costume 3 slot will always be useful...why the hell would they implement a rune that can make a costume give 60 more stats.
Costume 3 slot + Armor + Weapon gears got 2 slot each (Referring to osiris) so tha Stat boost is like 15 sltos from costumes + 12 slots from Gears = 27slots x 20 = 540Stat points
540 Stat points translates to =
6480 HP (Without any hp boosts), 7020hp for warriors, 8100 hp for BMs (both without any hp boosts just the plain HP from class benefits, Add in the HP boosts and its alot.)
540/1080Defense (Class benefit)
200%+ Critical dmg rate from Swordsman skill "Battle Tactics" (Basically your critical dmg rate rises by 200% so you would crit with already high int around 600% Critical dmg) <-- Talk of wreacking a class
STR/INT = 1080 Hit (Bye bye Rogues Class benefit)
1080 Attack/Magical Power = More dmg
Agi = 540 more crit (Thats like 2-5% critical rate depends on how high your crit is tho :v)
WIS = Dat SP
With already chance of getting 27 rune slots thats just taking OP to GOD MODE
*Note = This is just what i remember how these stats goes but already alot, and to add in the effect of Greenseeds,Redseeds,Blueseeds,honing,refining. Then add in Guild bonus skills (10% max), Elite VIP*
+275 stat points already gives players a chance to toy with stat points and 270 stat points from runes is alot but giving another 270 stat points :v srsly?
So if you would like to see game go from already unbalanced to way more unbalanced...then sure... (p.p please dont)
BM's gets so high HP
Warriors/Knights can crit way higher/Or have higher HP/Pure dmg(Hardly but some uses)/That critical rate o.o
Priest/Wiz/Sorc/SM/Cres That dmg/That crit/That SP/That hp
Rangers/Assasin/Rogue = as allways That dmg/That Crit/that hp
Monks = That DEF!/More dmg/That Critical!/THAT HP!
My oppinion is NO thank you very much
ch for your suggestion ^^
(Was not to bash or anything just expressing my oppinion)