Be sure to log off before 2:00PM PST on Tuesday(03/25) for a Server Maintenance Roserians!
Thank you guys for your future cooperation.
This Server Maintenance... bug fixes, tweaks, and more will be added in! More to Come!
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A wild Leo has hijacked the post!
Patch N tes v498
Refine Event!
We'll be increasing refines by 5% across the board, starting from the end of maintenance, to April 1st. (No this isn't an April Fools joke)
April 1st, we'll be having another maintenance, to update the next set of Lucky Spin costumes, with one brand new costume as well!
Game Arena - All PvP Modes
Some point values have been adjusted to improve the rewards for achieving the match objectives.
Largely, the initial values, although appeared to initially be working as intended, were showing signs of having a heavier weight towards direct combat, kills specifically, than we had intended. Reviewing the new data with the skill changes in effect, we've adjusted some of the point values and group point contribution each objectives held. There will still be a larger value of points rewarded for winning, however participation is key to receiving those points.
This should help smooth out rewards based on activity, while still promoting and encouraging players to win, with less of a dramatic point gap, depending on activity participation.
Item Mall
We're introducing two Dragon Mounts. The Lucky Dragon and the Dark Magic Dragon. These mounts aren't just new colors, they have a unique special effects to them when mounted and traveling, that will certainly turn heads as you pass by!
These Dragon Mounts will be available for direct purchase for a limited time, after which they will be listed within the Lucky Spin. We don't know when we will make them available for direct purchase again once they leave.
They will be listed for a minimum of 2 weeks, which means April 8th, after which we will be removing them from the Item Mall and putting them in to the Lucky Spin for an undetermined amount of time.
Also don't forget to vote for next month's Lucky Spin costumes! We will be adding one new costume and including the top 4 costumes you vote for on our Facebook page!
Skill Balances
Please note, because the skill changes are relatively minor and none are based on stats, we do not feel it necessary to provide a stat reset at this time. Only job skills and unique skill resets will be provided in order to make any adjustments to the changes in skills.
Soldier
Bolt Reloading
- Changed scale of attack speed bonus, to begin at 10.0% and increase by 2.5% per skill level, reaching the same 20.0% attack speed bonus when mastered.
Two Hand Finesse
- Changed scale of attack speed bonus, to begin at 10.0% and increase by 2.5% per skill level, reaching the same 20.0% attack speed bonus when mastered.
Knight
Crossbow ASPD
- Changed scale of attack speed bonus, to begin at 10.0% and increase by 2.5% per skill level, reaching the same 20.0% attack speed bonus when mastered.
Hawker
Combat Mastery
- Attack Speed has been reduced by 5% from mastered level and the scale of attack speed bonus is set to begin at 10.0% and increase by 2.5% per skill level, reaching 20.0% attack speed bonus when mastered.
Quick Hands
- Changed scale of attack speed bonus, to begin at 10.0% and increase by 2.5% per skill level, reaching the same 20.0% attack speed bonus when mastered.
Katar Swiftness
- Attack Speed has been reduced by 5% from mastered level and the scale of attack speed bonus is set to begin at 10.0% and increase by 2.5% per skill level, reaching 20.0% attack speed bonus when mastered.
Stealth & (Unique) Stealth
- Are now on a shared cooldown, as originally intended.
Raider
Stack Effect - Critical Weakness
- Has been reduced to 2% per stack, from 3%.
Katar Swiftness
- Attack Speed has been reduced by 5% from mastered level and the scale of attack speed bonus is set to begin at 10.0% and increase by 2.5% per skill level, reaching 20.0% attack speed bonus when mastered.
(Unique) Crippling Storm
- Corrected values of effect to adopt core skill effects "enfeeblement" and "Mental storm"
Cleric
Mystic Armor
- New Effect - Mute Resistance 10% * SkillLevel
Mute Resistance will reduce by the % rate of success chance of any Mute attempt.
Purify
- Level 1 Cooldown has been increased to 13.5 seconds, from 2 seconds.
- Cooldown reduces by 2.5 seconds per skill level after, ending at 3.5 seconds when mastered (increased by 1.5 second, from previous 2 seconds)
- The number of dispells has been reduced to 1 effect, for all levels, instead of its increasing value.
(Unique) Purify (AoE)
- Cooldown has been increased to 8 seconds, from 2 seconds.
- The number of dispells has been set to 1 effect.
(Unique) Integrity
- Heal values are updated to match Integrity as intended.
Dealer
Trigger Finger
- Changed scale of attack speed bonus, to begin at 10.0% and increase by 2.5% per skill level, reaching the same 20.0% attack speed bonus when mastered.
Quickdraw
- Changed scale of attack speed bonus, to begin at 10.0% and increase by 2.5% per skill level, reaching the same 20.0% attack speed bonus when mastered.
Artisan
Trigger Finger
- Changed scale of attack speed bonus, to begin at 10.0% and increase by 2.5% per skill level, reaching the same 20.0% attack speed bonus when mastered.
Bug Fixes
- Corrected issue with Mana Flame's name not displaying, and being taunt-able.
- Corrected shared cooldown timer between Zulie Stun and certain grenades.
- The trade restriction listing "Sell & Vend Only" has been corrected as it was the incorrect interpretation of the restricted category. It is now "Trade, Vend and Storage"
- The issue with Mana Shield's timer ending at half the duration has been fixed.
- The damage displayed on invisible characters has been correctly removed.
- v498 - Corrected a visual error with the new mounts.