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Shadow Chaser Mechanics


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#1 Calypsopoxta

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Posted 17 March 2014 - 11:27 AM

Hello everyone, this is my first post here.  I've dabbled here and there off and on with RO, and am journeying through game mechanics as I play my classes.

I decided to give shadow chaser a try on my first play through a renewal server.  I've already done a great deal of googling and I've reached the limits of what I can find.

Before I go on with my questions, I'd like to mention that my goal with my shadow chaser is merely PVM casual fun with my friends.  I currently have no PVP aspirations, and MVPs are still a little intimidating.  I don't really plan on mobbing with this particular character either.

 

So, I really only have two questions, and one of them may turn out to be incredibly complicated, so lets get the simple one out of the way first: does Duple Light have a 50/50 chance of doing damage based on ATK or MATK or does it to both, or is there a deciding factor?  Does it have a separate chance for either?

 

My second, likely more complicated question is about auto-cast priority.  I originally planned to emply dagger, shadow spell and duple light.  But my research has shown that the Double Attack passive for daggers overrides not only critical strikes, but pretty much everything else as well.  Meaning a level 10 Double Attack will cut the effectiveness of any other Auto-Cast type effects I have in half all by itself.  Is this true?
 

In my searching I found this priority (thanks to annaquin of irowiki forums):

 

Double is not an attack , it's a 0 duration buff

Dmg Prority Order

3rd Buff Dmg
Adv Buff Dmg
2nd Buff Dmg ( Poison React Buff )
1st Buff Dmg ( Double )
3rd Passive ( Dupel Light )
Adv Passive
2nd Passive ( Raging Trifecta Blow )
1st Passive
3rd Active 
Adv Active
2nd Active ( Poison React Envenom )
1st Active ( Bongun Auto Bash , Poisonous Toad Envenom )
3rd Skill ( Reflect Dmg )
Adv Skill ( 
2nd Skill ( Reflect Shield )
1st Skill
3rd Delayed ( Leech End )
Adv Delayed ( Enchant Deadly Poison )
2nd Delayed ( Coma )
1st Delayed ( Bleeding, Poison )
3rd Dmg By Status
Adv Dmg By Status 
2nd Dmg by Status ( Coma ,Dark Blessing )
1st Dmg by Status ( Throw Huuma Shuriken Splash Reflected)

Unfortunately, this list did not include where Shadow Spell lies, but the implication is still there.  it would appear that something akin to the following may be the case with each attack:

50% Double Attack yes/no

 

if Yes Stop

if No

30% Duple Light yes/no

if Yes Stop

if No

15% Shadow Spell

This is assuming Shadow spell falls near the bottom of the list at, say, 3rd Skill.  I would just like to know where it is on the list, and if I need to basically forsake daggers.  I hope I was clear enough to get some feedback on all of this, and I'm sorry if something like this could, indeed, have been found if I had searched harder.

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#2 GwenevereXOXO

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Posted 26 March 2014 - 05:54 PM

hi there ive looked into double attack.and autocast.mechanics b4.

the best tging u can do is job change early to not have any points into double attack. or u can always reset and put only 8 points into it.

double attack and monks tripple punch doesnt proc spells from shadow spell. obly ordibary hits proc spells.
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#3 YohanFaust

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Posted 28 March 2014 - 04:49 AM

I tried Auto Shadow Spell in my chaser a little time ago, it doesnt matter the lvl of double attack, you will triger the spells in
no time, i used ASS to do the hazy forest, and every time i engage a battle with any mob, within the first 3 attacks, a festival of meteors anihilate the mob

Edited by YohanFaust, 28 March 2014 - 04:50 AM.

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#4 johnnycakes

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Posted 03 April 2014 - 12:48 PM

Hey there, I have a 114 Autocast Chaser as a side project. It's a very fun class, mostly used for farming items. At the moment I can't handle mobs very well.

ASS builds are purely for fun. There are much more practical/efficient builds out there. Like Arrow Storm or Ignition Break. That is something to seriously consider. I 150'd my main Chaser very quickly using Arrow Storm. If you're returning from a hiatus, I would recommend a different class to return too.

 

I'm not trying to troll you or undermine your post. You may be over thinking this a bit too much.

I know nothing about auto cast priority, I just stack as much autocast gears as I can and it's very fun. Once you get the skills going off, it's very hard to stop.

 

Double Attack 10 is a must. It's 2 separate hits that deal the same damage. Another poster compared Double Attack to the Monks Raging Trifecta Blow, that is a completely different skill and isn't a good comparison. You can test this. Attack mushrooms. When Double Attack goes off, you will deal 2dmg. When Raging Trifecta Blow goes off, you will miss.

 

Duple Light's damage is based separately. One portion is based on ATK and the other is based on MATK,

When the ATK portion goes off, you will see a Duple Strike !! skill bar above your head. When the MATK portion goes off, you will see a Duple Magic !! bar. With enough attack speed you won't even be able to see which is which.

 

This is my ASS chaser. If you have any questions, don't hesitate to ask.

 

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Edited by johnnycakes, 03 April 2014 - 05:28 PM.

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#5 GwenevereXOXO

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Posted 03 April 2014 - 04:41 PM

double attack does not.trigger auto casts.
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#6 johnnycakes

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Posted 03 April 2014 - 05:35 PM

double attack does not.trigger auto casts.

 

Do you have any evidence to support your statement?

 

I just tested it myself. When I wear only a CD in Mouth and a dagger, When DA goes off, the CD in mouth proc.

It should have 2x the chance to proc because your attacking twice.

 

I encourage you to test it out yourself.


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#7 Pineyman

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Posted 05 April 2014 - 02:43 PM

We have high aspd anyway. Does it really matter? I enjoy the auto gear going off in a rampage and I love my max lvl double attack, max lvl duple, and lvl 10 RTB spam along with it.
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#8 Ramen

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Posted 05 April 2014 - 05:51 PM

I have a max level SC, and if you're going to do Shadow Spell, I would highly recommend you not invest in STR at all.  If you're going to be mobbing, pretty much you're going to want AGI, INT, and VIT.  You have to remember that the main goal is to deal as much magic damage as possible, because as soon as you stop attacking (aka you kill the monster you're fighting) Shadow Spell stops, and you're likely having to constantly switch between monsters you're attacking.  You really want to do as little physical damage as possible, and stick to using AoE style autocasts to be as efficient as possible.  I'd suggest getting a very highly upgraded Ancient Dagger or RWC Knife, but if that's out of your price range, you might try making a few Keris Daggers, enchanting them, and throwing Bloody Knight cards in them.  Reflect gear is also pretty nice.  Anyway, that's just my 2 cents.


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#9 GwenevereXOXO

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Posted 05 April 2014 - 07:23 PM

yup, with enough attack speed, double attack or not u'll autocast fine.

 

as for detials to back up doubel attack does not proc autospells. i rememeber antoehr post in the theif section that went into detail about it. just cant find it again.

 

But it's true, doubnel attack is considered a skill. skills do not proc other skills. only normal attacks can proc autospells. normal attacks and reflected damage, since that counts as a normal hit. double attack is considered as a passive skill. so technically if u have max double attack, u're blocking off 40% auto spell chance.


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#10 KenseiCatfish

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Posted 09 December 2014 - 09:42 PM

          :p_idea: Hmmm looks like a really REALLY old thread, but since I'm a Fan of autocasting (DAMN RIGHT, I still choose working on an autocast chaser and developing it, aside from the fact that there are other STRONGER CLASSES out there because of the Love for the AutoCast SC, and the SHEER FUN of customizing it when i get tired of the gameplay.) I'm going to share what i have learned thru experience leveling an Autoshadow Spell Chaser to Base137.

 

           I also used to believe that Double Attack double procs a Meteor Storm but actually... it was my reflect gears making the double MS not the Double Attack. just IMAGINE... "AutoSpells raining like hell while your target is under CritLock." i started the build after I have been seeing them GX's do their thing.

 

          Most people including me now prefers Crit over Double Attack, because monsters given they have high enough Agi will be able to dodge these attack "skills" making the double attack(a passive skill) miss unlike the Crit (they may also dodge crits from what I heard depending on another Luck Evasion Mechanic, but monsters/MVP with high Luck are only Few.) and a missed attack doesn't count as a hit further reducing your chances to proc the autospells and bolts.

         

          Now, if there's anything double attack does for your aspd/AttackDelay "It is the Contrary", it increases your attack delay further because of the skill's double attack animation, since this "Double Attack" IS in fact considered just as a double damaging "Single Hit Skill". (I have tried and tested this, I even made a new CRIT Autocast ShadowChaser to test this theory, and believe me when i say, "THEM CRITS SEEM TO TRIGGER MY AUTOCASTS TO PROC MORE FREQUENTLY!" maybe because of the fact that the Crits doesn't miss, which further increases the hits that lead to more chances to proc.) now compared to my Double Attack autospell Chaser my new CRIT based AutoSpell Chaser procs more, even in his lower base levels.

 

           About the Duple Light, they have a chance to do only the atk, and a chance to do the matk part and also a chance that both atk/matk fires at the same time maybe 40/40/20. I am not to sure about what they say above though, that "Skills Don't Proc other skills" since the skill Duple Light seem to help my bolts proc often too. "Heck! it even frequently procs my debuffs on the monsters when you equip status Arrows!" maybe the Atk part procs the autobolts and the Matk part procs the Status ailments? so the chance a double attack procs an autospell isn't too farfetched, it just doesn't double the chances of proc.

 

          You shouldn't give up on using daggers even if you have no intention of doing double attacks because a dagger will always attack faster than a sword giving you more aspd (not to mention swords seem to have slower attack animation). On the downside using daggers, you will have a problem with size damage reductions but it's OK since you will get most of your damage with the CD in mouth autobolts and the MS matk as long as you hit. these days there are quite decent matk daggers too like the Faceworm Queen Leg [2] and the RWC Memory Knife, then there is also the classic Icepick(do a matk enchant on it though).

 

          For now though, expect the worse with Autocast SC. You shouldn't compare or expect it's output to be in par w/ other classes since you are only borrowing skills from them. The pvm is the AutoSpell SC's element and where he/she really shines. If you are the All for FUN, NON Competitive type player like me, then you should play AS SC.

 

          In my personal opinion, the Autospell SC is still A BUILD IN THE MAKING, mostly due to lacking market available AutoSpell Chaser specific equipments/sets that give a large boost in def, atk/matk so they can be in par with other classes and also the limitation in Copyable Spells (In my wildest dreams I always dreamt of copying EDP! FTW) and many have already abandoned the prospects of turning an AS SC into a sort of "competitive build". Because to stick with an under developed, under equiped build... you must have a certain love for it, to figure it out in a variety of creative ways and have the patience to wait for those unavailable gears. :p_hi:

 

         Oh! and on the side note, Between Us AutoSpell SC's, I will also share a trick i use for when mobbing, to maintain constant hit aspd and also increase the chances of procing. I personally call this "Cascading" in my head because of how the damage arcs doubles one after another. you do it by switching targets while the Meteor Storm/Bolts starts falling on one of the damaged targets you are attacking, this way, even if the target dies your aspd won't be interupted. Inside the mob, where everything becomes quite chaotic, you can also just spam on the clicks like hell in hopes to click on something NOT DYING, and see the results. in a sense it is just basically "Clicking on another target before the monster dies".


Edited by KenseiCatfish, 09 December 2014 - 11:52 PM.

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