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#1 oClark

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Posted 23 April 2014 - 08:13 PM

Would it be feasible to add higher level of elemental cards be dropped in the elemental dungeon. The highest level of cards we can farm without using basic element mats are 61-70 and majority of farmers are 81+, if not capped at 85 already.

It is just merely a suggestion.

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Clark

Edited by oClark, 23 April 2014 - 10:52 PM.

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#2 ShazamO

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Posted 24 April 2014 - 07:22 AM

Suggestion noted. :ok:


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#3 noxis

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Posted 25 April 2014 - 04:57 AM

i hope it stays a suggestion.

 

the 6* cards that currently exist from lvl 71-90 are from players who've done tens of thousands of runs. why change an already cemented and understood idea just for indulgence?

 

element dungeon is the most annoying dungeon in the game and for good reason, 6* cards should not be easy to get.

 

it's not as if the option to get lvl 71+ cards are not there, they are, but the chances of obtaining one from a box scare off many players while only the truly persistent and fortunate ones get rewarded. 

 

I don't mind other things in the game being handed out (enchant bonuses, souls, IM items from events, elga nails, etc.) as it does help the newer players, but wouldn't handing out candy to every child on days other than halloween get you labeled as pedophile?  :parel:

 

 

 


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#4 StormHaven

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Posted 25 April 2014 - 03:54 PM

Add lvl7 and lvl8 boxes to the item as 5 for 500IM. :Emo_12:


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#5 Apocryphos

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Posted 26 April 2014 - 11:25 AM

eww. when the Item Mall Ranking becomes number one players.

 

[sarcasm] yes make resist easier to stack by making the hard to obtain cards super easy. it takes about 100-200 runs of element to make a grade 8 4*.[/sarcasm]

 

but honestly I'd rather just have the protection of spirits removed completely that's probably a reason why people can't farm as much as others. limited.

Suggests: Protection of Spirits Removed from system.


Edited by Apocryphos, 26 April 2014 - 02:48 PM.

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#6 Coolsam

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Posted 26 April 2014 - 01:36 PM

i hope it stays a suggestion.

 

the 6* cards that currently exist from lvl 71-90 are from players who've done tens of thousands of runs. why change an already cemented and understood idea just for indulgence?

 

element dungeon is the most annoying dungeon in the game and for good reason, 6* cards should not be easy to get.

 

it's not as if the option to get lvl 71+ cards are not there, they are, but the chances of obtaining one from a box scare off many players while only the truly persistent and fortunate ones get rewarded. 

 

I don't mind other things in the game being handed out (enchant bonuses, souls, IM items from events, elga nails, etc.) as it does help the newer players, but wouldn't handing out candy to every child on days other than halloween get you labeled as pedophile?  :parel:

 

He's not saying make 6*'s easier to get. He means 71-80 and 81-90 cards in general become drops. He doesn't want to abuse easy to farm 6*'s he wants to be able to get 71-80 and 81-90 cards as a drop instead of constantly getting 61-70s that he'll never use.

 

I suggest a Legendary Mode (Like Galaxia) of the Element Dungeons that can drop 71-90 cards. No change to 6* rates, just make the stuff past 70 acquired through dungeon clears AS WELL AS boxes.


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#7 ShazamO

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Posted 27 April 2014 - 08:56 AM

Add lvl7 and lvl8 boxes to the item as 5 for 500IM. :Emo_12:

 

Ehhhhhhhhh. Probably not~


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#8 Rabbicarpo2011

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Posted 27 April 2014 - 10:19 AM

He's not saying make 6*'s easier to get. He means 71-80 and 81-90 cards in general become drops. He doesn't want to abuse easy to farm 6*'s he wants to be able to get 71-80 and 81-90 cards as a drop instead of constantly getting 61-70s that he'll never use.

I suggest a Legendary Mode (Like Galaxia) of the Element Dungeons that can drop 71-90 cards. No change to 6* rates, just make the stuff past 70 acquired through dungeon clears AS WELL AS boxes.

its actually a pretty good idea
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#9 Apocryphos

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Posted 27 April 2014 - 01:09 PM

Down voted because lv8 cards are actually game changing, farm it yourselves via basics. Resist cards via 6* grade 6 don't change game as much. Enough spoon feeding, the bloody crystal event was plenty. To be honest suggestions that make the game easier is unreasonable at this point; leveling has become the easiest possible since the beginning of the game, even stacking with enchantment events, and killing to farming Elga have become so easy it requires little to no effort. Thanks WarpPortal I'm full now stop spoon feeding us.

 

Cause and Effect: By introducing another method to getting the cards you are practically doubling the chances of getting high end cards 6*.(indirectly).

 

Just like:  By taking 1/2 the original damage, you are indirectly doubling you're hp.

Spoiler


Edited by Apocryphos, 27 April 2014 - 01:34 PM.

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#10 Coolsam

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Posted 27 April 2014 - 02:02 PM

Down voted because lv8 cards are actually game changing, farm it yourselves via basics. Resist cards via 6* grade 6 don't change game as much. Enough spoon feeding, the bloody crystal event was plenty. To be honest suggestions that make the game easier is unreasonable at this point; leveling has become the easiest possible since the beginning of the game, even stacking with enchantment events, and killing to farming Elga have become so easy it requires little to no effort. Thanks WarpPortal I'm full now stop spoon feeding us.

 

Cause and Effect: By introducing another method to getting the cards you are practically doubling the chances of getting high end cards 6*.(indirectly).

 

Just like:  By taking 1/2 the original damage, you are indirectly doubling you're hp.

 

This isn't spoon feeding. Unlike the bloody crystal event and the virgo stone event, this is an actual piece of content update. It requires farming. And 6* grade 6 cards can be game changing as well. (Attack wise any 6* can be game-changing with a high enchanted weapon. Just as with resistance and your defenses.) 6* elements are only game changing when you have very high enchanted gear. Regardless of grade at the level 61-90 point. Where weapons have the highest attack values and the endgame sets with the highest defenses are available.

 

Unintended consequences are always something to consider. But you're saying that our drop rate is doubled because we added a new method of farming. Even if the Developers leave the drop rate unchanged. Let's say the 6* drop rate (From an end-dungeon box and not the element socket box.) is 1%. So let's say we introduce a dungeon difficulty (Make it cost Legendary Bless for the necklace as well. As 25 Legendary Bless is actually requiring either effort or a good quantity of gold to obtain.) That allows 71-80 sockets as a drop. So the end-dungeon box will give upto 4 items. Meaning 4 rolls on an item that's 1%, with upto 4 party members obtaining them, per completion. And let's say you very likely won't get a double 6* drop because the probability would be approximately a 1 in 10,000 chance.

 

Yes that makes it seem like the probability is doubled or even multiplied by more due to multi-clienters and teams. Because you're getting more rolls on a RNG for an item drop then usual. It's still the same probability, even with more methods of obtaining. If 81-90 cards are the most game-changing, then let's only include 71-80 in this new mode. Why should a person have to run a level 60 dungeon for items relating to their gears being level 75-81? The result is them obtaining level 61-70 sockets that their gear might never be capable of using. And even if they do, people are more interested in 4-6* sockets. So they have to continue putting effort to obtain them by trading any 1-3*'s they will likely obtain as the most common drop/unbox.


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#11 Apocryphos

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Posted 27 April 2014 - 08:05 PM

16 possible chances for a 6*attack and resist 1 element run vs x amount of runs to get basics for a 1 box for chance at 6* attack OR resist.
Sounds a little like spoon feeding to me.
I'm not saying double 6* drop I'm saying double the chances to get the 6*
But more chances definitely increases the rate in where you obtain 6*
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#12 Apocryphos

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Posted 27 April 2014 - 08:05 PM

Woops

Edited by Apocryphos, 27 April 2014 - 08:06 PM.

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#13 noxis

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Posted 28 April 2014 - 09:33 AM

hell, might as well do it.  if you think the gap between the best players and everyone else is huge, wait until this idea should come into fruition. 

 

*as a matter of fact. rather than going through with that idea and having to create a whole new dungeon part for lvl 71+, why not just have the cards from 4star and up be tradeable up until 6*? that would be a better idea since majority of the cards we get from dungeon are scrapped and really have no value. 

 

in other words. The grade limit from the NPC Gwen where you can trade 1-3star cards up until 4star should be raised where you can trade in cards up until 6star (any higher is OP, do not do this).  this would please many people and still require vast amounts of farming,

while making use of items that should have value instead of tossing them out.


Edited by noxis, 28 April 2014 - 09:42 AM.

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#14 Starkespada1

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Posted 28 April 2014 - 09:50 AM

hell, might as well do it.  if you think the gap between the best players and everyone else is huge, wait until this idea should come into fruition. 

 

*as a matter of fact. rather than going through with that idea and having to create a whole new dungeon part for lvl 71+, why not just have the cards from 4star and up be tradeable up until 6*? that would be a better idea since majority of the cards we get from dungeon are scrapped and really have no value. 

 

in other words. The grade limit from the NPC Gwen where you can trade 1-3star cards up until 4star should be raised where you can trade in cards up until 6star (any higher is OP, do not do this).  this would please many people and still require vast amounts of farming,

while making use of items that should have value instead of tossing them out.

 

^This


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#15 StormHaven

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Posted 28 April 2014 - 10:24 AM

That was gonna happen, with the advance element thing, but instead was scrapped.
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#16 ohsnap

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Posted 29 April 2014 - 07:00 AM

Its like gear stacking the more IM you buy the better your gear the more time you Spend farming element the better your element damage and resist. Why should they add a legendary mode to make these cards more accessible when there are players willing to take their time to farm. You pretty much get what you pay for its not like the cards are unfarmable like elga is for most players and elga was one run daily per character. It is pretty much spoon feeding since this dungeon is already an easy dungeon to farm for anyone.

But if it does happen whatever time for the stacked players to increase that gap even further.

Edited by ohsnap, 29 April 2014 - 07:06 AM.

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