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Question about Acid Bomb.


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#1 zerokel

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Posted 07 April 2014 - 02:11 AM

I'am overwhelmed of the numbers of topic here in the forums, not good in browsing so i just want to ask to get direct answers. do the cards like hydra, abysmal knight card affects the damage of both to demi human and mvp's? lemme know please. Thanks.


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#2 zerokel

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Posted 07 April 2014 - 02:57 AM

HI help plox


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#3 AlmrOfAtlas

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Posted 07 April 2014 - 03:04 AM

Doink. Doink.

 

The short answer is yes.


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#4 Darksorrow1234

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Posted 07 April 2014 - 03:18 AM

from the irowiki:

 

-Acid demonstration is a elemental attack forced to neutral property; when you do damage with an endowed weapon or with elemental property, the target receive extra damage according to your elemental property (if the weapon has fire property, will be more damage to targets with earth property).

 

-If a player have ghostring and deviling card, and the caster weapon have a elemental property, the damage of acid demonstration will be reduce with the reduction of ghostring card and deviling card in a portion, but increase becouse the effect of deviling card (-50% neutral, + 50% other elemental attacks).

 

so AB can actually be endowed? now im confused lol


Edited by Darksorrow1234, 07 April 2014 - 03:19 AM.

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#5 Hikusaak

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Posted 07 April 2014 - 04:22 AM

Maybe more like partially endowed?

 

Totally cannot hit ghosts but deal more damage if the used weapon element weapon takes advantage for monster weakness :hmm:

Just like we use Cart Cannon with let's say RTE and Iron Cannon Ball to ghost and undead.

Will miss to ghost but more damage against undead :hmm:


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#6 Kadelia

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Posted 07 April 2014 - 06:22 AM

isn't that out dated information?
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#7 Darksorrow1234

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Posted 07 April 2014 - 08:06 AM

oh well someone pls cut that part out  :heh:


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#8 DrAzzy

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Posted 07 April 2014 - 08:42 AM

+% Ranged mods effect the entire damage of AB (but not FireX's AoE acid bomb effect).

 

+% vs race/size/ele effect the portion of the damage from watk/eatk (just like with normal attacks) - as a rule of thumb, this is ~1/3rd of the damage with rte/erde, closer to 1/2 with HF 

 

+% matk effects effect the matk portion of the damage (~1/3rd with rte/erde). 

 

 

Elements never effect acid bomb damage in PVM, unless the target is ghost; it's forced neutral element.

You could, at times, bypass -% neutral reduction effects in pvp/woe by using an endow, but that was fixed eons ago. 


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#9 zerokel

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Posted 08 April 2014 - 02:45 AM

So 3ple liberation RTE for example would boost Acid bomb's damage to MVP monsters, and Triple bloody RTE would also increase the damage of acid bomb to demihuman in monsters or PVP/woe?


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#10 Kadelia

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Posted 08 April 2014 - 06:27 AM

I would do a triple kingbird over a triple liberation, unless you can prove the ak uses fewer bombs, since the kingbird is more versatile for clearing the way to the mvp, clearing its mob, or even for leveling. It'd be good to have b oth for that rare mvp competition where the AK might possibly help win.
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#11 Havenn

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Posted 08 April 2014 - 07:46 AM

If you made the 3XAS RTE, you'd be able to do similar damage with AB to both Demi's and Bosses. Economically this is the best choice, it's so versatile. 

 

If you had RTE with AKs and RTE with Hydras, your CC damage would be a bit higher than with AS cards, but AB damage would be about the same as having AS cards

 


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#12 DrAzzy

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Posted 08 April 2014 - 12:30 PM

RTE with AK's is only better because us genetics usually stack +% ranged modifiers (reducing the impact of adding more, due to additive stacking)

 

The AS is better for AB than CC - you need more extreme conditions to make AB benefit from 3x AK RTE, while for CC, the AK will be slightly better under typical operating parameters. 

 

If you play around with the parameters in my calc (link in sig), you'll find that within the typical stat ranges, by playing with exact stats and gear, you can find situations where 3x AS is better, 3x AK is better, and where the best has 2 of one and 1 of the other - but the differences between them are tiny in typical conditions). 

 

Of course, if using a hurricane fury on MVPs, you obviously want the AK.

 

As always, WoE 1.0 god items throw things off, so calc it yourself if you are building for gods. 


Edited by DrAzzy, 08 April 2014 - 12:54 PM.

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#13 Kadelia

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Posted 08 April 2014 - 02:35 PM

So pretty much what I said.
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#14 zerokel

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Posted 08 April 2014 - 09:27 PM

O god there's still mystery behind acid bomb's damage lol,tried to look up to other topics about acid bomb,Thanks guys for the info! appreciate it:D


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#15 DrAzzy

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Posted 09 April 2014 - 04:41 AM

There is no mystery in acid bomb damage.
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#16 sb120495

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Posted 09 April 2014 - 04:51 AM

Except where the rounding off is done.


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#17 DrAzzy

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Posted 11 April 2014 - 06:47 AM

Except where the rounding off is done.

 

True - actually, the (tiny) effect of soft def/mdef as well isn't fully figured out. But it's small relative to damage variance, and not that relevant. 


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#18 zerokel

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Posted 18 April 2014 - 12:19 AM

thanks guys for the help i will just try to buy all and compare the damage thanks!


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#19 DrAzzy

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Posted 18 April 2014 - 08:22 AM

You can compare damage using the calc in my sig, without spending zeny ;-)


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#20 zerokel

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Posted 19 April 2014 - 06:52 PM

aww where is that calc? can you igive me link? Thanks!


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#21 sb120495

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Posted 19 April 2014 - 07:03 PM

It's in his signature.


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#22 DrAzzy

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Posted 19 April 2014 - 09:00 PM

http://drazzy.com/ca...encompare.shtml


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#23 Sigma1

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Posted 21 April 2014 - 12:51 AM

Acid Bomb can be endowed statAtk part via Mild Wind to increase dmg on certain monsters. But it still cannot attack ghost monsters (LV 3,4) since entire dmg is forced to neutral.
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#24 zerokel

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Posted 30 April 2014 - 04:32 PM

Byeollungum can increase the damage of acid bomb right? 50%+


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#25 DrAzzy

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Posted 30 April 2014 - 06:54 PM

Byeollungum can increase the damage of acid bomb right? 50%+

It increases the watk/eatk portion of the damage, but not the satk and matk portions of the damage.


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