i just imagined this and thought it would be fun, first of all by the title "Royal Rumble" means no one is considered an ally, and "PVP" means players whoop each other's butt. so one way to avoid players from not attacking each other(maybe because they're friends or whatsoever) is to make their name invisible and make uniform appearances while inside the pvp maze in terms of jobs and weapons while keeping the original stats of their equipped items, this way players will have no reason to not attack a certain character because he/she doesn't know who his/her target is. Next is the map, i suggest a wide maze-like map that that players can go around seeking for enemies to get game points and advance to next rounds.(cntinue reading to understand xD)
Gaining points:(it's up tto GM's to give the numbers if ever this is implemented, i'm just giving ideas )
- "Last man standing" will of course be given high points.
- Crystal Defender's way of determining points(Healing done, Damage Dealt, Attacks Dodged, etc...) is ok for me just to avoid raiders from perma-hiding and becoming the last man standing, this way they will not gain points even though they are the last man standing, also to avoid those characters with extremely high movement speeds from just running around and just wait for the timer to run out.
Gameplay:
*There will be a certain number of rounds in the game.
- every round a certain player will need to have a certain number of kills to proceed to the next round(full-support clerics not in this league) for example first round, every player must atleast have 2 kills and the preceeding rounds will require a player to have killed atleast 1 enemy, in order for a player to have have a kill, he/she must deal the killing blow even if he only dealt 100 damage as long as it kills the enemy. A player though can kill as many players as she wants.
- once you die you will be eliminated and receive points based on your game stats.
- a certain time limit will be provided each round, players then whoop each other's butt as a form of elimination.
- No potions can be used, nor regeneration is enabled, but there will be random box thingys that will randomly spawn inside the maze-map which restores an amount of HP & MP.
- Buffs from clerics are prohibited (since everybody inside the map is an enemy) unless you're the cleric yourself, npc's around the maze will be provided to give buffs as a cleric with no charm, this way, elimination of players will be much intense and fair (since use of potions is prohibited), because this will lessen the burst damage that one can deal like in Crystal Defender
- a special skill will be given to each player. this skill is a buff that lets them see invisible enemies for like 10 seconds in a certain range around them with maybe a cooldown of 20 or 25 secs
- everytime a round ends, all survivors will be invulnerable for some time just to gather themselves up and relax a bit and they will be given full restoration of hp/mp
-use of cart is enabled, this can be used as a tool for survival like when u have already acquired the required kills you can use this to avoid other players from killing you
- if the timer runs out and a player did not meet the required number of kills, he/she will be eliminated and be given points based on his game stats.
- at the end of the final round the "Last man standing will be given additional points". If there is no last man standing then remaining players will still be given additional points but lesser comparing to the Last man standing, because they are anyways, survivors of the royal rumble maze.
so i think that's all my idea for now. any suggestions or comments? i really think ROSE will be more fun if this game arena is implemented