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Shadow Chaser Proposal


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#1 Ramen

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Posted 25 March 2014 - 02:56 PM

There are just some minor things that I really think ought to be changed in regard to Shadow Chasers (and necessary changes to skill requirements).  Here's my idea in a nutshell.

 

Give SC a universal weapon mastery skill, call it Brawling Master or something.  Basically it would be a 5 level skill (or 10, whichever works best).  Once you get this skill Shadow Chasers are able to equip any weapon that can be used by any other class.  At level 1, the skill would get a 50% damage penalty, and at level 5 would allow for 100% of normal weapon damage.

 

Brawling Master would have a prerequisite of having level 10 intimidate, level 1 preserve, and level 10 sword mastery, level 10 Gank, and level 10 Mug.

 

Next, gaining level 5 Brawling Master would unlock a couple of new skills.

 

The first skill would build off of Backstab and could be called Cut Throat, or something like that.  The way it would work is that the SC must be in the hide state to initiate the attack, or it can be chained immediately after Sightless Mind.  Cut Throat would rely on STR as the main damage influencing stat and has a high chance to inflict bleeding.  The VIT and current weight of the target affect the damage dealt.  In the case of monsters it would be monster size, with large monsters receiving the most damage.  I'm not good at percentages and stuff like that, but basically it should deal a pretty significant amount of damage based on the fact that it's single target. Oh, and unlike Backstab, it would not require you to be behind the target.

 

Another skill would be kind of like Sightless Mind.  Call it Blackout or something.  Anyway, it would be a very large AoE attack (read close to full screen), that when triggered, would put the Shadow Chaser in the Hide state and would inflict the blind status on all targets hit.  This attack would not deal much damage, but would place a counter of sorts on the targets hit.

 

That would lead to the last new skill, Marked for Death (or something like that).  While the SC is in the hide state from using Blackout, he would go around attacking the targets who have been marked.  This skill would work in a way similar to Chain Lighting in that the SC would automatically jump from monster to monster, whichever one is closest and has a counter on it.  The SC's STR and AGI stats would play HUGE roles in the amount of damage dealt.  The higher the STR and AGI, the higher the damage, and it will pierce DEF to a certain degree depending on how much STR and AGI you have.

 

So there you have it.  I think that this would be a great addition to the Shadow Chaser.  I believe it would be balanced because in order to get these you would have to give up on pretty much all of the WoE specific skills.  I think these skills could also make leveling a lot funner for SC rather than being a horrible drag.  Sadly, I know nothing will ever come of it, but I figured I should put my ideas out there, just in case.  Tell me what you guys think.


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#2 Scott

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Posted 26 March 2014 - 02:57 PM

It's interesting, but I'm not sure if we're ever going to get new skills.

 

I'd honestly rather just see the Hiding Requirement removed from Sightless Mind if you have, say, Reproduce level 10.


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#3 GwenevereXOXO

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Posted 16 April 2014 - 05:21 AM

i dun think the brawling mastery can.ever be created due ti restrictions. because the game is designed in such a way that the weapons determine.what.class can wear.them.not the other way around. but it is possible to create a universal.set of weapons for the shadow.chaser such as "shadow wand" a chaser only wand or shafow spear a chaser only spear. each of these "shafow eapons giving 50% extra damage per specific skill such as shadow crossbow 50% extra AS damage.
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#4 Kadelia

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Posted 16 April 2014 - 05:59 AM

"brawling mastery" (should be "weapon familiarity", really) couldn't work code-wise, and its also a bad idea. Give chasers a wand and they'll just try to be warlocks or rune knights, instead of using your new skills. Its sort of pointless anyway.


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#5 Ramen

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Posted 20 April 2014 - 07:25 PM

Meh, it was just a thought.  Any of the other ones sound even remotely worthwhile?


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#6 Kadelia

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Posted 21 April 2014 - 07:29 AM

Chaser really just needs a mora set type deal. Like a set that just plain says "Copied skill damage +50%" or something, so that all shadow spells do more damage, and so that arrow storm, severe rainstorm, copied traps, etc, are all more viable in leveling.


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#7 GwenevereXOXO

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Posted 21 April 2014 - 11:42 PM

actually its very possible that new skills can.come out for the chaser, considering how rk are gonna get water breath eventually lol all depends on how long u wait.

as for a mora set, thats a great idea. miggt actually happen. tho i doubt that its gonna be so.super powerful. most lijely chasers mora set is gonna make painting last longer or somethung

as for a skill idea i think chasers need a buff to dealy infect, the main problem.bow is that its a pain to find a way to status effect yourself to spread the disease. perhaps a skill with 5 levels that each level will "infect yourself" with a disease. such as lvl 1 shafow disease: ibfect yourself with poison status. lasts 30sec. lvl 2 ibfect yourself with curse etc
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#8 Ramen

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Posted 22 April 2014 - 04:02 PM

It's nice to buff their copied skills, but it would be nice if they had some useful skills that didn't have to be copied.  :(


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#9 GwenevereXOXO

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Posted 22 April 2014 - 04:20 PM

hmm now that u mention it, the pattern for 3rd job characters is that they each get an aoe skill. shafow chasers are missing one.

i propose an aoe skill that uses a dagger as opposed to a.bow, something like "shadow bomb" aoe ranged attack that has chance of stone/stun/cursing/blinding (one of these status or several) those around the target. the danage should be roughly the same as the knights IB or gen's cart cannon (damage is based around dex not str.) prerequisit is reproduce lvl 10
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#10 Ramen

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Posted 28 April 2014 - 12:13 PM

Technically speaking, they do have an AoE, it's just that they're both so weak, you're better off using pretty much anything else.


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#11 Zander

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Posted 12 May 2014 - 12:53 PM

Or just let us use fire traps again. I'll take it even if they cut the damage in half. :)
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#12 Rumm

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Posted 12 May 2014 - 03:23 PM

I'd honestly rather just see the Hiding Requirement removed from Sightless Mind if you have, say, Reproduce level 10.

 

^2nded


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