*Please be aware that this is only the beginning of patches that will bring in balance. Currently, the April 23rd update is focused on re-balancing stats on characters and equipment. Other patches coming soon will bring in balancing for DOT Skills, fixes for skill bugs/issues, and improvements on heal amounts and SP consumption. We value your feedback, and have been working diligently on letting them be heard.
Hello, everyone.
We're planning an update for April 23rd to address the balance issues we've been experiencing for a while. We have gotten some notes, and the developers would like to know your feedback on the note. To help us gather that feedback, please utilize a form similar to this:
Character Name:
Feedback Type: (Example: Class: Sorcerer or Stats: Hit)
Feedback:
The following is from the Gravity developers:
1. All
1. Improvements on features for each Class and stat value adjustment
2. Equipment balance adjustment
3. Accuracy calculation change
4. Balance adjustment for DOT skills
5. Skill bug fix
6. Heal amount adjustment
7. Addition of production food that can DOT replenish SP during combat
We have closely reviewed all of the user feedbacks. We would like to take the opportunity to thank all the users for providing us with their thoughts on the features of corresponding Class, differences and common grounds of the features that we perceive comments on bugs, request for improvements, and other important feedbacks.
We will make the following adjustments to balance the Classes. First, equipment and skill balance will be adjusted to enhance the features for each Class. And partial adjustment will be made on the calculation method for accuracy, which many users has raised issues for. In addition, balance adjustment will be made for DOT skills, and we are planning to add a special “Chef” that can create food for replenishing SP during combat.
Changes for each Class are as follows.
1.1 Knight
l Knight will be improved with more effective damage reduction effect to enhance its role as the main tanker.
1. Damage reduction feature will be added based on the stats of shield item.
Shield item’s stats will be improved to effectively reduce damage received and enhance the Knights role as the main tanker.
1.2 Warrior
l Warrior is a damage dealer focused on deterring attack, while acting as sub-tanker in Raids.
1. There is no change for Warrior.
There is no significant change for Warrior in the current balance adjustment.
1.3 Wizard
l Wizard is pure damage dealer with high Magic ATK, and it is highly effective in area attack.
1. Improvement for SP consumption
To enhance its role as pure damage dealer with high Magic ATK, SP consumption rate will be improved.
1.4 Sorcerer
l Sorcerer takes on the roles of pure damage dealer as well as area healer. But the effectiveness of these roles is determined through Crest change.
1. Effectiveness of each Crest is increased to improve the effectiveness for corresponding role.
2. Improve the effectiveness of area heal.
3. Increase the Critical Hit Rate for Land of Recovery skill.
4. Increase the damage inflicted by Varetyr Spear.
5. Improve the effectiveness of skills that inflicts DOT damage.
The uniqueness of Sorcerer that has combined roles of damage dealer and a healer from balance perspective is that it is not strong in either role. But Sorcerer before Master Level is a Class that lacks in neither roles, and as a result, ability increase for Sorcerer at Master Level is balanced to increase lower than other Classes. The adjustment made through this change will allow the user to select and focus the ability to just one of the Sorcerer’s hybrid characteristics. The effects of the Crest is strengthened so that if Seal of Fire is used, then the Sorcerer’s ability will be concentrated for the role of a damage dealer, and if Seal of Earth is used, then the ability will be concentrated for the role of a healer.
When a Sorcerer uses Seal of Water to perform the roles of a healer, then it has different characteristics than a Priest. While a Priest is a healer specialized in a single player healing, Sorcerer is a healer specialized in area healing. More effective healer between the two will be determined based on the characteristics of the dungeon or the field. The problem with the Critical Hit Rate for the Land of Recovery skill will be fixed, and the damage inflicted by Varetyr Spear will also be increased.
1.5 Beast Master
l Beast Master is a tanker with high HP. The additional defense effect from its equipment is low but this is somewhat compensated with its skills.
1. Decreased adjustment for DEF per VIT, but increased HP effectiveness
If a user has been playing with Beast Master from before Master Level, then the user would know that the Beast Master is a sub-tanker with high HP. Our intention for Master Level is to provide even greater effectiveness, which previously only had positive attribute of high HP. But this resulted in vast similarity and no significant differentiation from other tankers. Beast Master will be adjusted to focus its stat bonus on HP. Of course, it will have greater effectiveness than it did before the Master Level.
1.6 Ranger
l Ranger is a Class oriented on the role of damage dealer through distant attacks.
1. Bug informed through feedback is fixed.
Bug that sometimes causes error for Falcon attack will be fixed for Ranger. Additional bugs will be fixed so that Ranger will continue to focus its role as an effective distant attack damage dealer.
1.7 Assassin
l Assassin is melee damage dealer that inflicts even greater damage to target with higher DEF.
1. The effectiveness of skill that inflicts DOT damage will be improved.
Although Assassin is a melee damage dealer, it lacked differentiation from other damage dealers. To improve this, we will make Assassin as the Class for dealing significant damages to targets with high DEF. In other words, higher the DEF of a target, more damage Assassin will inflict. And to prevent unbalance of power, the enhancement will be made based on DOT damage skills.
1.8 Rogue
l Rogue is a melee damage dealer that inflicts significant damage with a single attack.
1. Numeric value enhancement such as increased skill success rate, and increased effect duration time
2. Improve the stats that was decreased through “Unstable Doping”
Rogue will have a melee damage dealer concept that can inflict significant damage with a single attack. The difficulty of preparing for using the ultimate skill will be adjusted, and the buff activation probability and effect duration time will be improved.
1.9 Monk
l Monk takes on the roles of a damage dealer and a sub-tanker.
1. AGI will be added to defense equipment.
Monk had dual roles of either a damage dealer or sub-tanker, but because there was no AGI for Master Level defense equipment, it had low effectiveness as a sub-tanker. To improve this, stats for defense equipment will be adjusted.
1.10 Priest
l Priest is a main healer specialized in single player healing.
1. Equipment after Master Level will have addition of a “Book” as auxiliary equipment. The book will have additional stat. If the book type is refined, then Magic ATK will be increased by certain value. A book does not have seed rune hole
Although Priest carries a one-handed weapon, it did not have auxiliary equipment. This is improved and after Master Level, Priest will have auxiliary Magic equipment, a “Book”. Refining the book type will have a different enhancement effect than refining a weapon or defense equipment. If the book type is refined, then Magic ATK will be increased by certain value. Magic ATK level increase will increase the effectiveness of Priest’s attack skill and heals.
1.11 Crecentia
l Crecentia is a Class specialized in debuff skills.
1. DOT damage skill balance will be adjusted.
2. Equipment balance will be adjusted for STR and INT attributes to correspond to the characteristics of Crecentia.
3. HP and SP will be restored when AWAKE skill is used.
Crecentia is a Class that leverages the two attributes of STR and INT. However, its effectiveness was less efficient since there was STR attribute gained through a weapon. Instead, there were attributes that Crecentia did not need so such equipment mismatch will be improved. Unlike Ymir Child for Humans, AWAKE skill does not restore HP and SP, and this will be changed.
1.12 Soul Maker
l Soul Maker is a Class specialized in buff skills.
1. Balance for DOT damage skills will be adjusted.
2. When Glass Mental skill is used, its active status will be indicated via icon.
3. The effects of the Cure will be decreased.
4. The effective range of Soul Link will be increased.
5. HP and SP will be restored when AWAKE skill is used.
The effective range of Soul Link will be increased for more effective usage. When Glass Mental skill is used, it is difficult to tell if the skill is active or not. This will be fixed. And balance adjustment will be made for low DOT damage. In case of Cure skill, many users have requested for downgrade of high effect. Accordingly, balance adjustment will be made for this skill as well. And as with Crecentia, change will be made so that HP and SP is restored when AWAKE skill is used.
According to class balance change, it is more considered to Stat change. Attached you can check more detail about it.
1. Weapon
A. There will be change on stat regards to rarity.
B. Stat rate (compare to previous stat)
i. Scythe : 16% increased
ii. Handle : 14% decreased
iii. Shield : 27% increased
iv. Fist : 12% increased
C. Attack Power (compare to previous stat)
i. Both Sword_2H : 4% increased
ii. One Word : 17% increased
iii. Bow : 9% increased
iv. Side : 13 % increased
v. Fist : 10% increased
D. Shield
i. Added basic option for decreasing damage
ii. According to rarity : 4% (Normal) ~ 10% (Epic ) [Increase by 2%]
E. Doll
A. Refined Doll will have increased Magic attack power.
[table][tr][td]Refine[/td][/tr]
A. Book (Scroll) - Priest
i. Added Priest’s assistant weapon
ii. Book can be crafted or obtained by monster drop.
iii. Blacksmith can craft a Book.
iv. Ingredient of Mace has updated as below:
[table][tr][td]Before[/td][/tr]