an effect.

 

For example, if you lay a mine and switch to a Triple Blink Branch, you'll have 3 independent 5% chances to cause Blind from that mine. It won't always cause Blind. The same applies to every status card, including Savage Bebe if you were thinking of stunning with mines.

 

Oh, no, I meant the status on the Grenade Launcher Spheres! Not from weapon/cards.

Like the Freezing Sphere, is it a 100% chance to freeze?

 

Here's a link about someone saying it's 80%~100% chance of inflicting status, and they always talked about oficial servers on ROEmpire.

http://forums.roempi...ad.php?p=901222

 

If it's not 100% chance then yeah, it's not what I'm looking for.


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#7 AlmrOfAtlas

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Posted 18 March 2014 - 02:41 PM

The only Grenade Launcher ammunition we have on the official server are Fire, Wind and Ice elemental, Poison and Blinding spheres. The latter two inflict statuses, but it's not a 100% chance; it's not even 50%.

 

You may have gotten the names confused. The basic elemental spheres are called Flare Sphere (fire), Lightning Sphere (wind) and Freezing Sphere (water), but they don't proc status effects.


Edited by AlmrOfAtlas, 18 March 2014 - 02:45 PM.

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#8 Hardc0re

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Posted 18 March 2014 - 03:30 PM

The only Grenade Launcher ammunition we have on the official server are Fire, Wind and Ice elemental, Poison and Blinding spheres. The latter two inflict statuses, but it's not a 100% chance; it's not even 50%.

Well that sucks :/
So the only "100% chance" we have on grenade launcher is the knockback on the tire sphere right?
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#9 AlmrOfAtlas

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Posted 18 March 2014 - 03:34 PM

Well that sucks :/
So the only "100% chance" we have on grenade launcher is the knockback on the tire sphere right?

 

What sphere is this? We only have the ones I mentioned.

 

The only special property of Grenade Launchers is that they have a Mailbreaker effect if fired point-blank.


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#10 Hardc0re

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Posted 18 March 2014 - 05:14 PM

Fire. I misstyped it. It knocks back right?

Edited by Hardc0re, 18 March 2014 - 05:15 PM.

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#11 AlmrOfAtlas

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Posted 18 March 2014 - 06:02 PM

Fire. I misstyped it. It knocks back right?

 

Nope.


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#12 Hardc0re

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Posted 18 March 2014 - 06:35 PM

So, honestly, this skill seems like a waste of points uh?
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#13 AlmrOfAtlas

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Posted 18 March 2014 - 06:39 PM

Gunslinger Mine is great in PvM, but not so much in PvP. It's a huge sprite and you can't really ignore it, so it doesn't function as a trap should. It's also only 1x1 (is it? I need to do more testing), so it's very easy to just step around the mine.

 

Grenade Launchers are really just for Triple Action and Spread Shot when fighting other players.


Edited by AlmrOfAtlas, 19 March 2014 - 06:29 AM.

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#14 Hardc0re

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Posted 19 March 2014 - 05:46 AM

I tought the gunslinger mine with Fire Sphere did this:


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#15 AlmrOfAtlas

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Posted 19 March 2014 - 06:15 AM

Aah sorry, I misread your post.

 

Launcher autoattacks don't have any special effects associated with the sphere you use, but Gunslinger Mine does! So long as you actually have the spheres equipped when the mine detonates, they'll proc (not at a 100% rate though, except the knockback on Flare).

 

Flare Sphere: Knockback (5 cells)
Freezing Sphere: Freeze
Lightning Sphere: Stun
Blind Sphere: Blind
Poison Sphere: Poison
 
Flare spheres don't have any sort of knockback in WoE areas though. That includes the Battlegrounds.

Edited by AlmrOfAtlas, 19 March 2014 - 06:28 AM.

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#16 Hardc0re

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Posted 19 March 2014 - 07:09 AM

 

Flare spheres don't have any sort of knockback in WoE areas though. That includes the Battlegrounds.

 

Man, Gravity sure knows how to make PvP not fun...

Well, I'm ditching this skill off my build then. I was only putting points on it to use in PvP for status changes and general annoyance, but guess not :P

 

Edit: About the Freeze/Stun/Blind/Poison, do you have any idea of the % chance of the Gunsliger Mine inflicting them? Is the chance affected by the skill level? A fixed ammount? Is there any way I can find this information?


Edited by Hardc0re, 19 March 2014 - 10:32 AM.

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