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4/23 Patch: Class Balance


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#1 Njoror

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Posted 10 April 2014 - 01:33 PM

*Please be aware that this is only the beginning of patches that will bring in balance. Currently, the April 23rd update is focused on re-balancing stats on characters and equipment. Other patches coming soon will bring in balancing for DOT Skills, fixes for skill bugs/issues, and improvements on heal amounts and SP consumption. We value your feedback, and have been working diligently on letting them be heard. 

 

 

Hello, everyone.
 
We're planning an update for April 23rd to address the balance issues we've been experiencing for a while. We have gotten some notes, and the developers would like to know your feedback on the note. To help us gather that feedback, please utilize a form similar to this:
 
Character Name:
Feedback Type: (Example: Class: Sorcerer or Stats: Hit)
Feedback:
 
The following is from the Gravity developers:

1.      All
 
1.     Improvements on features for each Class and stat value adjustment
2.     Equipment balance adjustment
3.     Accuracy calculation change
4.     Balance adjustment for DOT skills
5.     Skill bug fix
6.     Heal amount adjustment
7.     Addition of production food that can DOT replenish SP during combat
 
We have closely reviewed all of the user feedbacks. We would like to take the opportunity to thank all the users for providing us with their thoughts on the features of corresponding Class, differences and common grounds of the features that we perceive comments on bugs, request for improvements, and other important feedbacks.
We will make the following adjustments to balance the Classes. First, equipment and skill balance will be adjusted to enhance the features for each Class. And partial adjustment will be made on the calculation method for accuracy, which many users has raised issues for. In addition, balance adjustment will be made for DOT skills, and we are planning to add a special “Chef” that can create food for replenishing SP during combat.
 
Changes for each Class are as follows.

 
 
1.1    Knight
 
l  Knight will be improved with more effective damage reduction effect to enhance its role as the main tanker.

1.     Damage reduction feature will be added based on the stats of shield item.

 
Shield item’s stats will be improved to effectively reduce damage received and enhance the Knights role as the main tanker.

 
1.2    Warrior
 
l  Warrior is a damage dealer focused on deterring attack, while acting as sub-tanker in Raids.

1.     There is no change for Warrior.

 
There is no significant change for Warrior in the current balance adjustment.

 
1.3    Wizard
 
l  Wizard is pure damage dealer with high Magic ATK, and it is highly effective in area attack.

1.     Improvement for SP consumption

 
To enhance its role as pure damage dealer with high Magic ATK, SP consumption rate will be improved.

 
1.4    Sorcerer
 
 Sorcerer takes on the roles of pure damage dealer as well as area healer. But the effectiveness of these roles is determined through Crest change.

1.     Effectiveness of each Crest is increased to improve the effectiveness for corresponding role.

2.     Improve the effectiveness of area heal.

3.     Increase the Critical Hit Rate for Land of Recovery skill.

4.     Increase the damage inflicted by Varetyr Spear.

5.     Improve the effectiveness of skills that inflicts DOT damage.

 
The uniqueness of Sorcerer that has combined roles of damage dealer and a healer from balance perspective is that it is not strong in either role. But Sorcerer before Master Level is a Class that lacks in neither roles, and as a result, ability increase for Sorcerer at Master Level is balanced to increase lower than other Classes. The adjustment made through this change will allow the user to select and focus the ability to just one of the Sorcerer’s hybrid characteristics. The effects of the Crest is strengthened so that if Seal of Fire is used, then the Sorcerer’s ability will be concentrated for the role of a damage dealer, and if Seal of Earth is used, then the ability will be concentrated for the role of a healer.
 
When a Sorcerer uses Seal of Water to perform the roles of a healer, then it has different characteristics than a Priest. While a Priest is a healer specialized in a single player healing, Sorcerer is a healer specialized in area healing. More effective healer between the two will be determined based on the characteristics of the dungeon or the field. The problem with the Critical Hit Rate for the Land of Recovery skill will be fixed, and the damage inflicted by Varetyr Spear will also be increased.

 
1.5    Beast Master
 
 Beast Master is a tanker with high HP. The additional defense effect from its equipment is low but this is somewhat compensated with its skills.

1.     Decreased adjustment for DEF per VIT, but increased HP effectiveness

 
If a user has been playing with Beast Master from before Master Level, then the user would know that the Beast Master is a sub-tanker with high HP. Our intention for Master Level is to provide even greater effectiveness, which previously only had positive attribute of high HP. But this resulted in vast similarity and no significant differentiation from other tankers. Beast Master will be adjusted to focus its stat bonus on HP. Of course, it will have greater effectiveness than it did before the Master Level.

 
1.6    Ranger
 
l  Ranger is a Class oriented on the role of damage dealer through distant attacks.

1.     Bug informed through feedback is fixed.

 
Bug that sometimes causes error for Falcon attack will be fixed for Ranger. Additional bugs will be fixed so that Ranger will continue to focus its role as an effective distant attack damage dealer.

 
1.7    Assassin
 
 Assassin is melee damage dealer that inflicts even greater damage to target with higher DEF.

1.     The effectiveness of skill that inflicts DOT damage will be improved.

 
Although Assassin is a melee damage dealer, it lacked differentiation from other damage dealers. To improve this, we will make Assassin as the Class for dealing significant damages to targets with high DEF. In other words, higher the DEF of a target, more damage Assassin will inflict. And to prevent unbalance of power, the enhancement will be made based on DOT damage skills.

 
1.8    Rogue
 
 Rogue is a melee damage dealer that inflicts significant damage with a single attack.

1.     Numeric value enhancement such as increased skill success rate, and increased effect duration time

2.     Improve the stats that was decreased through “Unstable Doping”

 
Rogue will have a melee damage dealer concept that can inflict significant damage with a single attack. The difficulty of preparing for using the ultimate skill will be adjusted, and the buff activation probability and effect duration time will be improved.

 
1.9    Monk
 
l  Monk takes on the roles of a damage dealer and a sub-tanker.

1.     AGI will be added to defense equipment.

 
Monk had dual roles of either a damage dealer or sub-tanker, but because there was no AGI for Master Level defense equipment, it had low effectiveness as a sub-tanker. To improve this, stats for defense equipment will be adjusted.

 
1.10 Priest
 
 Priest is a main healer specialized in single player healing.

1.     Equipment after Master Level will have addition of a “Book” as auxiliary equipment. The book will have additional stat. If the book type is refined, then Magic ATK will be increased by certain value. A book does not have seed rune hole

 
Although Priest carries a one-handed weapon, it did not have auxiliary equipment. This is improved and after Master Level, Priest will have auxiliary Magic equipment, a “Book”. Refining the book type will have a different enhancement effect than refining a weapon or defense equipment. If the book type is refined, then Magic ATK will be increased by certain value. Magic ATK level increase will increase the effectiveness of Priest’s attack skill and heals.

 
1.11 Crecentia
 
l  Crecentia is a Class specialized in debuff skills.

1.     DOT damage skill balance will be adjusted.

2.     Equipment balance will be adjusted for STR and INT attributes to correspond to the characteristics of Crecentia.

3.     HP and SP will be restored when AWAKE skill is used.

 
Crecentia is a Class that leverages the two attributes of STR and INT. However, its effectiveness was less efficient since there was STR attribute gained through a weapon. Instead, there were attributes that Crecentia did not need so such equipment mismatch will be improved. Unlike Ymir Child for Humans, AWAKE skill does not restore HP and SP, and this will be changed.

 
1.12 Soul Maker
 
l  Soul Maker is a Class specialized in buff skills.

1.     Balance for DOT damage skills will be adjusted.

2.     When Glass Mental skill is used, its active status will be indicated via icon.

3.     The effects of the Cure will be decreased.

4.     The effective range of Soul Link will be increased.

5.     HP and SP will be restored when AWAKE skill is used.

 
The effective range of Soul Link will be increased for more effective usage. When Glass Mental skill is used, it is difficult to tell if the skill is active or not. This will be fixed. And balance adjustment will be made for low DOT damage. In case of Cure skill, many users have requested for downgrade of high effect. Accordingly, balance adjustment will be made for this skill as well. And as with Crecentia, change will be made so that HP and SP is restored when AWAKE skill is used.

 
According to class balance change, it is more considered to Stat change. Attached you can check more detail about it.
 
1.       Weapon

A.       There will be change on stat regards to rarity.

 

B.      Stat rate (compare to previous stat)

i.                     Scythe : 16% increased

ii.                   Handle : 14% decreased

iii.                  Shield : 27% increased

iv.                 Fist : 12% increased

 

C.      Attack Power (compare to previous stat)

i.                     Both Sword_2H : 4% increased

ii.                   One Word : 17% increased

iii.                  Bow : 9% increased

iv.                 Side : 13 % increased

v.                   Fist : 10% increased

 

D.      Shield

i.                     Added basic option for decreasing damage

ii.                   According to rarity : 4% (Normal) ~ 10% (Epic ) [Increase by 2%]

 

E.      Doll

A.       Refined Doll will have increased Magic attack power.

 

[table][tr][td]Refine[/td][/tr]

[tr][td]Grade[/td][td]Under 50Lv[/td][td]D Rank[/td][td]C Rank[/td][td]B Rank[/td][/tr]
[tr][td]1[/td][td]28[/td][td]28[/td][td]32[/td][td]40[/td][/tr]
[tr][td]2[/td][td]52[/td][td]52[/td][td]64[/td][td]80[/td][/tr]
[tr][td]3[/td][td]84[/td][td]84[/td][td]104[/td][td]128[/td][/tr]
[tr][td]4[/td][td]120[/td][td]120[/td][td]148[/td][td]184[/td][/tr]
[tr][td]5[/td][td]160[/td][td]160[/td][td]200[/td][td]248[/td][/tr]
[tr][td]6[/td][td]208[/td][td]208[/td][td]256[/td][td]320[/td][/tr]
[tr][td]7[/td][td]260[/td][td]260[/td][td]320[/td][td]400[/td][/tr]
[tr][td]8[/td][td]316[/td][td]316[/td][td]392[/td][td]488[/td][/tr]
[tr][td]9[/td][td]380[/td][td]380[/td][td]468[/td][td]584[/td][/tr]
[tr][td]10[/td][td]448[/td][td]448[/td][td]552[/td][td]688[/td][/tr]
[tr][td]11[/td][td]520[/td][td]520[/td][td]640[/td][td]800[/td][/tr]
[tr][td]12[/td][td]600[/td][td]600[/td][td]736[/td][td]920[/td][/tr]
[tr][td]13[/td][td]680[/td][td]680[/td][td]840[/td][td]1048[/td][/tr]
[tr][td]14[/td][td]768[/td][td]768[/td][td]948[/td][td]1184[/td][/tr]
[tr][td]15[/td][td]864[/td][td]864[/td][td]1064[/td][td]1328[/td][/tr]
[tr][td]16[/td][td]964[/td][td]964[/td][td]1184[/td][td]1480[/td][/tr]
[tr][td]17[/td][td]1068[/td][td]1068[/td][td]1312[/td][td]1640[/td][/tr]
[tr][td]18[/td][td]1176[/td][td]1176[/td][td]1448[/td][td]1808[/td][/tr]
[tr][td]19[/td][td]1288[/td][td]1288[/td][td]1588[/td][td]1984[/td][/tr]
[tr][td]20[/td][td]1408[/td][td]1408[/td][td]1736[/td][td]2168[/td][/tr][/table]
 

A.      Book (Scroll) - Priest

                                                 i.              Added Priest’s assistant weapon

                                               ii.              Book can be crafted or obtained by monster drop.

                                              iii.              Blacksmith can craft a Book.

                                             iv.              Ingredient of Mace has updated as below:

 

[table][tr][td]Before[/td][/tr]

[tr][td]Menace Mace[/td][td]Desert Scorpion Mace[/td][td]1[/td][td]Desert Scorpion Shell[/td][td]20[/td][td]Pillarnium Powder for Crafting[/td][td]49[/td][td]Wild Beast Essence[/td][td]20[/td][td]Serene Forest Energy[/td][td]12[/td][/tr]
[tr][td]Joser Mace[/td][td]Desert Storm Mace[/td][td]1[/td][td]Sand Mane Fragment[/td][td]20[/td][td]Pillarnium Fragment for Crafting[/td][td]49[/td][td]Synthetic Ymir's Heart Fragment[/td][td]20[/td][td]Foreign Mold[/td][td]12[/td][/tr]
[tr][td]Osiris Mace[/td][td]Determination of Pharaoh[/td][td]1[/td][td]Eternal Flame[/td][td]20[/td][td]High Grade Pillarnium for Crafting[/td][td]49[/td][td]Source of Pure Firmament[/td][td]20[/td][td]Tri-element Essence[/td][td]12[/td][/tr]
 
[tr][td]Ingredient Changes[/td][/tr]
[tr][td]Menace Mace[/td][td]Desert Scorpion Mace[/td][td]1[/td][td]Desert Scorpion Shell[/td][td]14[/td][td]Pillarnium Powder for Crafting[/td][td]37[/td][td]Wild Beast Essence[/td][td]12[/td][td]Serene Forest Energy[/td][td]12[/td][/tr]
[tr][td]Joser Mace[/td][td]Desert Storm Mace[/td][td]1[/td][td]Sand Mane Fragment[/td][td]14[/td][td]Pillarnium Fragment for Crafting[/td][td]37[/td][td]Synthetic Ymir's Heart Fragment[/td][td]12[/td][td]Foreign Mold[/td][td]12[/td][/tr]
[tr][td]Osiris Mace[/td][td]Determination of Pharaoh[/td][td]1[/td][td]Eternal Flame[/td][td]14[/td][td]High Grade Pillarnium for Crafting[/td][td]37[/td][td]Source of Pure Firmament[/td][td]12[/td][td]Tri-element Essence[/td][td]12[/td][/tr][/table]

 

 


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#2 Njoror

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Posted 10 April 2014 - 02:47 PM

*More to come


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#3 hxinen

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Posted 10 April 2014 - 04:25 PM

:sob:


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#4 Sealt

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Posted 10 April 2014 - 04:26 PM

Edit: Does this also mean that some stats will decrease while other more significant are increased?


Edited by Sealt, 10 April 2014 - 04:35 PM.

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#5 Quinntto

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Posted 10 April 2014 - 04:33 PM

Character Name: Quinntto

Feedback Type: Just a question on Rogue's stats

Question:

Since the accuracy formula will be fixed, will Rogue still have their unique benefit of being the class with the highest dodge? Would Rogue's dodge means (basically) nothing? Not a complaint, just wanna know ahead. 


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#6 Arbalist

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Posted 10 April 2014 - 04:37 PM

Character Name: Arbalist
Feedback Type: Typo?
Feedback: Under 1.Weapon C. Attack Power, what exactly is a "Side"?


Edited by Arbalist, 10 April 2014 - 04:51 PM.

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#7 IchiNiSan

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Posted 10 April 2014 - 04:37 PM

Btw I've been experiencing the new hit rate balancing right after 09/4 patch. We can hit much more often now,  much less missing, people that could hardly hit me before now can hit me so often :).

I think this is the hit rate for 23/4 balancing patch which is unintended released just  like the bible :D.


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#8 AyaneYuuko

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Posted 10 April 2014 - 04:41 PM

 

1.3    Wizard
 
l  Wizard is pure damage dealer with high Magic ATK, and it is highly effective in area attack.

1.     Improvement for SP consumption

 
To enhance its role as pure damage dealer with high Magic ATK, SP consumption rate will be improved.

 
1.4    Sorcerer
 
 Sorcerer takes on the roles of pure damage dealer as well as area healer. But the effectiveness of these roles is determined through Crest change.

1.     Effectiveness of each Crest is increased to improve the effectiveness for corresponding role.

2.     Improve the effectiveness of area heal.

3.     Increase the Critical Hit Rate for Land of Recovery skill.

4.     Increase the damage inflicted by Varetyr Spear.

5.     Improve the effectiveness of skills that inflicts DOT damage.

 
The uniqueness of Sorcerer that has combined roles of damage dealer and a healer from balance perspective is that it is not strong in either role. But Sorcerer before Master Level is a Class that lacks in neither roles, and as a result, ability increase for Sorcerer at Master Level is balanced to increase lower than other Classes. The adjustment made through this change will allow the user to select and focus the ability to just one of the Sorcerer’s hybrid characteristics. The effects of the Crest is strengthened so that if Seal of Fire is used, then the Sorcerer’s ability will be concentrated for the role of a damage dealer, and if Seal of Earth is used, then the ability will be concentrated for the role of a healer.
 
When a Sorcerer uses Seal of Water to perform the roles of a healer, then it has different characteristics than a Priest. While a Priest is a healer specialized in a single player healing, Sorcerer is a healer specialized in area healing. More effective healer between the two will be determined based on the characteristics of the dungeon or the field. The problem with the Critical Hit Rate for the Land of Recovery skill will be fixed, and the damage inflicted by Varetyr Spear will also be increased.

 

 

 

I really hope that the improved sp is for wizards only cause if its on the skills fireball and firebolt I might as well delete this class and reroll a sin or sorc cause they getting more buffs then are necessary. I also feel the sp cost is more of a slap in the face to anyone that plays this class and enjoys it. I just hope the changes are good.


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#9 9632130515120055620

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Posted 10 April 2014 - 04:43 PM

Will equipment changes mean being reduced across the board? Would probably help with the 1 shotting.


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#10 zJuliusx

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Posted 10 April 2014 - 04:43 PM

 

3.     Accuracy calculation change

 

.1.2    Warrior

 
l  Warrior is a damage dealer focused on deterring attack, while acting as sub-tanker in Raids.

1.     There is no change for Warrior.

 
There is no significant change for Warrior in the current balance adjustment.

 

YUP, I CAN TOTALLY SEE THIS GOING WELL ....

 

That gear nerf or "balance" better be major.


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#11 Nuzul

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Posted 10 April 2014 - 04:50 PM

what about equipment quality 2 stars - 5 stars? what's the real difference between them?
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#12 2186130521195602510

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Posted 10 April 2014 - 04:50 PM

Character Name: Urfid
Feedback Type: Priest's book
Feedback:
Of I'm not wrong, Dolls and Quivers, along with Shields hace Seed Rune Slots. I think that this is unfair toward Priests. Every off hand should be able to get Seed Runes or none of them. Let uS taste dem seeds. Equality is not a crime.
(Sorry for the broken english)

Edited by 2186130521195602510, 10 April 2014 - 04:52 PM.

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#13 Lekcee

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Posted 10 April 2014 - 04:51 PM

I'm kinda confused with the seals.

But I will wait for the actual patch and see the difference.

This sounds promising though, good luck!  :p_smile: 


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#14 StormHaven

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Posted 10 April 2014 - 04:55 PM

what about equipment quality 2 stars - 5 stars? what's the real difference between them?

 

just the Max honing stat you can get.


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#15 Nuzul

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Posted 10 April 2014 - 04:58 PM

just the Max honing stat you can get.


so 5 stars equipment has the best honing potential which 2 stars - 4 stars can't get?

Edited by Nuzul, 10 April 2014 - 04:59 PM.

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#16 AyaneYuuko

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Posted 10 April 2014 - 04:59 PM

Well in the accidental release of the books the desert storm bible had seed runes in it I dont know if they changed it or not.


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#17 Sealt

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Posted 10 April 2014 - 04:59 PM

Character Name: Urfid
Feedback Type: Priest's book
Feedback:
Of I'm not wrong, Dolls and Quivers, along with Shields hace Seed Rune Slots. I think that this is unfair toward Priests. Every off hand should be able to get Seed Runes or none of them. Let uS taste dem seeds. Equality is not a crime.
(Sorry for the broken english)

Bibles do have Seed runes, I've seen them.


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#18 Quetzalcoatlx

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Posted 10 April 2014 - 05:02 PM

 

1.11 Crecentia
 
l  Crecentia is a Class specialized in debuff skills.

1.     DOT damage skill balance will be adjusted.

2.     Equipment balance will be adjusted for STR and INT attributes to correspond to the characteristics of Crecentia.

3.     HP and SP will be restored when AWAKE skill is used.

 
Crecentia is a Class that leverages the two attributes of STR and INT. However, its effectiveness was less efficient since there was STR attribute gained through a weapon. Instead, there were attributes that Crecentia did not need so such equipment mismatch will be improved. Unlike Ymir Child for Humans, AWAKE skill does not restore HP and SP, and this will be changed.

 

 

 

KXIuGsO.pngqIJQyCU.jpg


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#19 MoonlitSonata

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Posted 10 April 2014 - 05:02 PM

Character Name: MoonlitSonata
Feedback Type: Class/skill question (Crecentia)
Feedback: Just curious what the heck "DoT skill damage will be adjusted" means. While we have one ridiculously OP DoT (Furnunculus, crazy damage accompanied by 100% hit rate) the others suffer from either A.) subpar damage, B.) crecentia's abnormally low hit rate, even when Hit is fixed, (referencing Animalicia's graph http://i1316.photobu...zps28820235.png) or C.) Combination of A and B. While people are saying that hit rate is fixed, my experience in colo is still to not bother with skills such as Crucio and Contingency because they still miss A LOT and their damage isn't enough to KS, and in Contingency's area, also suffer from a high CD.

Additional notes: We have filler skills in Diem Wind and Illusion Blade, however, they still suffer from this hit rate issue noted above. We also have a finisher skill in Tempest, but yet again, our subpar hit rate makes it suffer, along with it being a STR-based skill, which crecentias have lacked a reason to bother with STR in AoV because they have gone for chances at higher hit in AGI or better Furnunculus damage with INT.

Also, Evanesco. While the concept for this debuff appears to be unique and only available to the Crecentia class, it has thus far been treated as 1 point to put in to unlock better skills in the tree. Further mindboggling happened when it got the opportunity for 5 additional skill points to be placed into it after AoV. Any news on it becoming a viable skill?


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#20 4458130508113924833

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Posted 10 April 2014 - 05:04 PM

So... I assume we're gonna get Stat/skill resets with these, right?

Also, Warriors unchanged. lol


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#21 Baddiez

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Posted 10 April 2014 - 05:10 PM

Character Name: Urfid
Feedback Type: Priest's book
Feedback:
Of I'm not wrong, Dolls and Quivers, along with Shields hace Seed Rune Slots. I think that this is unfair toward Priests. Every off hand should be able to get Seed Runes or none of them. Let uS taste dem seeds. Equality is not a crime.
(Sorry for the broken english)

 

Give rangers atk power on quiver and make it honeable and refineable where refine increases attack power then.


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#22 Sestuplo

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Posted 10 April 2014 - 05:10 PM

Well in the accidental release of the books the desert storm bible had seed runes in it I dont know if they changed it or not.

 

They're not supposed to have any seeds in them. It'll probably change in the actual release.


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#23 JeroenC

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Posted 10 April 2014 - 05:16 PM

Character Name: Desirable Me

Feedback: Knight shield? what increase stat are you referring to? i hope its not just the str that would be increase because we really have a big gap difference of stat in our weapon compared to other class.. 


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#24 nashR2

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Posted 10 April 2014 - 05:17 PM

Character Name: Belzeebub83

 

Feedback Type: Sorcs Skill Type

 

Feedback: I am confused about seal of fire. Y do sorcs have to use seal of fire when most dmg based skills are lightning type? We just have 2 fire skills available to us.

               How come falcon gets a fix while there is no mention of aqua?

               and wiz gets the SP fix but sorcs do not?

 

 

 

               i knew those VCRs were crap!

 


Edited by nashR2, 10 April 2014 - 05:31 PM.

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#25 2186130521195602510

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Posted 10 April 2014 - 05:18 PM

Give rangers atk power on quiver and make it honeable and refineable where refine increases attack power then.


Why not?
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