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Which is REALLY better? Axe or Mado Mechanic?


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#1 Lokiboi

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Posted 23 April 2014 - 01:51 AM

This thing had been running in my head for a couple of days now and I am stucked at Blacksmith (Lv. 99) and researching which is better any of this two. Any thoughts and useful advice?


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#2 AlmrOfAtlas

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Posted 23 April 2014 - 04:03 AM

Mado from 100-150. When maxed, you can go either way.

 

Axe skills have low damage, high cooldown, and very situational usage. They're also geared towards 1v1 which isn't at all efficient for leveling.

 

As an Axe Mechanic, HSCR will (still) be your go-to leveling skill. Once you're 150 though, Axe Mechanics are competent MVPers and very dangerous in PvP if allowed to engage.

 

Mado's ranged AoE and supportive skills are far more useful once you get around its shortcomings, such as the Madosuit itself being temporary, and having to use specialised Repair materials just to heal yourself. You'll also have access to Front/Backslide which are amazingly useful mobility skills.


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#3 RunningWild

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Posted 23 April 2014 - 08:10 AM

As an Axe Mechanic, Axe Tornado is your go to leveling skill, not HSCR. The other axe skills aren't worth bothering with at all. Axe Tornado is nice after becoming Mechanic since you can unlock it quick, and it's really good for AoE leveling early on, but it becomes obvious quickly the damage is not very good compared to the AoE skills of other classes, including the Mechanic's own Arm Cannon skill in the Mado Suit, Even if you have a +12 Hurricane Fury like I do, Axe Tornado's damage is below average for your level range. If it was a 2nd class skill, it would of been much better for leveling at the lower levels, why this move is a 3rd class skill is beyond me, just like the Sura's Sky Blow, the damage is too low.

 

Just go Mado, although it might be painful with all the job levels required to unlock Arm Cannon, in that case level with Axe Tornado until you have enough job levels to switch over to Mado. 


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#4 GwenevereXOXO

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Posted 23 April 2014 - 05:48 PM

both are powerful and both have a ton of shortcomings

axe mech good: get invited into parties easier than mado mech. more money efficient provided that u dont use hscr to level (use axe tornado) since u can be healed by priests and dun need to use so.much pots. dun need to keep going back to npc to get mado suit, can join et parties without much problens. also pll.say cooldown of tornado is really bad, but in truth it isnt that bad at all. can also maintain smith buff skills.such as adrenaline rush and can use hscr at any time. is aldo great for hscr mvp, with good aspd can hscr at acid.bomb speeds.

axe mado bad: its a mellee class, have to be in the middle of a crowd to hurt enemies, youre like a much weaker version of assassin using rolling cutter but without enchant poison. best axe are two handed so no shield. tornado damage is around half or a third that of arm cannon.

mado good: prolly the best ghost mvp class, can conpare with rk. arm cannon does decent damage. can front slide (much better than theifs back slide). has neutral barrier and stealth (great for woeing). in woe u can spam status attacks using strings spammable freeze attack. and if things get rough u can alwayd explode and take out everyone around u. also is a ranged class. has a ton of defnece, can wear shield.

mado bad: extremely expensive even just to level. u need to buy cannon balls, fuel, pots and sp items. cant use smith buffs. cant hscr. cant be healed.by priest and prevents party healin. has to be kicked and reinvited so alot of parties are pissed at u. itrms u carry are super heavy and u might has to aleays be over 50% weight all the time to carry all four types of items. aoe size is litrally crap, higher levels of arm cabnon actually decreases aoe.size. but at least its the same size as axe tornado.

both are goos and both are bad. but either way u gotta be pretty rich to play the class. a hybrid is also.possible. perhaps pick axe to level to 125 then seitch to mado for the higher ti since.u will need.nore damage. or stick with axe for cheaper leveling
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#5 seaechiowai

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Posted 23 April 2014 - 06:09 PM

If you decided to go robot build, consider getting max ice launcher first. That way you don't have to grind so hard to be able to participate at mid TI. Having Ice Launcher level 3 also opens up desert wolves in front of Ice Dungeon entrance and dewata cave and island for extra source of income.


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#6 GreenIvy

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Posted 23 April 2014 - 06:14 PM

axe mado will not be very strong until a certain future update from kro. I think it's 15.1. there is a new weapon for axe mechanic. until then, I will say go with mado.

 

you can play suicide mado in woe as well lol


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#7 equisce

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Posted 23 April 2014 - 08:25 PM

Episode 15.1?

sit and wait


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#8 kasshin

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Posted 23 April 2014 - 09:09 PM

For leveling, Mado Mech is better no contest hands down.

 

For endgame purposes it becomes mixed depending on what you want to do.

 

One exception for leveling would be if you want to get an AOE skill super early on and you are already planning on doing a skill reset with a neuralizer once you have job ~15 or so for Arm Cannon. Then you kind of have an excuse to do Axe Tornado for 15 job levels tops. This is actually exactly how Suras use sky blow, use it in the beginning and reset it 10-20 job levels later (mandatory).

 

Within TI parties, It is pretty much a given that the Mado Mech will have a witch hat + alarm mask or some other cheap way to heal themselves since they can't receive heals. At least they are contributing with their Arm Cannon AOE, whereas an "Axe build" mech would essentially be leeching their whole way or wasting an AB's SP for healing because they are trying to walk close up to the monsters (without a shield on because of the Axe) to Axe Tornado in a suicidal fashion.

 

Solo leveling, again of course Mado. Both offensively and defensively with superior damage and you can wear a shield with a pile bunker which is one handed.


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#9 Lokiboi

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Posted 24 April 2014 - 12:55 AM

Woah. I really appreciate all the replies. Thanks btw.

 

To tell you guys the truth, I dunno if I should stick with the good ol' HSCR and Axe pwning (Like my days before in some private servers) or try a new view of Mechanic (Mado, Arm Cannon and Self-Destruct). At the same time, I dunno which one is affordable to go with and I can easily farm with while I am leveling. Any thoughts?

Thank you so much and great day, folks.


Edited by Lokiboi, 24 April 2014 - 12:56 AM.

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#10 Memoir

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Posted 24 April 2014 - 03:33 AM

If you get the ff. items, you would prolly not need to worry about spending much on consumables while farming and/or leveling.
Rudolph hat - carrots for healing.
Fish in mouth - fresh fish for healing.
Rideword hat or Vanargrand hat - hp/sp leech
Hunterfly carded weapon - hp leech
Nidhoggurs shadow garb - sp leech
Incubus pet - sp leech
Snowier carded accessory - ice cream for healing

These helped me a lot in farming while leveling.

Edited by Memoir, 24 April 2014 - 03:35 AM.

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#11 kasshin

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Posted 24 April 2014 - 03:23 PM

HSCR is a great skill and the DPS is really good for MVPing. However, leveling is all about AOE, especially after 100+ when the EXP curve will drive you insane if you try to level killing one monster at a time.

Therefore, the only real leveling option for "Axe builds" is Axe Tornado, which is not good after level 120 or so. That's why Mado really is mandatory for leveling purposes.
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#12 Lokiboi

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Posted 25 April 2014 - 01:46 AM

I really appreciate all the information replied on this topic.

Last question if I don't mind, anyone knows a webpage perfect build for Axe Mechanic where I can get further ideas? Been googling for two weeks now and it seems that Mado Mechanic is all over to players in game.

Thanks and good day, folks.


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#13 PreseaCombatir

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Posted 09 May 2014 - 12:04 PM

Is there a way to get a skill reset other than buying from the kafra shop? I'm thinking of going axe all the way without mado if I have to pay to change into mado. Mado is so expensive from what I hear in here.


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#14 seaechiowai

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Posted 10 May 2014 - 01:48 AM

That's because you were just given subjective posts with little data to back it up.

 

Here's a breakdown for Magic Gear Mech costs from my personal experience.

Fuel: 1000x for around 5% exp meaning 20000x 300z(228 with discount) = 6m per level without discount, 4.56m with discount

Cannonballs: I spend about 20-30% less cannonballs compared to fuel. For sake of simplicity let's say I've used specialty cannons and iron canons equally:

750x @ 5% exp = 15000x ((500+200)/2) = 5.25m per level without discount, roughly 4m or 3.99m per level with discount

I don't have healing item cost because I use snowier cards. If you went the hell poodle x2 w/meat route, then add a mil for it. Most people who can afford rideword/turkey/wph SHOULD use them to negate healing item cost, though.

 

That nets 11.25~12.25mil without discount or 8.99-9.99 mil with discount in cost per levels. Keep in mind, that these are generous ball park numbers that assume you are soloing and not partying. Things get cheaper when partying.

 

Every 5% exp which is my weekend day play, I earned at least a few mil from loots. I don't feel it's far fetched to say you can make at least 50mil per level. I ended up getting my pile bunker to +7, and if you know me, I'm a filthy non VIP peasant. Not a single cent of cash spent. My leveling places were Nogg road, Juperos, Nameless Isle, Al De Baran Guild Dungeons, and New World(cornus). I didn't earn that much because I'm barely starting the high TI range, the money will get much better obviously from higher level. I also didn't come across dark pinguicula card yet, which I'm expecting to get soon since I lived in that map practically for 10 levels now. The point is that despite all the naysaying, robots can still make money and level at the same time.

 

All 3rd classes have their costs. Rangers kinda get away with it because they're top tiers. Madomechs kinda get it on the short end, true, but it's not taht bad.


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#15 kasshin

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Posted 10 May 2014 - 02:31 PM

Don't play mech / merchants as your main if you don't have some funds to back you up. Merchants = pay money for your damage. Genetics are a good class though and more mainstream, and you will easily find guides and tips on how to make back the sent you spend.
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#16 EinZweiDrei

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Posted 10 May 2014 - 03:59 PM

KRO has a 300atk 1slot wind elemental axe that reduces the cooldown of axe tornado by 1sec.
thus making axe tornado really spammable.
but thats if we ever get that update.


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#17 seaechiowai

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Posted 11 May 2014 - 03:24 PM

Don't play mech / merchants as your main if you don't have some funds to back you up. Merchants = pay money for your damage. Genetics are a good class though and more mainstream, and you will easily find guides and tips on how to make back the sent you spend.

This is true, but useless advise for OP, since he already made a smith. It's also hardly relavant to the topic at hand.

 

Gens are better than mechs. We get it.


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#18 kasshin

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Posted 11 May 2014 - 05:13 PM

Not really, for players who have a bit more experience, making a smith takes hardly any time at all. It's better to realize you are on a bad path early on rather than investing too much time and money onto something that will make you unsatisfied halfway.

 

I'm not saying Gens are better than Mechs. No class is "better" than another class in this game (except maybe versus Wanderer). It's all about balance. Mechs have vital support skills (Neutral Barrier, etc.) that Geneticists will never have. I'm just saying for money purposes, endgame purposes, long term purposes, making a geneticist early on is a better idea.


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