A poll for this thread has been created. Please post your questionaires there and leave the poll free on conversation please. If you wish to comment, please do so in this thread or PM me.
Poll: http://forums.warppo...nt-system-poll/
All rates and values are subject for criticism and adjustment. These are just my initial suggestions. If taken into serious consideration, rates may drop and more ores may be required. I just want a simple system that is fair to all players while still keeping the paying community very happy I'd greatly appreciate any feedback regarding a system like this if you have any ideas to help make it even better.
The current refinement system leave a lot to be desired. The way it currently is, it's either pay real money or you don't get to refine. There's absolutely no way you're even gonna get to +10 without spending a mountain of KP on Infinium and Powders. This KP-only system is very unappealing to a lot of players, myself included, and will result in a huge unbalance for those of us who play our best but refuse to spend hundreds of dollars, while those with bottomless wallets get a massive advantage over us. The main point I'm trying to get across is that for the non-paying player, refining is out of the question. That's why I propose a change to refinement, so that everyone has at least some chance to refine their gear and have fun doing it as well. I'd love to be able to refine some of my gear, but with the way things are now, that's not gonna happen. The biggest reason people don't like this system is because of the downgrading. Personally, I've used over 100 Infinium and Blessing Powder on my sword and it's only +6. That's more than $200 and I have almost nothing to show for it. But it's not only me, it's happening to everyone. Only a few can even get past the dreaded +10 which for some reason is harder to do than to get from +11 to +20. That makes absolutely no sense. So lets do a little comparison between the current system and the one I'm proposing.
Current System
- Extremely high investment, moderate/negative gain
- No predictability. One day you have a +9 weapon. You try to refine it and you might go back to +0
- Not applicable to non-paying players
- Creates huge gaps between those who pay and those who don't
- Weapon refining only. Nobody will waste their Infinium/Powders on refining armor
Ori / Elu Revival System
- Moderate/High investment, high gain
- With downgrading virtually gone, predictability is very high
- Very appealing to non-paying players since farming is a reliable method, yet can be boosted significantly using the Kafra Shop
- Smaller gaps between players who pay, and those who don't and choose to farm instead
- Because refining is not done with 1 universal item and these different items drop from the same source, armor refining it totally viable
The new system I propose would be a new take on what I believe to be the best refinement system in any game, the refinement system in Dark Souls. So how does that work exactly? To put it as simple as I can, there are different tiers of of refinement items. You start at tier 1 and as you increase the refinement, the amount of tier 1 items you need increases. Then you move to tier 2 where the process repeats. So lets give you a few visuals so we can understand how this will translate to RO2.
Weapon Refinement
Rough Oridecon: For refining weapons up to +5. [Refinement requirement per level: 1 ore, 2 ore, 3 ore, 4 ore, 5 ore. Total of 15 ore]
Oridecon: For refining weapons from +6 to +10. [Refinement requirement per level: 1 ore, 2 ore, 3 ore, 4 ore, 5 ore. Total of 15 ore]
Enriched Oridecon: For refining weapons from +11 to +15. [Refinement requirement per level: 1 ore, 2 ore, 3 ore, 4 ore, 5 ore. Total of 15 ore]
Bradium: For refining weapons from +16 to +20. [Refinement requirement per level: 1 ore, 2 ore, 3 ore, 4 ore, 5 ore. Total of 15 ore]
Armor Refinement
Rough Elunium: For refining armor up to +5. [Refinement requirement per level: 1 ore, 2 ore, 3 ore, 4 ore, 5 ore. Total of 15 ore]
Elunium: For refining armor from +6 to +10. [Refinement requirement per level: 1 ore, 2 ore, 3 ore, 4 ore, 5 ore. Total of 15 ore]
Enriched Elunium: For refining armor from +11 to +15. [Refinement requirement per level: 1 ore, 2 ore, 3 ore, 4 ore, 5 ore. Total of 15 ore]
Carnium: For refining armor from +16 to +20. [Refinement requirement per level: 1 ore, 2 ore, 3 ore, 4 ore, 5 ore. Total of 15 ore]
Refinement Increase and Farming Location
The amount each refinement will increase your Defense/Min-Max Attack/Magic Power will depend on which tier you are refining. A +20 weapon will have 30% more Min-Max Attack/Magic Power than a +0 weapon. and armor at +20 will have 25% more defense than armor at +0. There will be a small fee for refining your equipment. Also, Elunium will have a higher drop rate than Oridecon due to only upgrading 1-2 items using Oridecon and having 5 to upgrade using Elunium.
Tier 1: (Rough Oridecon/Rough Elunium) 1% increase to Defence and 1% to Min-Max Attack/Magic Power per refinement. [Farmable from any field mob. Higher chance from field bosses. Drop rate increases with higher level mobs]
Tier 2: (Oridecon/Elunium) 1% increase to Defence and 1% to Min-Max Attack/Magic Power per refinement. [Rare drop from normal mobs. Higher chance from field bosses. Farmable from Normal Dungeon mobs]
Tier 3: (Enriched Oridecon/Enriched Elunium) 1% increase to Defence and 2% to Min-Max Attack/Magic Power per refinement. [Very rare drop from normal mobs. Higher chance from field bosses. Farmable from Hard Dungeons and Normal Raids]
Tier 4: (Bradium/Carnium) 2% increase to Defence and 2% to Min-Max Attack/Magic Power per refinement. [Extremely rare drop from normal mobs. Higher chance from field bosses. Farmable from Hard Raids]
Refinement Rates
When refining your equipment you will have a choice between Normal Refine (Base 50% chance at +1) and Premium Refine (Base 60% chance at +1) Premium will increase the chance of refinement at the cost of more zeny. You will also need Pollinium to use Premium Refine services.
Normal Refinement (50% Base)
Refinement level / Success Chance / with Anvil (+10%) / with Emperium Anvil Anvil (+20%) / with Emperium Anvil and Hollgrenn's Hammer (+25%)
+1 / 50 / 60 / 70 / 75
+2 / 50 / 60 / 70 / 75
+3 / 50 / 60 / 70 / 75
+4 / 50 / 60 / 70 / 75
+5 / 50 / 60 / 70 / 75
+6 / 48 / 58 / 68 / 73
+7 / 46 / 56 / 66 / 71
+8 / 44 / 54 / 64 / 69
+9 / 42 / 52 / 62 / 67
+10 / 40 / 50 / 60 / 65
+11 / 37 / 47 / 57 / 62
+12 / 34 / 44 / 54 / 59
+13 / 31 / 41 / 51 / 56
+14 / 28 / 38 / 48 / 53
+15 / 25 / 35 / 45 / 50
+16 / 21 / 31 / 41 / 46
+17 / 17 / 27 / 37 / 42
+18 / 13 / 23 / 33 / 38
+19 / 9 / 19 / 29 / 34
+20 / 5 / 15 / 25 / 30
Premium Refinement (60% Base)
Refinement level / Success Chance / with Anvil (+10%) / with Emperium Anvil (+20%) / with Emperium Anvil and Hollgrenn's Hammer (+25%)
+1 / 60 / 70 / 80 / 85
+2 / 60 / 70 / 80 / 85
+3 / 60 / 70 / 80 / 85
+4 / 60 / 70 / 80 / 85
+5 / 60 / 70 / 80 / 85
+6 / 58 / 68 / 78 / 83
+7 / 56 / 66 / 76 / 81
+8 / 54 / 64 / 74 / 79
+9 / 52 / 62 / 72 / 77
+10 / 50 / 60 / 70 / 75
+11 / 47 / 57 / 67 / 72
+12 / 44 / 54 / 64 / 69
+13 / 41 / 51 / 61 / 66
+14 / 38 / 48 / 58 / 63
+15 / 35 / 45 / 55 / 60
+16 / 31 / 41 / 51 / 56
+17 / 27 / 37 / 47 / 52
+18 / 23 / 33 / 43 / 48
+19 / 19 / 29 / 39 / 44
+20 / 15 / 25 / 35 / 40
Failing to Refine
Normal refinement has a "safe refine" up to +5 and Premium Refine has a "safe refine" up to +10. Above that, your equipment will have a chance to break if your refinement in unseccessful. Upon failure, you have a 50% chance to stay at the current refinement and a 50% chance for your equipment to break. This can be countered by using Hollgrenn's Hammer or using a large amount of Pollinium.
Crafting Services
Alchemist: If you're finding it too hard to get those rare ores, you can always choose to craft them using lower grade ores. Alchemists will have the ability to turn 5 ore into 1 higher tier ore. So 5 Rough Oridecon could be turned into 1 Oridecon and 5 Oridecon could be turned into 1 Enriched Oridecon. However, Carnium and Bradium can not be crafted......by normal humans.
Blacksmith: An alternative method to collecting Pollinium is to craft it. Pollinium is created by combining Oridecon and Elunium into 1 ore and creating an even stronger metal. The amount of Pollinium created will depend on what tier or Elunium/Oridecon is used. Carnium and Bradium can not be combined to create Pollinium.
Ranking Rewards
If you are one of our top tanking refiners, you will have the option to provide a refining service even better than Premium Refinement. Refining through these players will give you an extra 5% chance to refine over Premium Refinement and also consume 1 less Ore (to a minimum of 1 ore) Upon a successful refine, when using an anvil you also have an increased chance to upgrade twice and the chance of downgrading is reduced.
Kafra Shop
This game still needs a source of revenue so I've come up with a few KP items that should be pretty fair. When using premium refine, you can use 1 hammer as well as 1 anvil of your choosing.
Oridecon Random Box: (100 KP) Contains 1-5 refinement ores. Lower chance of obtaining higher tier ores. Does not include Bradium.
Elunium Random Box: (100 KP) Contains 1-5 refinement ores. Lower chance of obtaining higher tier ores. Does not include Carnium.
Mining Elixir Box: (500 KP) Contains 10 Mining Elixirs that will increase refinement ore drop rate by 50% for 60 minutes. Stacks with Thief Potion.
Anvil: (100 KP) When refining, increase your chance of successfully refining by 10% Upon successfully refining, you have a 10% chance to upgrade twice. Upon failing, you have a 1% chance to downgrade once (99% chance to stay at current refinement)
Emperium Avnil: (200 KP) When refining, increase your chance of successfully refining by 20%. Upon successfully refining, you have a 20% chance to upgrade twice. Upon failing, you have a 1% chance to downgrade twice (99% chance to stay at current refinement)
Hollgrehenn's Hammer: (120 KP) When refining, increase your chances of successfully refining by 5% and protects equipment from breaking durring refinement. Upon successfully refining, you have a 50% chance to consume 1-2 less ore durring that refinement. Upon failing, you have a 25% chance to gain back all ore used during this refinement attempt.
How you can help
I went over this proposal with Njoror and the VEPs and they seemed to really like this concept and Njoror thinks this will go over well with development if we get enough people who like it. Now that's not saying if enough people like it, it's gonna be in the game. That would be nice but it's not that simple. However, if we get enough feedback and know that people would prefer this over the current system, it will go over much better and have a better chance of being seriously looked into. So what I need from all of you is very simple, I need your input. Tell me what you like, what you don't like, why you think this would be an improvement over the current system, etc. I'll even make a little template for you all Feel free to answer any of the blanks/questions you want. If you wanna answer them all, that's even better
*Please fill this section out on the Poll thread.
Your IGN:
Your class:
What I like about this system:
What I don't like about this system:
Things I would change:
Your thoughts on the current refinement system (Infinium/Pollinium system):
Why do you think this new system would be an improvement over what we have now?
What do you think about the Kafra Shop items? (Value, rates, would you buy them)
Would you refine all of your equipment or just your weapon?
Any final thoughts or questions about this system?
Edited by Tiduspeco, 01 May 2014 - 11:16 AM.