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True DPS/Hybrid (Knight and Monk) In Progress...


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#1 Tiduspeco

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Posted 19 April 2014 - 10:03 PM

This is just a concept of my dream Knight. It will likely never be considered but I think it would be really fun to have a class like this that is both melee and ranged.

 

Out of the 4 available tanks, only 2 are very viable as DPS classes, Warrior and Beastmaster. Knight and Monk lack the DPS potential of those 2 classes so to fix that I'm going to write up the idea that's been in my head for a while now. Basically, you will be prompted upon picking Knight or Monk whether you want to be DPS or Tank and you skills will change accordingly. For Knight, your swordsman skills will also change and upon becoming a DPS Knight, your stats will reset. So lets get to it. Since Knights are my favorite class, I'll start with them and do Monk another day. The skill tree layout will be the same but the skills themselves will mostly be changed.

 

 

DPS Knight

 

 

Equipment

 

Weapon: Spear. A sharp spear with a blade on 1 end and a connector on the other end.

Damage: Same as Beastmaster's spear

Range: 2

ASPD: Same as sword

 

Off-Hand: Tether. A long wire/chain used to attach your spear to your body for easy retrieval at a distance.

Damage/Defense: None

Range: +2, 4, 6, 8 depending on rarity

Stats: STR, AGI, VIT

 

Armor: No change 

 

 

Swordsman Skills

 

Head Crush: No change

 

Spear Stab: Generates 1 Aura.
Stab the target with a powerful thrust to inflict [170,190,210,230,250]% damage.

 

Provoke: No change

 

Magnum Break: No change

 

Advanced Battle Order: Buff.

Bolsters all your Party and Raid members' morale, increasing their STR and attack range by [2,4,6,8,10]% for 30 min. (Stacks with Battle Order)

 

Clashing Spiral: Pierce the enemy with your Aura imbued spear 5 times to inflict [163,182,202,221,240]% damage and an additional 70% damage for every additional Aura. This skill consumes up to 3 Auras and resets the Head Crush duration on the selected target.

 

Mass Provoke: No change

 

Battle Tactics: No change

 

Joint Beat: Consumes 1 aura. CD: [50,45,40,35,30] seconds

Strike you enemy's vital points to inflict a random status ailment (Stun, Knockdown, Poison, Bleeding, Dispell, Curse)

 

Tether training: Buff. Toggle on/off buff.

Advanced training enables you to slay your foes from a distance. Enables use of skills up to 10+ meters. Increase cooldown of skills used beyond 2 meters by [6,5,4,3,2] seconds, increase attack power and HP by [2,4,6,8,10]%, and increase aggro generation by [60,120,180,240,300]%

 

 

Knight Skills

 

Spear Dynamo: This skill requires 1 Aura.
Consume all Aura to temporarily enhance your strength and dexterity, increasing Attack Power and  range by [4,8,12,16,20]% and damage received by 10%. Skill effect lasts for 15 seconds per Aura consumed.

 

Aura Mastery: No change

 

Sonic Wave: Consumes 1 aura. CD: [60,40,20] seconds. Range: 20 meters.

Slam your weapon into the ground to unleash a shockwave that strikes an opponent at a distance to inflict 500% damage at 10m and 1000% damage at 20m. The farther away the target is, the more damage they take. (Can exceed 20m buffed)

 

Phantom Thrust: CD: [60.50.40.30.20] seconds. Range: 20 meters.

Strikes a target from far away, stunning them for 3 seconds, and pulls that target towards the user. Inflicts [100,150,200,250,300]% damage. This skill can be used on party members, but when done so it deals no damage and does not stun.

 

Spear Boomerag: Same as Shield Boomerang.

 

Aura Reflect: Channel the Aura to your shield to reflect damage taken by [4,8,12,16,20]% for 15 sec.

 

Spear Boomerang Mastery: Same as Shield Boomerang Mastery.

 

Brandish Spear: Wide red AOE (The boss AOEs where it hits everywhere except behind them)

Swing your spear infused with aura and inflicts damage equaling [161,191,220,249,279,300]% of your Physical Damage to up to 10 nearby enemies. If Tether Training is in effect, additional damage equaling [105,110,115,120,125,130]% of your Physical Damage is inflicted and obtains additional Threat Value equaling 50% of the inflicted damage.

 

Reflect Bubble: Envolpe yourself and party members within 20 meters in a giant bubble that reflects physical and magical attacks. Reduce all incoming damage for 10 seconds by [5,10,15,20,25]% for all players in the bubble and reflects that damage back at the enemy. The caster can not move or use other skills while the bubble is active.

 

Hundred Spear: 3 Aura required
Strikes multiple hits with Aura charged spear and inflicts damage equaling [850,900,950,1000,1050,1100,1150,1200,1250,1300]% of your Physical Damage. Additional [3,6,9,12,15,18,21,24,27,30]% damage is inflicted if skill is used on Knocked down or stunned enemy.

 

Takedown: Obtain 2 Aura. CD: [30,28,26,23,20] seconds
Wrap your tether around the enemie's neck and pull them to the ground and inflicts damage equaling [150,190,230,270,310]% of your Physical Damage, and causes Knock down for 3 sec.


Edited by Tiduspeco, 22 April 2014 - 05:29 AM.

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#2 Shinyusuke

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Posted 22 April 2014 - 03:46 AM

the idea is nice but you are asking for too many changes i have a couple ideas to simplify this i'll try later to drp a few swords  :p_smile:


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#3 1214681284

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Posted 22 April 2014 - 07:05 AM

This is just a concept of my dream Knight. It will likely never be considered but I think it would be really fun to have a class like this that is both melee and ranged.

 

Out of the 4 available tanks, only 2 are very viable as DPS classes, Warrior and Beastmaster. Knight and Monk lack the DPS potential of those 2 classes so to fix that I'm going to write up the idea that's been in my head for a while now. Basically, you will be prompted upon picking Knight or Monk whether you want to be DPS or Tank and you skills will change accordingly. For Knight, your swordsman skills will also change and upon becoming a DPS Knight, your stats will reset. So lets get to it. Since Knights are my favorite class, I'll start with them and do Monk another day. The skill tree layout will be the same but the skills themselves will mostly be changed.

 

 

DPS Knight

 

 

Equipment

 

Weapon: Spear. A sharp spear with a blade on 1 end and a connector on the other end.

Damage: Same as Beastmaster's spear

Range: 2

ASPD: Same as sword

 

Off-Hand: Tether. A long wire/chain used to attach your spear to your body for easy retrieval at a distance.

Damage/Defense: None

Range: +2, 4, 6, 8 depending on rarity

Stats: STR, AGI, VIT

 

Armor: No change 

 

 

Swordsman Skills

 

Head Crush: No change

 

Spear Stab: Generates 1 Aura.
Stab the target with a powerful thrust to inflict [170,190,210,230,250]% damage.

 

Provoke: No change

 

Magnum Break: No change

 

Advanced Battle Order: Buff.

Bolsters all your Party and Raid members' morale, increasing their STR and attack range by [2,4,6,8,10]% for 30 min. (Stacks with Battle Order)

 

Clashing Spiral: Pierce the enemy with your Aura imbued spear 5 times to inflict [163,182,202,221,240]% damage and an additional 70% damage for every additional Aura. This skill consumes up to 3 Auras and resets the Head Crush duration on the selected target.

 

Mass Provoke: No change

 

Battle Tactics: No change

 

Joint Beat: Consumes 1 aura. CD: [50,45,40,35,30] seconds

Strike you enemy's vital points to inflict a random status ailment (Stun, Knockdown, Poison, Bleeding, Dispell, Curse)

 

Tether training: Buff. Toggle on/off buff.

Advanced training enables you to slay your foes from a distance. Enables use of skills up to 10+ meters. Increase cooldown of skills used beyond 2 meters by [6,5,4,3,2] seconds, increase attack power and HP by [2,4,6,8,10]%, and increase aggro generation by [60,120,180,240,300]%

 

 

Knight Skills

 

Spear Dynamo: This skill requires 1 Aura.
Consume all Aura to temporarily enhance your strength and dexterity, increasing Attack Power and  range by [4,8,12,16,20]% and damage received by 10%. Skill effect lasts for 15 seconds per Aura consumed.

 

Aura Mastery: No change

 

Sonic Wave: Consumes 1 aura. CD: [60,40,20] seconds. Range: 20 meters.

Slam your weapon into the ground to unleash a shockwave that strikes an opponent at a distance to inflict 500% damage at 10m and 1000% damage at 20m. The farther away the target is, the more damage they take. (Can exceed 20m buffed)

 

Phantom Thrust: CD: [60.50.40.30.20] seconds. Range: 20 meters.

Strikes a target from far away, stunning them for 3 seconds, and pulls that target towards the user. Inflicts [100,150,200,250,300]% damage. This skill can be used on party members, but when done so it deals no damage and does not stun.

 

Spear Boomerag: Same as Shield Boomerang.

 

Aura Reflect: Channel the Aura to your shield to reflect damage taken by [4,8,12,16,20]% for 15 sec.

 

Spear Boomerang Mastery: Same as Shield Boomerang Mastery.

 

Brandish Spear: Wide red AOE (The boss AOEs where it hits everywhere except behind them)

Swing your spear infused with aura and inflicts damage equaling [161,191,220,249,279,300]% of your Physical Damage to up to 10 nearby enemies. If Tether Training is in effect, additional damage equaling [105,110,115,120,125,130]% of your Physical Damage is inflicted and obtains additional Threat Value equaling 50% of the inflicted damage.

 

Reflect Bubble: Envolpe yourself and party members within 20 meters in a giant bubble that reflects physical and magical attacks. Reduce all incoming damage for 10 seconds by [5,10,15,20,25]% for all players in the bubble and reflects that damage back at the enemy. The caster can not move or use other skills while the bubble is active.

 

Hundred Spear: 3 Aura required
Strikes multiple hits with Aura charged spear and inflicts damage equaling [850,900,950,1000,1050,1100,1150,1200,1250,1300]% of your Physical Damage. Additional [3,6,9,12,15,18,21,24,27,30]% damage is inflicted if skill is used on Knocked down or stunned enemy.

 

Takedown: Obtain 2 Aura. CD: [30,28,26,23,20] seconds
Wrap your tether around the enemie's neck and pull them to the ground and inflicts damage equaling [150,190,230,270,310]% of your Physical Damage, and causes Knock down for 3 sec.

 

Finally someone understands that knights can use spear/lances too ^^ im digging the concepts.


Edited by 1214681284, 22 April 2014 - 07:05 AM.

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#4 Meconopsis

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Posted 22 April 2014 - 07:46 AM

Decent concept, but I can point out a few problems.

The tether mastery and tether item are completely broken ideas.
You kept battle tactics with the above statement.
You have two hard crowd control abilities, which are insane as they are ranged. Plus one more but it's random. Makes this concept the ultimate PvP design.
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#5 Kupfner

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Posted 22 April 2014 - 08:13 AM

Not bad, but most skills are so similar to common knight so the build will not much different. Im proposing some interesting skills:
Spear quicken [replace joint beat]
Focusing ur power to use ur spear effectively. Increase ur haste rate by 10%/20%/30%/40%/50% (dont worry it wont be so OP even u get huge haste) and give a 1%/2%/3%/4%/5% to inflict stun/panic/curse (like the GS debuff) randomly. *u can only use spear quicken or tether training at one time*

Frenzy [replace spear dynamo] duration: 3 minutes (like ymir) or till die, 3 aura required
By risking urself, u unleash a great power to destroy enemies. Dispell spear quicken/tether training buff. Increase ur max HP by 60%/120%/180%/240%/300%, ur move speed by 40%/80%/120%/160%/200%, and ur haste by 20%/40%/60%/80%/100%, but decrease healing amount recieved by 50% (dont worry this is intended to make fun) and increase damage recieved by 100%. Every 5 sec u lose 20% of ur max HP (buffed with this skill, this is the challenge so if priest cant outheal the cost he will die soon not to mention the enemies attack as he is fragile). Cannot use any other items or skills (normal attack only).

Spear mastery [replace aura mastery]
Give a 5%/10%/15% chance for spear stab to hit twice, and a 1%/2%/3% for spear stab to hit 3 times (a good way to bring the memory of pierce skill in ro1 :D )

Well thats all which come out from my mind, ill add more if i get another interesting idea.

Edited by Kupfner, 27 April 2014 - 05:32 AM.

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#6 Lejez

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Posted 10 May 2014 - 06:04 AM

I like the idea of making a Knight use Spear or Lance, I was wondering it when it will be..

 

And as a sword loving knight, I think on my opinion, for a start to make a DPS/Knight using sword, is to give it the ability to use both Aura Blade and Aura Armor at the same time..

 

And it should have the Bowling Bash skill as its sword ultimate attack, coz knight owns it on the first place, and it should have the same concept as brandish storm but in vertical rotation..I think..

 

And as a main TANK its kinda the slowest inside a dungeon, it should be a little fast runner, or have it a unique ability to summon Peco inside a dungeon, only if this Grind Dungeons goes on...

 

And I was dreaming for a "Dual Sword Knight"..^^lol

 

Anyway I'm looking forward on this Spear Knight,...good luck..

 

 


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#7 Greven79

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Posted 13 May 2014 - 03:03 AM

No significant changes towards the current knight, except for another weapon AND more importantly.... attack range. And the latter is what makes it really problematic.


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